Jump to content
Battlefront is now Slitherine ×

chuckdyke

Members
  • Posts

    5,311
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by chuckdyke

  1. True it is easy to discover. Make a simple map and don't paint any trees on it. Just different tiles and check visibility.
  2. I watched some interviews on YouTube of the Germans putting infantry on the Stug III for this reason.
  3. As we are the customer we could expect a little more transparency of how the value is calculated. I think history also plays a role after all Germany produced a lot less AFV's than the allies.
  4. You could include mounted infantry? Like Soviet tank riders also the tank would be on hunt when it has mounted infantry.
  5. SU 76 was capable of indirect fire. The maps are probably too small for this feature.
  6. Ok my apologies also the T34/76 has only 2 men in the turret. I look from now on more carefully at the SU76 especially in the defense. But it has SU which stands I understand for assault gun. I like to say don't think about winning or losing but the playing experience in H&H. A Pyrrhic Victory is actually a strategic defeat. The players have the last word about the parameters.
  7. You guys need to do some testing. The Stug III maybe better in spotting and engaging first. @Drifter Man did some tests for me and I was surprised that the SU76 spots better than a T34/76 and it is the reason why it is more expensive in QB. The Stug III was officially by the artillery. But the Panzer IV is also more expensive than the Sherman and officially it is a tank. I think it may very well be gun, the German 75mm L43 gun I feel is superior to the 75 mm mounted on the Sherman.
  8. That's why I stopped playing SF2 a Toyota Pick Up Truck is definitely out classed by an Abrams. Joking apart you can change the parameters. Quick battles are more meant for H&H battles I thought as triggers are far more limited.
  9. Red army attack is led by armored units they have the radios and binoculars. Artillery serves one purpose the footsloggers know where to go by just following the direction of the shrieking Katyushas. Besides the engine decks of T34's keep you warm during winter.
  10. You fire to degrades the performance of the enemy below the level to fulfil its mission.
  11. He also chats about suppression (near the end). Only one guy decides when he is suppressed it is the guy on the receiving end. Frustrated mouse-clicks are of no value whatsoever.
  12. Imagine that you're one of the guys on the screen, you learn one thing do every course they offer you. Be the + 2 Regimental HQ and not the -2 Conscript.
  13. Assault? They stop at every waypoint and return fire if there is full contact. Experience is the best teacher in this game, there are no hard and fast rules.
  14. Read it and rewrite it in your own words and make your own graphics. It can take years before everything becomes second nature. The command panel had some hidden features for me. I experimented with Excel but all the tools are in the game when it comes to administration. Have a good day.
  15. To make contact choose lesser quality, they cower the moment bullets fly past them. Security squads I select lower quality once the units have good quality tentative contacts use the higher quality to attack or assault. Here the unit is cautious after suffering one casualty he is prone not obeying all the commands I give. Nervous is he next level, Rattled, Shaken doesn't follow orders at all and panic run all over the place. Crack or Elite carry out your orders much longer.
  16. Now it is they have seen something but they didn't identify it. There is sound contacts or partly visible contacts. I believe that is the case now.
  17. You need to publish a screenshot to get a favorable reaction. After playing CM for more than ten years I think spotting if anything errs on the side of the player. Example infantry spots AFV's in excess of a kilometer under hazy conditions. To do a test you need to make your own map and publish your findings.
  18. On this thread it comes down to communication. You need to give some decent screen shots. Quick means advance, Hunt is move to contacts as far as I understand it. Straight attack results in casualties movement to contact results in a few or little casualties. Here is the result of movement to contact. You select not the best of your available troops. He suffered one casualty lower quality units seek cover when the firing starts, higher quality units fire back without giving a hoot about personal safety. The engagement resulted in a tentative contact as luck has it by a T34/85. A German veteran once stated the people on the engine decks were just cannon-fodder. They have their uses.
  19. Red Thunder for me, right now I am not interested in anything else. I enjoy playing Soviets as they are tactically the underdog when it comes to the C2. Get the contact intel to the Battalion or Regimental HQ asap. My name is not Zeus ruling the destiny of heroes from Mt Olympus aka the UI view.
  20. I wrote through a forest, urban environments is something else. My pet peeve was the lack of common sense in the animations in urban environments. Fortunately some people on this form helped me out. Like a sniper taking a position on the balcony. But thanks to other people I appreciate the way around it. Not to be spotted is maybe more important than spotting yourself. Just appreciate the engine gives you tentative contacts and full contacts which is your LOS
  21. I honestly don't know why people keep comparing it to other games? Battle front is relative spotting. Before you start a game you can open the map in the editor. There you can see the tiles where you can look through and the tiles where you can't. You can go to elevations where you can see the exact heights of every single tile. They call this map recon and in real life you would examine a detailed topographic map. Now when you play the game an LOS is determined by the game engine when you get contacts a tentative contact for area fire and a full contact for LOS. The editor can be so kind to paint trees on heavy forest tiles for example but he doesn't have to. You can test this for yourself make a simple map and see or you can have an LOS through a heavy forest tile with no trees painted on it. A simple test plot a movement or movements with an AFV through a forest. If you can drive through you can shoot through it.
×
×
  • Create New...