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Maddin

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  1. Like
    Maddin reacted to Mr.X in First fanmade CampaignPack "Summer of Destruction" is released (no charge)   
    Exactly one year after the first announcement, the project is now finished. In order to avoid
    misunderstandings on the part of the company Battlefront.com, I chose the name CampaignPack 😎.
    The pack (as described in former threads) consists of 5 campaigns in which the player is thrown
    into the events of the summer of 1944 in the sector of the German Army Group Center.
    In total you will play minium 52 single missions, maximum 55 single missions (depending on one
    branch). To avoid technical problems, I didn't add any mods to the campaigns. But I can, for example,
    highly recommend the excellent work of @JM Stuff, especially his extraordinary mod collection of vehicles
    and wrecks 👍
    I recently visited the forum regularly to stay in touch with people who wanted to register. However, I have
    asked the people at Battlefront.com several times to delete my profile.  This request has not yet been
    granted to me, so as a quasi "undead" I will always stop by - but I will no longer take part in any discussions
    or answer any questions in the forum. To get in touch with me, please write to me at:
    E-Mail: f-s-zbg@web.de.😎
    Of course, I can still send the campaign pack to anyone interested.
     
    So all I can say is:
    It was a great pleasure for me to finish this project and share it with many people.
    I hope you have as much fun playing as I did creating it 🙏
     
    Best regards
    Mr.X 
  2. Thanks
    Maddin reacted to Mr.X in Preview: First FanMade BattlePack for CM Red Thunder   
    Tonight, I have finished the complete (as it is now called) CampaignPack „Summer of Destruction“.
    During the next hours, I will complete the short intro file and then start to send the content to all the guys who have ordered it. Within the next 2-3 days, everybody should get it 👍🏻
     
    There is a small limitation:
    The announced 20 master maps are not included yet. I simply don‘t have the patience to wait any longer with the release. I will send these maps with a second mail within the next 2-4 weeks.
    Regards 
    Mr.X
  3. Thanks
    Maddin reacted to Mr.X in Announcement of the Combat Mission Battle Pack "Summer of Destruction" and pre-order counter   
    @Phantom Captain and @Vacillator:
    Thank you very much for your kind words and your valuable support as a tester 🙏 Fortunately, so many pre-orders
    have been received that my mailbox here in the forum has reached its storage capacity. At this point many thanks to 
     the many people who are interested 🙏👍.
    That's why I decided to invest some time in completing the BattlePack, at least in the evening, despite my current
    professional commitments. I actually wanted to let the final tests run and only get into the home stretch from January 11th.
    This means that nothing should stand in the way of the release on February 1st 😎.
     
    Regards
    Mr.X
  4. Thanks
    Maddin reacted to EZ in ezCMBN German Uniform Mod   
    ezCMBN German Uniform Mod
    If interested, you can find the last full set ezCMBN uniform mod at the below link. It is not packed in a .brz file, so after unzip you can see what is in the mod, just no helmets.
    Down Load Link
    https://www.dropbox.com/scl/fi/ib6l1fwzhs76vq75x701t/CMBNGermanUniforms.zip?rlkey=t1kxxdlbqauzc5d012v55iceo&dl=0
     
    ez
     

  5. Like
  6. Thanks
    Maddin reacted to Mr.X in Announcement of the Combat Mission Battle Pack "Summer of Destruction" and pre-order counter   
    The final version of this Battle Pack will consist of the following stuff:
    1. Campaign "Partizans Land":  6 missions in a period from May 31st to June 6th 1944 
    Player will command Axis Anti-Partizan Forces in a small operation along the railway line Orscha - Lepel.
     
    2. Campaign "Into Hell": 8 missions in a period from June 8th to June 23rd 1944
    Player will command units of German 252nd Infantry Division during the defensive actions north of Witebsk
     
    3. Campaign "Our Father": 7 missions in a period from June 27th to June 29th 1944
    Player will command mixed remaining units of German 12th, 31st Infantry Division and Panzergrenadier-Division "Feldhernnhalle" 
    during the encirclement of Mogilev.
     
    4. Campaign "Five Bridges": 12 missions in a period from June 26th to July 2nd 1944
    Player will command units of German 383rd Infantry Division and 20th Panzer Division during the desperate pocket battles
    around the city of Bobruisk.
     
    5. Campaign "Tiger Trail": 17 missions in a period from July 17th to July 26th 1944
    Player will command units of 3rd SS-Panzer Division "Totenkopf" during their counter offensive actions around the 
    city of Grodno.
     
    6. There will be included 16 Mastermaps
     
     
    In summary the Battle Pack will contain 50 single missions from tiny sized to huge. All the campaigns can be called as 
    "semi-historical". The player will command units that are as historically accurate as possible. A large number of the maps are 
    based on original/historical maps. Much time and effort have been invested to the detailed research of the historical battles.
    Some historical participants of the events are introduced with additional information. 
     
    The whole Battle Pack is a fan made project of my own without any financial interest. I have created it just for my personal fun.
    And now important information for everyone interested:
    There will be no option to download this Battle Pack from any website. Because it is an exclusive product, I also chose a special way to order it:
    If you want to pre-order the Battle Pack (or order it after the release), you have to pm me here in the forum. Give me your e-mail adress and forum-name and I will register you. As soon as the Battle Pack is released, I will send it to you.
    In this way I will keep an overview of how many people will actually order the Battle pack - regarding this, I currently have no idea/expectations of numbers.
     
    Estimated date of release is February 1st in the 80th anniversary year of Operation Bagration.
    Pre-orders are open now !!!
     
    Regards
    Mr.X 
  7. Thanks
    Maddin reacted to JM Stuff in CMMODs III Hacked   
    Just read my text above beginning by, ...For infos we have access... we cannot make the searching categories that we want, but, if you are reckless, to enter in this page, be patient to check in details and in time, what you are looking for, all is not lost in the CMMODs III, but be sure after to download something to search eventual bads things with your anti virus, spyware,...in case you dont find things that you are looking for, check to the CMMODs IV,  this one is clean orderly and already completed, from @Bootie and in case you are searching something specifics, you can already give some infos, most of us on the forum have probably what you are looking for!
  8. Like
    Maddin got a reaction from A Canadian Cat in German Floating Icons by Theejl   
    Hello,
    this mod from Theejl is my favorite floating icons mod.
    However it is working for CMBN and CMFB only. I know he made also a version for CMFI and CMRT. But as he write himself in the description he "messed up the alpha channel".
    So it looks like this
     
     
    But i prefer the symbols in full square

     
    Now, does anyone know if there is an easy way to fix the alpha channel?
    I'm no expert in graphics making nor do i have professional software like photoshop.
    I know about canadian cats symbols, they are quite similar. They will be my second choice if i don't find any solution.
  9. Thanks
    Maddin reacted to umlaut in Umlaut´s quick-snow mods   
    Important update!!

    As mentioned above, it turns out that modtagging the vehicles [snow] has a rather unfortunate side effect:
    The [snow] modtag somehow overrides the [whitewashed] modtag.
    This means that these snowy vehicle mods will replace the [whitewash] vehicles in the games with a date of january 1st 1945 or later. Normally, all vehicles would be whitewashed in snowy ground conditions after this date. But since the [snow] modtag overrides [whitewash] this will not happen for these vehicles.
    I am not at all happy about this, as I think the whitewashed vehicles in FB look great. Unfortunately this a game code thing I cant do anything about.
    There is a workaround that I have used myself, though. But it takes some time. Here's what I've done:
    1) Go to the data directory in your game and copy these four brz files:
    final blitzkrieg v100c.brz
    final blitzkrieg v100e.brz
    final blitzkrieg v100f.brz
    final blitzkrieg v100g.brz
    2) Put each folder separately into your rezexplode input folder and the explode the file
    3) Use a bulk renaming software (I use Bulk Rename Utility) to rename all files modtagged [whitewash]. The new modtag must be [whitewash snow].
    4) Place these files in you mod folder. Or if you - like me - suffer from lack of hard drive space, repack them with rezpack and let the new files replace the original data brz files (if you do this I strongly suggest that you backup the originals to someplace safe).
    This can be done in about 15 minutes.
    Cheers
     
     


     
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