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evilman222

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  1. Like
    evilman222 got a reaction from umlaut in Early-War CM?   
    This has probably been discussed before, but does anyone else want to see a CM title set in the early days of WWII? Mid and late war are pretty well covered, both by CM and other war games, the campaigns of 1939/1940 are practically ignored. The Winter War and invasion(s) of Poland would both make for great CMs in my opinion, maybe even one set during the Spanish Civil War (I consider it part of the Second World War, but that’s a discussion for another thread...)
  2. Like
    evilman222 got a reaction from A Canadian Cat in Early-War CM?   
    This has probably been discussed before, but does anyone else want to see a CM title set in the early days of WWII? Mid and late war are pretty well covered, both by CM and other war games, the campaigns of 1939/1940 are practically ignored. The Winter War and invasion(s) of Poland would both make for great CMs in my opinion, maybe even one set during the Spanish Civil War (I consider it part of the Second World War, but that’s a discussion for another thread...)
  3. Like
    evilman222 got a reaction from Freyberg in Early-War CM?   
    This has probably been discussed before, but does anyone else want to see a CM title set in the early days of WWII? Mid and late war are pretty well covered, both by CM and other war games, the campaigns of 1939/1940 are practically ignored. The Winter War and invasion(s) of Poland would both make for great CMs in my opinion, maybe even one set during the Spanish Civil War (I consider it part of the Second World War, but that’s a discussion for another thread...)
  4. Upvote
    evilman222 got a reaction from Artkin in Separatist push/Ukraine shove back   
    Russia definitely has ulterior motives in Ukraine. The Donbass has been so extensive that rebuilding/integrating it into Russia would be a huge economic drain on Russia. If they really wanted to "protect" Russians in other post-soviet states, they would commit enough troops to the intervention to easily steamroll the Ukrainian military, "liberating" any regions with a significant Russian population. Let's face it, the west wouldn't do much to stop it  
    In all likelihood, Russia is just trying to keep Ukraine from joining NATO or the EU. Although both have been open to adding Ukraine to their respective blocs in the past, neither would consider adding s country in the middle of a full-blown war. Keeping NATO away from their borders has been one of their main geopolitical priorities during the 21st century. 
  5. Like
    evilman222 got a reaction from A Canadian Cat in Separatist push/Ukraine shove back   
    Russia definitely has ulterior motives in Ukraine. The Donbass has been so extensive that rebuilding/integrating it into Russia would be a huge economic drain on Russia. If they really wanted to "protect" Russians in other post-soviet states, they would commit enough troops to the intervention to easily steamroll the Ukrainian military, "liberating" any regions with a significant Russian population. Let's face it, the west wouldn't do much to stop it  
    In all likelihood, Russia is just trying to keep Ukraine from joining NATO or the EU. Although both have been open to adding Ukraine to their respective blocs in the past, neither would consider adding s country in the middle of a full-blown war. Keeping NATO away from their borders has been one of their main geopolitical priorities during the 21st century. 
  6. Like
    evilman222 got a reaction from Sgt.Squarehead in Separatist push/Ukraine shove back   
    Russia definitely has ulterior motives in Ukraine. The Donbass has been so extensive that rebuilding/integrating it into Russia would be a huge economic drain on Russia. If they really wanted to "protect" Russians in other post-soviet states, they would commit enough troops to the intervention to easily steamroll the Ukrainian military, "liberating" any regions with a significant Russian population. Let's face it, the west wouldn't do much to stop it  
    In all likelihood, Russia is just trying to keep Ukraine from joining NATO or the EU. Although both have been open to adding Ukraine to their respective blocs in the past, neither would consider adding s country in the middle of a full-blown war. Keeping NATO away from their borders has been one of their main geopolitical priorities during the 21st century. 
  7. Upvote
    evilman222 got a reaction from MOS:96B2P in New Scenario: Tactical Operations Center   
    A scenario that not only utilizes intelligence and strategic decisions, AND one where the player controls irregular forces (is it just me or are there suprisingly few scenarios with a guerilla warfare feel to them?)? It feels like Christmas all over again... any guess as to when it'll be released?
  8. Upvote
    evilman222 got a reaction from MOS:96B2P in New Scenario: Tactical Operations Center   
    Yeah I've been playing that quite a bit lately. A reserve/dynamic reinforcement system will certainly be interesting. That said, I don't usually restart if losses get to the point where the mission isn't completable. I'll usually assign my own tasks (retrieve any heavily wounded men from the battlefield and withdraw to friendly positions/the edge of the map, regroup and find a place to hold out until the end of the mission, scout the objective but don't attack it, etc). It'll be nice to actually send reinforcements to bail out a unit that's rendered ineffective.
    Hopefully the devs will add a more advanced scripting system at some point in the (probably distant) future. If this i what MOS can pull off with a pretty rudimentary system, imagine what he could do with some actual tools in his inventory...
  9. Like
    evilman222 reacted to Zveroboy1 in [scenario] Afghan Roulette + Taliban mod   
    Map preview (the full map is roughly 1.6 km X 1.6 km) :



    Extract from the briefing :
    In Afghanistan, in the green zone of the Helmand Province, the British forces have established a series of small outposts based on an ink-spot approach. By concentrating on just a handful of population centres that it floods with reconstruction projects before expanding outward, its goal it to draw Afghans into the coalition fold.
    Toki CheckPoint is one of these outposts. Located in the middle of a remote, insurgent-riddled area, 1 mile south of the Loy Mandeh village. It is just an old farming compound, home to Lima company 42 commando royal marines. The area is so littered with IEDs that the only way in or out is by helicopter.
    The Green Zone is an area of densely irrigated land, supporting almost 90 % of the local population. Its fertility makes Helmand Afghanistan’s largest producer of opium. A maze of interconnecting irrigation ditches, treelines and open fields, it is unbearably hot (55°C) in the summer and bone-chillingly cold (-20°C) in the winter.
    It is 7 am, late summer of 2011 during Op Herrick 14. You are tasked with conducting a foot patrol in the area. Our goal is twofold : to conduct searches in suspect compounds known to be used by the Taliban for insurgent activity or weapons caches and baiting the talibans into attacking us so they stay away from the village and the reconstruction effort there.
    Notes :
    When designing this scenario, my main goal was to try to create a mission that could be played several times, almost like a sandbox, where the player can try different tactics and approaches. There are therefore 4 AI plans each with a different set up for each enemy group. And within each set up there are several different random positions for the enemies. I hope that combined with the random objectives it gives the mission a fairly high replay value.
    Due to its randomized nature, each play through can vary greatly and produce very different results. I tried to minimize the odds of this happening, but the map is fairly large for an infantry battle and it is possible that the player might encounter very little opposition in some circumstances. You might just stumble upon an IED and have a sniper take pot shots at you. Or you could head directly into a group of Taliban combatants...or two. It is in any case a counter-insurgency mission and it can be a fairly low intensity affair. I am fully aware that this might not be everyone's cup of tea and I designed mostly this scenario for myself. Just a warning so you know what to expect.
    I recommend that you download and install the Afghanistan Mod Pack that re-textures buildings, walls and adds opium poppies as well as my Taliban mod. (see post below)
     
    Disclaimer :
    Okay this is my first published scenario, be nice kiddos. I have been working on this Afghanistan pack for almost three months now : the retexturing of buildings, the reskinning of some of the Syrian uncons into Taliban fighters and a scenario to go with it. The scenario could probably do with a bit more testing and polish but to be honest I got a bit burned out about this whole project. So rather than let it remain on my HD forever, I have decided to release it. The victory conditions and force balance in particular are probably a bit off and if you guys give me some feedback, I could perhaps tweak it a little. Also the random objective system fully described in the briefing might be explained poorly. It is actually fairly simple but it requires some dice rolling and an honour system on the player's part in order to work.

    Basically you need to roll two dice to determine the two objectives assigned to you for this mission. And it is designed in a way so that the two objectives are -fairly- close- and not on two opposite sides of the map. There is probably a more elegant way to do this, but this is what I came up with. And don't worry, you won't need some sort of nerd meister twenty sided dice to do this, just a regular 6 sided die is required.
    Oh yeah, obviously you need the British module for this.
    https://www.dropbox.com/s/nblpi035puwdhvu/AFG - Afghan Roulette.rar?dl=0
    I am probably forgetting something here and added a bunch of last minute changes that haven't been fully tested, so please let me know if there is anything wrong. Thanks.
  10. Upvote
    evilman222 got a reaction from MOS:96B2P in New Scenario: Coup D'etat   
    Rebel forces cross the bridge over the River of Martyrs after a short but bloody skirmish
  11. Like
    evilman222 got a reaction from A Canadian Cat in New Scenario: Coup D'etat   
    Before rebels blew up the transmitter, Latka Gravas decided to remind everyone that transportation for tonight's coup has been generously provided by the Asfarr Taxi Company: Abbudin's premier destination for all your truck, technical, and taxi needs!
     

    After a sharp increase in pedestrian fatalities, Abbudinian police have taken a much harsher stance against jaywalking.
  12. Like
    evilman222 got a reaction from Sgt.Squarehead in New Scenario: Coup D'etat   
    Before rebels blew up the transmitter, Latka Gravas decided to remind everyone that transportation for tonight's coup has been generously provided by the Asfarr Taxi Company: Abbudin's premier destination for all your truck, technical, and taxi needs!
     

    After a sharp increase in pedestrian fatalities, Abbudinian police have taken a much harsher stance against jaywalking.
  13. Upvote
    evilman222 got a reaction from borg in New Scenario: Coup D'etat   
    It's another masterpiece for sure, although imo (and I'm curious as to whether other testers think this or not) it has a very different feal from TOC. In TOC, I usually found myself reacting to unfolding events instead of taking the initiative. Coup is the other way around. Here, you've got the initiative fairly early on in the scenario. Also there's more explosions in coup, which is a plus for me haha
  14. Like
    evilman222 got a reaction from RockinHarry in New Scenario: Coup D'etat   
    The burning remains of pro-government forces after their counterattack walks right into an ambush.
  15. Upvote
    evilman222 got a reaction from sburke in New Scenario: Coup D'etat   
    Before rebels blew up the transmitter, Latka Gravas decided to remind everyone that transportation for tonight's coup has been generously provided by the Asfarr Taxi Company: Abbudin's premier destination for all your truck, technical, and taxi needs!
     

    After a sharp increase in pedestrian fatalities, Abbudinian police have taken a much harsher stance against jaywalking.
  16. Upvote
    evilman222 got a reaction from MOS:96B2P in New Scenario: Coup D'etat   
    Before rebels blew up the transmitter, Latka Gravas decided to remind everyone that transportation for tonight's coup has been generously provided by the Asfarr Taxi Company: Abbudin's premier destination for all your truck, technical, and taxi needs!
     

    After a sharp increase in pedestrian fatalities, Abbudinian police have taken a much harsher stance against jaywalking.
  17. Upvote
    evilman222 got a reaction from MOS:96B2P in New Scenario: Coup D'etat   
    The burning remains of pro-government forces after their counterattack walks right into an ambush.
  18. Upvote
    evilman222 got a reaction from MOS:96B2P in New Scenario: Coup D'etat   
    Rebels prepare to ambush a particularly irritating group of BRDMs in what is definitely not a ripoff of Sgt. Squarehead's previous screenshot
  19. Upvote
    evilman222 got a reaction from MOS:96B2P in New Scenario: Coup D'etat   
    Looks like he took care of the tanks the old fashioned way...
  20. Upvote
    evilman222 got a reaction from MOS:96B2P in New Scenario: Coup D'etat   
    Rebel infantry storming a government facility take cover in the crater created by a VBIED
     
  21. Upvote
    evilman222 got a reaction from A Canadian Cat in New Scenario: Coup D'etat   
    Rebel infantry storming a government facility take cover in the crater created by a VBIED
     
  22. Upvote
    evilman222 got a reaction from MOS:96B2P in New Scenario: Tactical Operations Center   
    Fantastic scenario, to say the least. Good to see intel play a role in a scenario beyond the briefing screen. Any chance you'll ever do a similar scenario for CMSF2?
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