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Cepheus76

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  1. Like
    Cepheus76 reacted to SlowMotion in Engine 5 Wishlist   
    It would be great if one day the the game AI that plots turns could be taught by feeding it turn files of human players playing the game. So instead of doing things according to AI plans made in scenario editor, it would play the game by creating those plans by itself. 

    And if dreaming this further maybe there could be different "AI players" that would play differently because they had been taught to play from different set of H2H games. People could choose which AI they would play against. Now that AI development is advancing fast I'm sure this kind of thing will become reality in some games some day, but I'm not sure if this will happen in CM series.
  2. Upvote
    Cepheus76 reacted to Monty's Mighty Moustache in Impossible to overwrite save files in CMBS   
    Well there's an exaggeration if ever I saw one. You can always just let the game increment the save number every time you save and then go back and bulk delete when you're finished with the battle you're playing. Not ideal but it works great and the game is certainly playable. I prefer myself to have one save that I keep overwriting so I feel the pain too btw.
    It's definitely a recent thing as it used to work fine, maybe introduced by latest engine updates. You're not the first to spot it and it's been reported I believe so hopefully a fix will come in the next patch.
    MMM
  3. Like
    Cepheus76 reacted to Stardekk in Engine 5 Wishlist   
    Yea the replay sytem would be cool, to watch after you finish the battle in Turn based or real-time to watch unfolding. 
  4. Like
    Cepheus76 reacted to FlemFire in Engine 5 Wishlist   
    #1 would be dynamic campaigns. Even something simple like the way the Close Combat series does it would be nice. I think it's the biggest thing missing by far.
     
    "Nice to have" would be something like a replay feature that lets the player watch the whole battle once it is finished.
     
    Better vehicle dismount/mount rules for interactions between infantry and vehicles.
  5. Like
    Cepheus76 reacted to stikkypixie in Engine 5 Wishlist   
    The ability to make annotations on the map. Helps to create some order in the chaos
  6. Upvote
    Cepheus76 reacted to LukeFF in For you mortar men out there?   
    You didn't offend anyone or do anything wrong - it was a good question. There's just another participant in this discussion that doesn't like being corrected. 
  7. Like
    Cepheus76 reacted to womble in Just Some Basic Help   
    The Soviets had (the Russians maybe still have) the best intelligence gathering setup. There is no way that a rational assessment of the information they almost certainly had available to them would have led to an assessment that there was any danger whatsoever of being invaded by the West. 

    Of course all the exercises had the "defend and counterattack" framework. Can you imagine if they actually practised invading first? If the Western public got ahold of that, maybe there would have been a small chance of public opinion being swayed more towards building a force in Europe actually capable of the pre-emptive strike the Soviets claimed to be nervous of. It's as hilariously laughable as current Putinesque protestations of nervousness about contemporary NATO exercises near the border, and claims of feeling threatened by the Baltic States joining NATO.
    No, "The perfidious Imperialists want to attack us," was always (and remains) pure propaganda for internal consumption. At least in the sense of tanks and planes and bullets and piles and piles of irradiated bodies. Economic competition was much more effective against the Soviets, and if Russia doesn't pivot away from reliance on natural gas exports, will once again put the squeeze on the kleptocrats as Europe reduces its dependency on supplies from the East.
    The middle of the C20th offers up plenty of examples of Russia flexing its muscles in its own backyard that don't need much shading to make the NATO public somewhat leery of Russian claims to not be expansionist. And those last right til today.
    Any numerical inferiority on the part of the Soviets existed only because the US was the gorilla backing NATO. Similarly, statements about being "surrounded", and "not having land access". Sure, the Bering strait was an insurmountable barrier, but there ain't no Bering Strait in central Europe. Take the Americans out of the equation, and pushing the borders of Stalinism to the Atlantic doesn't look so dumb: industrialised areas, educated populations. Access to warm water ports. The Nazis had proven the concept of occupation was workable; without the amphibious invasions in the Med and Normandy, those nations under the jackbooted heel would have been a long time winning their freedom. And the Soviets had much more resource and, to be frank, perceived ruthlessness (Stalin killed at least as many as Hitler, remember and those were supposed to be his; imagine how willing he would have been to do unto "the other") to apply to subjugation than Germany did in the 30s and 40s, if they wanted to go that way. 
    We Europeans have the Americans to thank for making the concept of invasion sufficiently dicey that we never had to nuke the Soviets (and get nuked in return). I'm a child of the 80s, and I don't recall sharing the much-touted "existential angst", cos even as a teenager, I knew enough to be pretty sure the CCCP had no real interest in trying it on, in the face of what the West would end up throwing at it. And I knew in my bones the West had no military designs on Warsaw Pact territory; the "best" militaries in the world have tried it on a couple of occasions, and ended up bugging out with the bitten off stumps of their tails between their remaining legs.
  8. Like
    Cepheus76 reacted to Roter Stern in What dlcs will come out to Cold War?   
    Well, there's a pretty exhaustive discussion on this very topic happening here - have a read:
     
  9. Like
    Cepheus76 reacted to CHEqTRO in What Subject For The First CMCW Module?   
    In my idillyc world, yet still grounded on reality (or so I hope ), the sequence of module release should be something like this:
    1st. CMCW Mad Wargames: An extension of the base game to add the year 1983 (together with winter textures) and the Archer Able exercises, together with the inclusion of both West and East German Armies. (The soviets during that year were convinced that the Americans were about to invade them, campaigns with the americans in the offensive would be an interisting change from the usually depicted soviet invasion)
    2nd. CMCW Race to the Wesser: A module depicting the push to the Wesser by the soviets. The british, belgians and dutch are included, together with the Poles.
    3rd CMCW "Le Garde Sur Le Rhin" : The french are added, with campaigns depicting the defense of the Rhine by french forces in case of a effective Soviet bretrought. The rest of Warsaw Pact, together with Canada; are also added.
    And with that, you have a hot war in 80s Germany mostly covered. From there, you can go wherever you want. Extend the year coverage to the early 70s or late 80s, add the southern and asian fronts, do some Alt-history scenarios, etc.
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