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FlammenwerferX

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  1. Like
    FlammenwerferX got a reaction from Falaise in Combat photography: Photos from the front..   
  2. Like
    FlammenwerferX reacted to George MC in RT Unofficial Screenshot Thread   
    A wee vid covering last minute of a recent PBEM
     
  3. Like
    FlammenwerferX reacted to quakerparrot67 in Combat photography: Photos from the front..   
    4 solid shots- my favorite would be the last one with the tank riders,  really good composition  of the wedge or 'spearhead'  thrusting forward. i also like that all of the added color of the faces is concentrated in the mass of tank riders- it really draws the eye.  damn, i wish this one was mine...  wouldn't disown the others, either.
     
    cheers,
    rob
  4. Like
  5. Like
    FlammenwerferX got a reaction from Falaise in Combat photography: Photos from the front..   
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    FlammenwerferX reacted to Phantom Captain in Combat photography: Photos from the front..   
    Rosy fingered dawn.







  7. Like
    FlammenwerferX got a reaction from Falaise in Combat photography: Photos from the front..   
  8. Upvote
    FlammenwerferX got a reaction from A Canadian Cat in RT Unofficial Screenshot Thread   
  9. Like
    FlammenwerferX reacted to quakerparrot67 in Combat photography: Photos from the front..   
    here's a few recent dispatches- coments, critiques welcome.













    cheers,
    rob
  10. Like
    FlammenwerferX got a reaction from Falaise in Combat photography: Photos from the front..   
    this one is what they call the decisive moment
     
  11. Like
    FlammenwerferX got a reaction from DerKommissar in Combat photography: Photos from the front..   
  12. Like
    FlammenwerferX got a reaction from quakerparrot67 in Combat photography: Photos from the front..   
    this one is what they call the decisive moment
     
  13. Like
    FlammenwerferX got a reaction from danfrodo in Combat photography: Photos from the front..   
    this one is what they call the decisive moment
     
  14. Like
    FlammenwerferX reacted to Phantom Captain in Combat photography: Photos from the front..   
    Who's going first?




     
  15. Like
    FlammenwerferX reacted to Phantom Captain in Combat photography: Photos from the front..   
    Really love this one!
  16. Like
    FlammenwerferX got a reaction from quakerparrot67 in Combat photography: Photos from the front..   
  17. Like
    FlammenwerferX got a reaction from quakerparrot67 in RT Unofficial Screenshot Thread   
  18. Like
    FlammenwerferX got a reaction from quakerparrot67 in RT Unofficial Screenshot Thread   
  19. Like
    FlammenwerferX reacted to Artkin in RT Unofficial Screenshot Thread   
    Try this on Monte Cassino 
  20. Like
    FlammenwerferX reacted to Lucky_Strike in CMFB (Unofficial) Screenshot Thread   
    Yes there's a real need to do something like this, sadly colours at distance are not properly corrected in game, what I'd like to see is a proper darkening/shifting of the colours and under-shadows for all seasons, weather etc. How it looks in game now:

    (an artists impression 😉) an improvement IMO:

    Maybe something like this could be achieved by lowering the distant LOD 4 models and adding artificial shadow to the bottom of the textures, sort of similar to what you're already doing by darkening the texture.
    Also, technically there's nothing to stop us using the billboard LODs as nearer LODs. The only caveat is that LOD 3 (at least I think it's LOD 3 from memory) is used as the stick trees when trees are toggled. The billboard LODs just disappear, but that's probably resolvable. The game already renders LOD 4 quite close when struggling even with balanced graphics settings ...

    ... they kick in at about 40-50m here. If also using LOD 4 as LOD 3 the effect is very similar ...
    ... the original BF LOD 4 as LOD 3 on the right. One big issue that might be a deal breaker is the overhead view - it ain't pretty ...

    But these are original BF LOD 4 as LOD 3 - it might well be possible to improve the models. LOD 4 uses a 1-bit, jaggy alpha channel and only sixteen faces, they are very low res. Whereas LOD 3 uses softer 8-bit greyscale alpha channels and could potentially have many more faces since they are 3D at present ... it's a thought.
    With LOD 4 as LOD 3 AND LOD 2 we can almost walk right up to the LOD model in game ...

    ... here tree 5, LOD 4 (original BF model and texture) next to tree 8 (my own model/texture) in game.
    Of course a plus is the massive increase in render speed ... might actually be an aid to map and scenario makers.
    You are probably at the limits of the game engine, about to stray in to the Twilight Zone 👽 ...
    Very odd ... not Maiden of course, gotta love em, though I must admit I still prefer Paul Di'Anno on lead vocals ...
    WHY are you all running towards that machine gun nest when I ordered you to run away! 🤬
  21. Like
    FlammenwerferX reacted to Phantom Captain in CMFB (Unofficial) Screenshot Thread   
    Rolbahn D, second battle, Leaving Lanzerath.  Falschirmjagers on the move.





    The German's camo is rather effective in this environment... 

  22. Like
    FlammenwerferX reacted to Phantom Captain in Combat photography: Photos from the front..   
    A few more...
    @Mr.X 😁
    Sniper vs. 88mm...





    Reload!

  23. Like
    FlammenwerferX reacted to Phantom Captain in Combat photography: Photos from the front..   
    Out of theater but had to add...

  24. Thanks
    FlammenwerferX reacted to quakerparrot67 in Combat photography: Photos from the front..   
    nice- almost like  an andrew wyeth painting.....with k98k.
     
    cheers,
    rob
  25. Upvote
    FlammenwerferX got a reaction from A Canadian Cat in Combat photography: Photos from the front..   
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