Fuser Posted December 12, 2011 Share Posted December 12, 2011 First of all, thank you all for your support, it´s been nice to hear from you lately, as I was offline and without a working computer. Now, the interesting part, modding goes on: SdKfz251/9 Mod uploaded to the Repository. I will use this thread for future announcements Enjoy! If you find the mods (or CMBN to be too bright, adjust your gamma settings it really helps to remove that over exposed look). 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted December 12, 2011 Share Posted December 12, 2011 Yay!! Good to see you back. Nice work too! 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted December 13, 2011 Share Posted December 13, 2011 Thanks. I needed this mod fix badly..I was having withdrawal symptoms. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 13, 2011 Share Posted December 13, 2011 How did you get the mixture of uniforms for the crew? 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted December 13, 2011 Share Posted December 13, 2011 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 13, 2011 Author Share Posted December 13, 2011 Erwin, I wil check my Z folder so that I can answer your question. I recall installing two different uniform mods for the German which add this configuration. Work goes on with the Jagdpanzer IV Early variation, no decals added yet, weathering will be refined too. With skirts: ...and without them: 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 13, 2011 Share Posted December 13, 2011 How did you get the mixture of uniforms for the crew? You get it the same way you get variations with the other unis...you add a number to the end of the BMPs then the game will assign the uniforms randomly. BTW...awesome work Aris. Especially love that Jagdpanzer! Mord. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 13, 2011 Author Share Posted December 13, 2011 I just installed "Z_Pack_5_Ger_Uniforms.brz", and "Pack 3 German Uniforms" by Stoppel, available at the Repository. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 13, 2011 Share Posted December 13, 2011 Maybe I don't know how to navigate the Repository, but I looked in Uniforms and Mods and can't find anything by author "Stoppel" or by the names "Z_Pack_5_Ger_Uniforms.brz", and "Pack 3 German Uniforms." Anyone have links? Thanks... 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 13, 2011 Share Posted December 13, 2011 Here ya go. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1409 Mord. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 14, 2011 Share Posted December 14, 2011 Ah it's called Marsh Uniforms (which I have) - nothing like the name Fuser was quoting. So what is the 2nd uniform mod he quotes? BTW: I think we established that when one renumbers mod variants (which again I do all the time) the result is a random mixture. ie: One can't choose what armor turret to put with which body. Oh, but I just remembered that CM2 uniforms are one graphic not like it used to be in CM1... Ok, never mind... duh... 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 14, 2011 Share Posted December 14, 2011 There's three BRZ's in the DL I linked to...he could be talking about that or he could have the mod mixed with someone else's...Like me, I have a mix of Vein's Germans with all their stuff, plus the gray helmets, hats and boots from MJ's Herman Goering mod, and a part of Scipio's Fall Camo mod...just look at all the mods and find what you want and name them accordingly...you can make your own forces to taste. The only things random with the Unis is helmets and boots...but if you check in the CMSF uni section Birdstrike has a guide that will tell you how to match them if you aren't interested in a random mix...least I guess that will work for CMBN. Mord. 0 Quote Link to comment Share on other sites More sharing options...
OrdeaL Posted December 14, 2011 Share Posted December 14, 2011 Mord could you please write down how you add the numbers at the end of the files i.e. jpz-iv-late-wheels.bmp then jpz-iv-late-wheels.bmp1 or is it jpz-iv-late-wheels1.bmp or jpz-iv-late-wheels_1.bmp or just a space after i.e. jpz-iv-late-wheels 1.bmp or do you have to start from number 2 instead of 1. Think you get my point 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 14, 2011 Share Posted December 14, 2011 For vehicles it would look like this...jpz-iv-late-hull, jpz-iv-late-hull 2, jpz-iv-late-hull 3 ...there's no #1. The rest of the vehicle parts would follow the same convention. However, you would have to use all of Aris mods mods with their variations 'cause they are created to blend together. The game will not put hull 2 with turret 2 etc. So completely different camo schemes will get mashed together and look screwed up. Lots of good info here and there's a link within that will lead you to more discussions on this...http://www.battlefront.com/community/showthread.php?t=101310 and explain what I mean better. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 14, 2011 Share Posted December 14, 2011 Re tanks and variants: Also note there is something possibly wrong with the StuG and StuH mods since BFC added a space after the name and the .bmp for those 2 tank models ONLY. In the Dealership scenario (at least) I have found that I only ever see the mod with no numbers and never a variant with a number. It doesn't seem to make any difference whether I add a space after the name or number, or whether I change the name (add a number) via the Properties menu or via the usual Rename method. (Hope someone understands what I'm talking about.) 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 14, 2011 Share Posted December 14, 2011 Yep. That one is screwed. I've never seen a variant either no matter what I've done. Mord. 0 Quote Link to comment Share on other sites More sharing options...
OrdeaL Posted December 14, 2011 Share Posted December 14, 2011 Thanks Mord much appreciated! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 14, 2011 Author Share Posted December 14, 2011 Yep. That one is screwed. I've never seen a variant either no matter what I've done. Mord. There is a solution for that: Whenever you rename variants for the StuH42 Early or StuG Early, you must add TWO blank spaces before the number, ex: (* stands for blank space) - stuh-early-skirt*.bmp - stuh-early-skirt**2.bmp ...voila! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 14, 2011 Author Share Posted December 14, 2011 Next mod (already uploaded): 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 14, 2011 Share Posted December 14, 2011 Ahh...TWO blank spaces...THANKS!!! And love the Jgdpz! Beautiful! Thank you! You're welcome, OrdeaL. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 15, 2011 Author Share Posted December 15, 2011 Next , the StuH Mid variant: 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 15, 2011 Share Posted December 15, 2011 How on earth did you discover the trick with 2 spaces, Aris? I envision you spending countless hours experimenting with every combination of name until you get one that works! And thanks for the new mods! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 15, 2011 Author Share Posted December 15, 2011 Hehe, I just thought, if a variant BMPs need a blank space, and this has already one in its name, let´s add another one. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 15, 2011 Share Posted December 15, 2011 Just to confirm we only need the extra spaces for the Early StuG and Early StuH skirt graphics options(?). Also, I assume that one needs to add the space using the Properties menu, not by simply renaming. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 15, 2011 Author Share Posted December 15, 2011 Extra spaces are only needed for the Early variants of the Stug G and the StuH, you are right . When renaming for a variant you can use the typical method of renaming, since you add a "2" or "3" at the end. 0 Quote Link to comment Share on other sites More sharing options...
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