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PEB14

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Everything posted by PEB14

  1. I think that the only lines that have some influence on your issue are the ones in red below. Is there something significantly different in you campaign file (I think the underscore in front of "minor defeat" DOES matter)? [PLAYER FORCE] blue [HUMAN OPPONENT ALLOWED] no [BLUE VICTORY TEXT] Congratulations Commander. [BLUE DEFEAT TEXT] Airlanding troops failed to hold the bridge. [RED VICTORY TEXT] unknown [RED DEFEAT TEXT] unknown ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /* Battle #16 */ [BATTLE NAME] Tracked Vehicles Approaching [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] Next Battle [NEXT BATTLE IF LOSE] _minor defeat // campaign end
  2. Hi @WimO, interestingly, I am working on your Hill 30 Master Map, expanding West and North. So I should face the same problem than you did, shouldn't I? I just cut outr two third of the maps (your side, with tons of FO), saved, quit and reloaded, but nothing appeared on the — mostly empty — remaining third of the map. Strange… Pleasant, but strange… I'm wondering wether you didn't upgrade your engine quite lately, which might explain the issue?
  3. I just make a quick test with CMBN (latest patch) and it appears that I don't see any problem either! Thank you!
  4. Hello, I'm working presently on a Master Map that I intend to cut into various (4, according to my present-state plans) submaps for different scenarios belonging to a campaign. Hence I'm willing to get as much as coherence as possible between the various submaps (that's what Master Maps are for, aren't they?). Nevertheless, @WimO has warned us that cutting a map throws flavour objects (FO) randomly anywhere, apparently those FO that belonged to the cut out areas. I'm also wondering whether the FO from the non cut-out area are displaced or not? So what is the optimal way to build a Master Map with the intent to subdivide it? Place FO after cutting out, at the cost of not being able to be coherent from one submap to the next (and to do the same jobs several times), or to place the FO beforehand, at the cost of having to chase the displaced ones all around the map (and with the guaranteed penalty to forget some of them in most inappropriate positions…)? Experiences mapbuilders' advices most welcome here…
  5. Thank you, yes I use LMB and no single clicks, but still it's a lot of wax painting…
  6. Hello, Im reworking a map and I am willing to rebuild the elevations. Unfortunately, I cannot find a mean to remove all elevation locks (black numbers). Is there a simple way to do that, or am I condemned to click on all and every number to do so?…
  7. Interesting. So for the M10 it means that it can fire, but on its own - no way to order it to fire?!
  8. More boring is the fact that I don't manage to use cal.50 on halftracks either... No problem to fire with the cal.30, but the second MG in some halftrack (or on a M16 AA halftrack), they seem to never use it...
  9. Forward, backward... I think I never saw any of my Pixeltruppen fire an AA MG...
  10. In my latest case it was an Achilles wpn controls which went down. I've never been able to fire the main gun nor the AA MG after that. But I never was able to fire an Achilles AAMG even before wpn controls was knocked out, so that might not be the issue...
  11. I guess "wpn controls" means "weapons control"? I'm really wondering was this does mean. Apparently, when "wpn control" no weapon can be used. Honestly I don't see what system forbids to use both main guns, coax or bow MG and AA MG???
  12. Jawhol, Herr Major ! In this particular scenario weather is clear (not overcast). While I agree with you, what is really WEIRD is, in the scenario, no infantrymen were able to sneak inside my lines, while tons of vehicles did. I mean, the steel monsters with noisy tracks are able to move unseen 3 meters away from the enemy, while the poor troopers are shot dead by AP rounds of AT gunners shooting from a distance of 100 meters? Come on! This is fun, but a little bit too much… Pretty frustrating… and realistic indeed! But honestly, hitting a guy 100-150 meters away with an AP round in the night… THAT's a feat !
  13. Usually, when you select a Bren or a Loyd carrier, the vehicle is selected along with the driver. In the case below, the vehicle is selected along with the GUNNER, and the driver is shown like a PASSENGER…
  14. The same mission is a night scenario, clear weather. Visibility is around 300 meters. Everything is going on smoothly, when all of a sudden I have 4 or 5 vehicles sound contacts heading towards my defensive lines. They enter my lines (always as sound contact), wander around (with nobody having any LOS) for about 5 minutes and then I manage to get some LOS. Only some. The StuG is less than 10 meters away from them. They have a sound contact. The building wall is destroyed. They're looking in the right direction. But they don't see it. God by some glasses guys!!!!! The story ended with the broken PIAT-man seeing the StuG and destroying it. But for half a minute they just sat like this… Do you know the story of the guy ho couldn't see the elephant in.the middle of the corridor? You've got the WW2 version here. A tiny Jagdpanther fails to see a small Churchill VII in the middle of the road. And vice versa. The won't see each others for MINUTES. "Do you hear that sound contact just behind us?" "A what??? Talk louder, I think I'm getting deaf!" Woops… No listener anymore… All along the scenario, Germans and British shot at each other at 100-300 meters. And all od a sudden, they cannot see each other 20 meters, 10 meters, even 1 meter away??? THAT is weird. Also, no infantry of either side managed to sneak as closely to the enemy. Only tanks (you know, those tiny, silent steel beasts …).
  15. During my last mission I was playing the British side. One of my 6-pdr AT gun is out of HE shells when he sees a lone German infantryman in the open. No hesitation, he loads an AP, shoots and kills the German soldier!!! I really wondered wether it was coicidence, or wether the AT gunner shot at somebody else… But nobody else had any LOS to the lone German and the AT gunner only had LOS to him… 57 mm AP sniping! Have you ever seen it?
  16. I my latest CMBN game (Scottish Corridor #14 mission) I met several bizarre stuff so I decided to make a thread to collect all the weird situations I might face. Remember the "quantum tunneling effect" I met in one of my previous game, it ranks high in the list of bizarre stuff! Quantum thread
  17. Well, given the choice, I think I'd better take the better gun combined with excellent armor though…
  18. Vierville Draw? In CMRT?? Did I miss a geography lesson at some point? Irony aside, I'm wondering what mod you are using... It's simply beautiful!
  19. Oh yeah please! Looks like the Ukraine thread is just overflowing ...
  20. Clearly not the case here. That's what I suspect indeed. And as a campaign design beginner, I was wondering how refit/resupply etc. does work practically. @Ithikial_AU certainly can provide a definitive answer. Let's imagine a campaign with three core units (A, B and C). Say I am playing scenario 1 with core units A & B only. In scenario 2, only unit A does appear. Do refit parameters that are set between scenarios 1 & 2 : - 1) apply only to units that appear in scenario 1 (A & B)? - 2) apply only to units that appear in scenario 2 (A)? - 3) apply to all core units, wether they appear in scenarios 1/2 or not (A, B & C)? If the answer is 1 that's a clear reason for the "fake reinfocrcement", as this is the best way to refit and resupply units that play in the next scenario.
  21. I hope the scenarios will feature some of these most exotic vehicles that only the 21 PzDiv did use!...
  22. Rückzug!! Danke schön meine Herren. I think we miss the "Kamerad! Kamerad!" sound file for surrendering troops, repeatedly reported by Allied troops !
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