Jump to content

user1000

Members
  • Posts

    1,182
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by user1000

  1. Crashes could be caused by anti virus activity as well.
  2. You just put the file (ddraw.dll) that zuf linked to, into all your Combat Mission 1 games. It goes where the game .exe is located. If you still don't know or forgot where it is, click the game icon on your desktop, start menu or windows search for the game right click it, a box will pop up at the bottom click open file location and it will take you right to the folder that is where to paste the ddraw.dll to enable fog.
  3. CONFIRMED WORKS !!! For years people were wondering how they can enable cm1 fog on new systems including myself. I don't have a good program that will take screenshots without coming up black if you know of one let me know so I can add one so you can see. Any way to pin this for others with CMAK, CMBO and CMBB can now use the fog?
  4. in all cm2 ww2 games after mg gunner dies in priest tank none of the other crew take over. Sexton II no one pops up on command open up
  5. I don't see it as a bug. If there is an explosion near you and you didn't know what it was or coming from you would just get out away from the spot where it happened in at the time, wouldn't you? You're not going to stay there. Plus maybe concussion / scare triggers.
  6. It WAS probably an HE, hit the front didn't know they would use HE against tanks, is that even possible? maybe rookie gunner.
  7. BUG 4.1 CMBN pak38 bunker labeled "4 pak38" door cannot be breached with stuart or m8 scott and 50cal multiple hits, they are not even suppressed. Pak40 bunker door is easily breached by stuart.
  8. I am noticing more QB maps in rotation for the randomizer on all ww2 games, soldiers doing indirect fire by themselves, certainly didn't see this before the patch, also halftrack has a sound when door closes something new or I missed it before.
  9. I noticed today a Panzer III took a shot from a priest and survived.....
  10. speaking of mortars they must have fixed mortars not engaging. saw the british 51mm mortar guy engaging at a flak piece yesterday on a quick battle.
  11. Has anyone tried it with the 4.01 patch to see if they could get off the beach?
  12. Thanks for these patches BF! All old stock battles and campaigns seems fixed
  13. Thing I'm noticing CMBN, CMFB, CMFI I'm noticing smarter crewman when tank is destroyed, falling back to friendlies. I see faster speed bullets seem more realistic, more multiple kills with mg troops act better under firefights, way less falling back Just noticed there was a patch out a week after release..
  14. This is an absolute terrible campaign in all terms flat across the board, playing as US with the 29th. It seems like a diorama rather than an actual campaign. I don't know if the most current update patch with the soldiers skills broke it or it was better before. Terrible.
  15. Ok well I'm all for the on map delay and maybe even 20 25 30 min delay options
  16. As you know before the battle starts and you have off map artillery support, you can set the strike zones so when you press begin they rain down. Dunno if it's a bug but unable to to delay the 60mm (5,10,15min) mortars when available on map as artillery support.. All other off map artillery allows you to set a delay, why can't this be done with on map artillery as well?
  17. same goes for the Geschützwagen 39H(f) 105mm doors on back, rotate on wrong axis when crew exits or bails.
  18. I have found that breaking off a 2 man AT team with bazooka and AT rifle indirect firing at the building is enough to make the HMG team suppressed or flee.
×
×
  • Create New...