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Frenchy56

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  1. Like
    Frenchy56 got a reaction from zinzan in Fortress Italy bugs   
    holy crap, they are
    report this immediately
  2. Upvote
    Frenchy56 got a reaction from LongLeftFlank in Fortress Italy bugs   
    Okay, now we've learned that SPG crews indeed wore the Fallschirmjaeger helmet. But they seemingly did not wear the Knochensack. The pictures I found seem to all be in Italy, unless stated otherwise.
    Battlefront probably had trouble combining the SPG wrap with said helmet, so instead they opted to put Fallschirmjaeger in the SPGs. It would still be incorrect.
     
    Edit: Here's a thread I found about those tropical guys. It's said that they're wearing regular Luftwaffe tropical uniforms, but then the paras next to them seem to be doing the same.
    https://www.tapatalk.com/groups/missinglynx/fallschirmjagers-marders-in-italy-t29777.html#p601942
     

    This guy on the right is definitely wearing an SPG uniform.
  3. Upvote
    Frenchy56 got a reaction from LongLeftFlank in Fortress Italy bugs   
    StuG crew with their doggo.

  4. Like
    Frenchy56 got a reaction from Bulletpoint in Fortress Italy bugs   
    It should also be noted that the scaling is incorrect on the Pak 36(r) and the 6 Pounder AT guns. They're way too small.
  5. Upvote
    Frenchy56 got a reaction from Bubba883XL in Fortress Italy bugs   
    Hello,
    You may have noticed this already, but there are a few very noticeable graphical bugs in-game:
    All StuGs after the StuG III G (earliest) and StuHs have their spare track textures bugged.

    Sherman II (mid) tank commander stands too low while buttoned out

     
    I confirmed that no mods affect this by moving the Z folder out.
    There should still be a few, but these are the most noticeable ones.
    I definitely hope these were noticed and will be fixed in the next patch.
     
    EDIT: I remembered that Sherman III commanders stand too far right of the cupola, thus their right arm clips through the turret. Might affect other British Shermans as well.
  6. Like
    Frenchy56 got a reaction from Bulletpoint in Red Thunder bugs   
    Alright, I understand.
    I'll keep an eye out for practical things to report.
  7. Like
    Frenchy56 got a reaction from Bulletpoint in Red Thunder bugs   
    Well, really, the reason I make these threads is to help make the game more accurate. One of their selling points is their accuracy to the TO&E's, vehicle models, weapons and equipment. That means it's quite bothering if you spot an inacurracy, then another, and then another. Then, some of my knowledge may be incorrect, which this thread helps with so I have other people to discuss these facts. In a conversation like the ones we have here, one side will always come out better informed, if everything goes right.
    What I feel about the accuracy of CM is that it's harder to reach a very good amount of accuracy, since their games focus on different fronts and different eras, and the devs are only so many, and thus only do so much work getting these kind of things right, because they have to do the same amount of work on each game.
    The Graviteam guys recently focused their efforts only on a few regiment or battalion-scale operations on the Eastern Front, while trying to make it as accurate to the last soldier fighting in the last unit. Of course, before that they had developed their 3D models of tanks and weaponry, and they are practically flawless. They only bother developing weapons and vehicles that were present in the battles they attempt to represent, and most of them were standard-issue. There are a few quirky vehicles, indeed, but they represent the operation they historically operated in.
     
     
    An exchange I remember with one of the devs on the Steam Forums is when I asked about future inclusions of the SU-76M. He then proceeded to unfold every reason why the designation "SU-76M" is inaccurate to the vehicle we are talking about, and that Western sources which talk about the Eastern Front can be very doubtful.
    It was quite educative and eye-opening, even though he chose to do it in a somewhat unpleasant way, which he usually does when he talks to the players on the forum.
    The accurate designation is "SU-15M" by the way. I remember looking it up on Google and Wikipedia and finding only the name of the Sukhoi interceptor, nothing about a Soviet self-propelled gun. "SU-76" actually designates the entire family of Soviet self-propelled guns which had 76mm guns. The suffix "M" designates an upgraded version.
    There, I just felt like writing a block of text at 1 in the morning. Good night.
  8. Like
    Frenchy56 got a reaction from OstapBender in Red Thunder bugs   
    Soviet rifle platoon leaders (which are embedded inside the 1st rifle squad) have the wrong uniform. They show Private ranks.
    This kind of thing shows up as well for a few HQ units like the ATR platoon or Machine gun platoon.
    Then again, you can see the number of SVT's reach a number that's in fact closer to pre-war numbers (8 SVT's per platoon, when DMS pointed out 2 would be a reasonable number for this timeline).
     
    I've also noted that platoons are commanded by Captains and companies by Majors according to the UI, and I have never seen any Soviet officer under the rank of Captain in this game.
    I think this has something to do with the UI being incorrect (I've tested it with and without Juju's UI mod, and the ranks are the same).
    The UI's senior officer ranks, in other words over Captain, are also incorrect (the stars are silver when they should be gold).
  9. Like
    Frenchy56 got a reaction from RockinHarry in Improvement suggestions   
    About the tracers, I wish Battlefront made it so only machine guns fire them. When you think about it, there's quite a few things that detract from authenticity in these games.
    Of course, the rest is top notch, it's only brought down by minor things that could have a very simple solution or things that require more thought and/or are difficult to implement with the current engine.
  10. Upvote
    Frenchy56 got a reaction from Artkin in Red Thunder bugs   
    Pz IV G (late) and (latest) commander sticks the entire bust out of his cupola. It's inconsistent with every other Pz IV's behavior.
  11. Upvote
    Frenchy56 got a reaction from Artkin in Red Thunder bugs   
    I'd like to take a look at the studies they made as well, because I definitely have a feeling there's something wrong with the abundance of SVT rifles. It isn't much more than a general impression, however. Just taking a look at the total production numbers can give you an impression which is most possibly correct.
  12. Like
    Frenchy56 got a reaction from CMFDR in Red Thunder bugs   
    Pz IV G (late) and (latest) commander sticks the entire bust out of his cupola. It's inconsistent with every other Pz IV's behavior.
  13. Like
    Frenchy56 got a reaction from CMFDR in Fortress Italy bugs   
    Okay, I've got it, it only shows up if the battalion commander is using a temperate uniform, as opposed to tropical.
  14. Like
    Frenchy56 got a reaction from Hardradi in Fortress Italy bugs   
    Luftwaffe armored infantry battalion commander wears a Heer uniform.
    It's present on only a few formations, I'm checking them all right now.
  15. Like
    Frenchy56 got a reaction from CMFDR in Paratrooper Chinstrap BUG   
    The world definitely needs one about WW2 militaria.
  16. Like
    Frenchy56 got a reaction from A Canadian Cat in Red Thunder bugs   
    Alright, I understand.
    I'll keep an eye out for practical things to report.
  17. Like
    Frenchy56 got a reaction from CMFDR in M8 Greyhound around?   
    @CMFDR, maybe we could do something like that, yeah. I'm making a text file for the ones I just stated.
    Here's the link on Google Drive:
    https://docs.google.com/document/d/1VwVQ5Yd4mWpXJOpOcxvi6PGBOOsj0kb-HxWDY37SFhk/edit?usp=sharing
     
    @Erwin, does it include CMGL camos?
  18. Like
    Frenchy56 got a reaction from CMFDR in M8 Greyhound around?   
    There, done. Someone with an account really should put it on the mod repository.
     
    Thanks, by the way.
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