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PEB14

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Everything posted by PEB14

  1. Well, given the choice, I think I'd better take the better gun combined with excellent armor though…
  2. Vierville Draw? In CMRT?? Did I miss a geography lesson at some point? Irony aside, I'm wondering what mod you are using... It's simply beautiful!
  3. Oh yeah please! Looks like the Ukraine thread is just overflowing ...
  4. Clearly not the case here. That's what I suspect indeed. And as a campaign design beginner, I was wondering how refit/resupply etc. does work practically. @Ithikial_AU certainly can provide a definitive answer. Let's imagine a campaign with three core units (A, B and C). Say I am playing scenario 1 with core units A & B only. In scenario 2, only unit A does appear. Do refit parameters that are set between scenarios 1 & 2 : - 1) apply only to units that appear in scenario 1 (A & B)? - 2) apply only to units that appear in scenario 2 (A)? - 3) apply to all core units, wether they appear in scenarios 1/2 or not (A, B & C)? If the answer is 1 that's a clear reason for the "fake reinfocrcement", as this is the best way to refit and resupply units that play in the next scenario.
  5. I hope the scenarios will feature some of these most exotic vehicles that only the 21 PzDiv did use!...
  6. Rückzug!! Danke schön meine Herren. I think we miss the "Kamerad! Kamerad!" sound file for surrendering troops, repeatedly reported by Allied troops !
  7. I'm trying to figure out what the surrendering/panicking Germans Piweltrüppen scream in all WW2 CM games. Sounds like "Renzug" to my ears, which doesn't mean anything in German...
  8. You've worked for ages on other projects dealing with the Normandy campaign, so you know for long that all accounts are based on Western sources as the German sources are generally lacking (remember how little we know regarding the 91 Luftlande Division's actions West of the Merderet river). So it should be no surprise that the Western accounts for this battle differ from the German ones. The latter are certainly more accurate regarding the involvement of their own units, but there is no reason to believe German sources more than British ones regarding timing. And Kortenhaus' account is NO primary source. @Aragorn2002 and @kohlenklau advice is sound. You have created one view of the battle. But if you think you really should do something, perhaps revise the German units OOB and replace the tanks and AC by the SPG and SPW. As long as it doesn't alter significantly the balance of the scenarios, that's fine !… Otherwise, it's not worth the effort IMHO. But I insist: Kortenhaus' account is just another view of the same battle. It may be accurate on some points and less on others. And good luck to get the final word.
  9. @JoMac@Vergeltungswaffe I'd be very interested to try a playtested C&G scenario against the AI. Have you ever designed and released any?
  10. That's pure planned obsolescence. I don't understand how this kind of stuff can still be legal.
  11. While I basically agree with the above, I'm not completely convienced that the G&C approach will yield the same results with more given time. G&C will cower a lot more but will also get broken more easily. And you won't be able to achieve much with broken troops, whatever time you give them to fullfill their mission... Additionnally, once you've expanded all your ammos, and in particular all your artillery rounds, you won't be able to do much against an entrenched foe... So my guess is that you need not only more time, but also more ammo and more support assets to achieve the same results with G&C troops...
  12. I also failed to find useful a good Tutorial regarding tanks tactics in Combat Mission. But you clearly should have a look at Bil Hardenberger's Battle Drill for basic tactics regarding tanks. Halftrack are more transport than fighting vehicles. You shouldn't attack with them, especially if your enemy fields tanks.
  13. Hello folks, I used air support for the first time this week: a Typhoon with bombs in the Grainville Chateau mission of The Scottish Corridor campaign. It was a big success: even though I watched Usually Hapless' excellent tutorial just before, it didn't not a single causualty. None. Nada. Niente. Rien du tout. In fact I didn't even hear MG fire during the sweeps. Maybe the cannons were jammed? Can some vets please clarify some points? - I understand that the aircraft will attack anything they can see in their target area. Only what they can see (no area fire)? Strictly in their target area (no fire outside)? - The forward observer needs to have a LOS to the target area for calling aircraft support, like for artillery. But what thereafter? Does it help if the FO has a LOS to units inside the area? - I see in some AAR that people redirect their aircraft to alternate target areas. Therewas no possibility to "adjust fire" like one does for artillery. Did I miss something? How can you change the aircraft target? - It is not clear for how long an aircraft remains available for support. In my case it stayed for about 10 minutes, then disappeard but seemed to be available for another call with a 10 minutes delay... Can you call the same aircraft several times in the same mission, as long as it has got ammos? - My Typhoon had bombs and 20 m cannons. I had the choice bewteen light, medium and heavy missions. Unsure of what this meant, I asked for medium... Should I have done otherwise? Thanks for your help!
  14. The short answer to that is probably: to make life more difficult for the Germans... If its defense rely on only a couple of King Tiger, the German player shall think twice before moving off-road... Whereas the Russians may afford to get a couple of T-34 booged down... No irrespect intended, but I'm surprised that you could play many years of CM without taking care of the ground conditions... You just cannot play tanks on damp and muddy conditions the same way that you do on dry ones !
  15. At the end of the "Grainville Chateau" mission from the Scottish Corridor, I was surprised to discover that I had 255 men OK while in fact barely 75 were still standing on their feet… I had a look at the mission with the editor and discovered that @Paper Tiger had created reinforcements that were design to never enter the game. For the AI side I klnow the trick: you create fake reinforcement in order to avoid the AI side to surrender too early. But what's the point for creating fake reinforcement for the player's side ?? My only guess is, it has to do with refit and resupply issue in between missions. Any clue?
  16. That's basically what I was thinking. Looks like the C2 link must be established at the beginning of a mission for somebody else to be able to take over…
  17. I must confess I never used Alt+x command… Probably because it doesn't exist! More seriously, thanks for reminding me the Alt+z command (I guess you have your own keyboard shortcuts…), and I still must confess I never used it before. It confirms that the whole 15 Platoon is out of C2, as I suspected. Nobody's hiding. It is. 15 Platoon is under C Company command. I moved C Co HQ especially to take 15 platoon's lead; I played several turns and still, no C2 link. As promised, here's a link to the save file of my present game (I hope it works…): https://www.dropbox.com/scl/fo/qq2lokv9b6gitm45td6v8/h?rlkey=g80dap3yzn2spc0krlwdhfvki&dl=0
  18. There is a patch for CMFI (2.20) that was released yesterday (see BFC home page)! I'm surprised it was not announced on the forum! A release note including the fixes would be appreciated... Anyway I'll wait to download it as I've got a CMFI PBEM ongoing...
  19. Not sure about what you mean. I the previous mission of the campaign I lost also (!) 18 Platoon HQ, and I was able to get all 18 Platoon squads in C2 once D Co HQ was at proper range. You mean C Co HQ is in C2 with his regiment? Sure it is (radio link). And there is proper C2 contact with other platoons HQ as well. But why is the 15 Platoon's squad just behind NOT in C2 with C Co HQ? No, only during the previous mission... 15 Platoon was decimated by a devastating Nebelwerfer barrage. Even though none of the platoon units fired a single shot...
  20. Sure ! I'll share a dropbox link later today.
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