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ncc1701e

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Everything posted by ncc1701e

  1. Well this thread is sticky there: http://community.battlefront.com/forum/53-cmsf-strategy-and-tactics-forum/ How surprising it is back?
  2. Hello, Several methods have been discussed here. Personally, this is my nightmare. Cheers
  3. Yes, this was funny. I was not so lucky finally...
  4. @Badger73 In the meantime, you can check this video on Youtube from someone called "Proambulator". This is an excellent introduction to AI triggers.
  5. MINUTE 25 On my left wing, after few mortar shots last turn, my men are assaulting the woods. The objective is to clean up the left flank of my assault on the main objective. Speaking of it, my troops are approaching of the objective. My scout team is still ahead of the attack. And I am lucky. The little trap, setup here, has not worked since these guys are facing the wrong direction. My scout team has killed one bad guy but the two others are firing back. Just the time to throw a grenade before being shot... Oh no! Brian has been hit! Brian has been hit!
  6. Thanks guys, any comment on my second question?
  7. Understood. I do not own CMBS too but the editor is the same. Give me few days to make something.
  8. Do you mean something like what I have just post here? The editor view and then the consequence?
  9. Yes this is working fine. Thank you. I have just two questions: 1. What Order Type do you recommend during the withdraw between Max Assault, Assault, Advance, Quick and Dash? I think that Advance, Quick and Dash are the three best options. Is the stance important too? 2. I am a bit puzzled by the difference of behavior between armor and infantry. Armor will pop a smoke screen then reverse. Infantry will start moving, pop a small smoke screen in front of them and a bigger one behind them. So I found they are a little exposed to enemy fire. Are they acting following a particular TTP unknown to me? My setup order My withdraw order Initial position Withdraw start: Small screen done by infantry while other squads are moving back and generates additional smokes: Why using "Print Screen", my CMSF2 screenshots are just awful? Thanks
  10. LOL - I was looking for some advice to use withdraw orders and I found this thread. I laughed a lot. But, if I'm not mistaken, this episode is "obsession" and the three red guys will be killed by a gas cloud.
  11. All right, I am late. Starting scenario design on CMSF1 and finishing it on CMSF2. But, the AI trigger is just a brilliant addition. Playing with it right now and it is adding much more possibilities. Thanks! Just thanks! Next, I begin to understand why people wants: more AI groups - 32 instead of 16 (to allow more flexibility) more Terrain objectives - 30 instead of 15 (to add more triggers) Cheers
  12. Well see the F35 Lightning program, there are two European programs existing: the Eurofighter Typhoon and the Rafale. Still, majority of EU countries prefer to buy US. It's fashion.
  13. The General Discussion Forum is too low in the main page: http://community.battlefront.com/ Why not put it at the beginning such as the following? GENERAL DISCUSSION FORUM then CM2 then CM1 then STRATEGIC COMMAND then TACOPS then ARCHIVES Combat Mission - General Discussion is often used for General Discussion because the General Discussion Forum is a little hidden imo...
  14. MINUTE 24 On my right wing, the suppression fire continues. Germans are retreating... In the center, I am rushing toward the central objective. The opposition is null. How is it possible? On the left, I am progressing slowly because I know Germans are hiding there. The shaken troops in the center are still resting. Only one team is able to progress. Good progression this turn. I will secure the central objective and the left flank, next turns, before going forward...
  15. Yes, thanks @IanL, I have done this reply from memory on my mobile and I was not so sure about the exact naming of Campaigns directory...
  16. Normally, you should find a campaign directory in something like C:\Users\User\Documents\Battlefront\Combat Mission\Shock Force 2\Game Files\ directory. All the .cam files are located there. Just do a copy / paste of the new file to replace the existing one.
  17. Me too, just loving TOAW since 20 years. Incredible duration for a game.
  18. MINUTE 23 My actions are still focused on my left wing but it also starts on my right wing as well. On the right, I have now two machine guns in position to harass a little the Germans in front of them. On the left, my mortar team is doing some indirect fire where the Germans just retreats. I hope to undermine their morale. My halftrack is still firing from time to time. On my right wing, the Germans are pinned. Looking at the clock, looks like I will miss some mortar fires except if there is few minutes left after scenario ends. But, do you know what is the most strange during this turn? I have realized this after replaying the turn once more. In fact, the volume of fire from the Germans is decreasing. I am even wondering if they shoot at anything this turn. So, I have ordered few moves ahead in the center for next turn. Will see...
  19. And I am lost in translation but @JoMc67 send me this message: "Ok, Ok, and have a confession...I'm using 120mm Mortars (not 105 Gun/How :-)" "Oh...and, I accept your turn 5 Cease-Fire...You know, so I don't have to dish-out more enemy casualties then what's necessary (afterall, who needs anymore useless bloodshed...right ! :-)" Is he trying to negociate?
  20. MINUTE 22 A very confusing turn. On my left wing, the Germans did launch a counter attack that wipe out the few men that were there. My troops are fleeing ... While the enemy continues to shoot at them ... Only two brave men of 1st squad / B team scout team is trying to save the day. Alas, they are panicking. But, they are going toward the enemy !!?? Mmm, it remembers me the strange pathfinding behavior for which I have send you a test scenario @IanL Two more casualties... Snif. Strangely enough, the Germans are also retreating. In fact, the reason is pretty simple. This halftrack was really a good acquisition. The overall situation did not change. Looks like we are going to a stalemate.
  21. That sounds really crazy to run towards the enemy. I prefer to fallback like in this video: At 9:33 in the video, troops are moving back due to the shells At 9:54 in the video, they are coming back
  22. But, I did more with the positioning of the flavor objects ...
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