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Everything posted by chuckdyke
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One of original Tiger 1s to see combat found
chuckdyke replied to John Kettler's topic in Combat Mission - General Discussion
Two versions of the Tiger II came with a Porsche or a Henschel turret made in 1944-1945 and have nothing to do with the Leningrad Battle of 1942. -
Current drawbacks of CM4.0
chuckdyke replied to AnnRayTac15's topic in Combat Mission - General Discussion
I agree with this. Should be kept off map and on call in a similar way as we do with artillery. -
AI like most computers have an IQ of 0.0000000000000000000000000000000000001% Human Beings on the average have an IQ of 100. It seems there are a few exceptions here. The game is meant to be played H&H against the AI it is a little like a sandbox. The protocol: we play the game and have a problem. First see or your game has a patch to update it. Solved the problem for Counter Attack at Son for example. Armor now can drive over the bridge. Another problem I had a problem with a sniper (he took position on the balcony) Pretty silly for a sniper actually made me stop playing a scenario. But two gentlemen on the forum kindly showed a way around it. First show your problem with a screenshot with a description then you post it. Scouting well difficult to find an outpost. Advice from real life. In this case General Patton "Keep driving on the road till they start shooting at you." Sorry but that is the way it is. I did it in the game with a halftrack. Lost the gunner and the halftrack for some mysterious reason went into 'Panic" and reversed into a orchard. I don't have a problem with it but it is my opinion. The best solution would have been driver reverses, grabs the bazooka which you can acquire and knock out the MG post. Now post it and see or BF will modify their amination. Like anything else it depends how much support there is.
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[Cold War] Bug when going under bridges
chuckdyke replied to Armchair_Ranger's topic in CM2 General Tech Support
A lot of games have the bridge bug. Not only vehicles infantry too. Example I couldn't approach the enemy by going under a bridge even when you can cross the stream by infantry. -
VAT means Value Added Tax
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Dungeons and Dragons are the objectives of the Zombie assault.
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Current drawbacks of CM4.0
chuckdyke replied to AnnRayTac15's topic in Combat Mission - General Discussion
A saffy players picks the key buildings and recon with fire them. You can't camouflage a building or KT. Explain your definition of scouting. -
Current drawbacks of CM4.0
chuckdyke replied to AnnRayTac15's topic in Combat Mission - General Discussion
I think the AI automatically puts them in the centre of the square which is 8X8 meters which makes it 64m². He covers maybe 2m², if they use mathematics the odds will be 3% that he gets spotted. If he is prone could be even zilch. -
Current drawbacks of CM4.0
chuckdyke replied to AnnRayTac15's topic in Combat Mission - General Discussion
Erwin Rommel tried to join the army in 1910. Here is what they told him. "We don't need any men in the foreseeable future." -
Chainsmoking Russian Sobranie Cigarettes too.
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DAR - Snow For The Hungry AXIS PBEM
chuckdyke replied to Monty's Mighty Moustache's topic in Combat Mission Red Thunder
Doesn't mean it is not there. Uncanny spotting is a giveaway. My JS2's always depend on nearby scouts. -
DAR - Snow For The Hungry AXIS PBEM
chuckdyke replied to Monty's Mighty Moustache's topic in Combat Mission Red Thunder
I found a two men scout team on an engine deck can go unnoticed for a long time. -
Here is somebody who doesn't know how to play this game. Let him post an AAR of a total victory if the AI is so bad.
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Noted it doesn't matter which weapon they pick up during body aid.
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Current drawbacks of CM4.0
chuckdyke replied to AnnRayTac15's topic in Combat Mission - General Discussion
That is infantry drill and it is documented. For the very good reason instinctively the enemy peeks at eye level. CM models this very nicely, only one scout looks and because he is prone won't be spotted. Test and try it please. -
Better if you wound the buddy aid takes much longer. If you win the scenario not much difference between wounded or KIA.
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Thank you but then we take into consideration the scoring method. Hits divided by time in seconds. 30.06 Springfield requires 1 second to score a hit at 50 meters or firing 3 shots for 1 hit inside 3seconds? We take into consideration the sights of a WW2 era 1911 it has more in common with a shotgun sight.
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A top grade competitive shooter is more effective with a 1911 than a bolt action rifle at 50 meters. He will empty a magazine centre mass inside 10 seconds in real life. We can assume that officers are trained shooters. But it is stress free shooting. After all a submachine gun is a pistol on steroids if we compare this weapon too.
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I agree I just reacted on the first silly statement.
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Maybe it is the data for submachine guns that at least makes sense.
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Current drawbacks of CM4.0
chuckdyke replied to AnnRayTac15's topic in Combat Mission - General Discussion
I understood he wants to keep them separated Even if they are still combined a squad occupies often 2 or more action squares. -
Show me a screenshot that a pixeltupper is placing a shot at over 9 action squares. They hardly ever use a pistol.