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exsonic01

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Everything posted by exsonic01

  1. Hello Kieme

    Hope you're doing fine and well. Do you play no more CMBS these days? 

  2. Hello Richi Check your PM please.
  3. Hello luigim, please check your PM. I'm playing 4.0 version now
  4. I honestly didn't know that the southfront is biased (actually this is the first time I read their article), thanks to let me know about that, I will take more caution. I know that the importance of mental power and tactics over equipment, but wow, I thought that Turkish army would be better than that. Clearly my expectation was too high. They learned nothing from what happened in Iraq and Syria.
  5. Couldn't agree more. Urban environment without preparation/coordination is hell to any mechanized forces, Grozny already proved that long ago. I'm really curious about the Turkish army plan. Did they really just pushed tanks all the way in without infantry? I though they learned and prepared something after watching Syrian army during recent conflict.... I agree, the table in the link above shows nothing about which one is better or worse, but I'm just curious about the point - whether the heavy ERA really helped or not.
  6. https://southfront.org/new-data-reveals-how-many-military-equipment-turkey-lost-in-attempts-to-capture-al-bab/ Clearly, the recent battle of Al-bab was disaster for the Turkish army. Apart from that, it is interesting to see that the most of tanks are wrecked by ATGMs. Among 10 Leo2a4 loss, 5 was hit by ATGM, 2 by IED, 1 by RPG. I'm not sure what kind of ATGMs are used by Daesh, maybe Konkur or Fagot or Metis? Anyway it was real threat to Leo2A4 tanks there. On the other hand, loss of M60T was only 1 by ATGM. Not enough data so it is hard to judge about chance of survival for both tanks. But IMO ERA-belted M60T suffers relatively less from ATGM/RPG hit.... maybe? I'm just curious.
  7. 0:12 Upper front turret? That is Bradley, not the Abrams 0:25 was the Abrams kill with upper left hull penetration. But he actually killed 2 Abrams throughout the game, the first kill was ~20 sec before this video.
  8. Hello Kieme I'm not sure is this only me or other ppl as well, but some of your graphic mod is making error. It seems the 4.0 update causes this trouble with your mods. 1) Transparent walls I found that the "Kieme CMBS modular buildings" causes the issue. 2) Dark region on the road I checked that the "Kieme CMBS improved roads" is the reason. I only checked with standard version, so not sure about HD version.
  9. How about DPICM and FASCAM shells? Are there any particular reason why those shells are not appearing? 155mm / 152mm IR-blocking smoke also? (But I remember that devs refused to introduce thermal blocking smoke artillery since in was never officially issued)
  10. Does the T-90M program still includes the 2A82 (or 2A82-1) cannon?
  11. Friendly match with friend of mine. He surrendered after that back-to-back homerun.
  12. Thanks for the test. I have a slightly different question. So, embarking FO team or AC team in the FO vehicle does not giving any of advantage in delivery time (except the PRP-4M's radar)? Then, what is the meaning of FO or AC team in the game? If we could bring UAV / Airstrike / Arty support by FO vehicle crews in same or better delay time (and possibly accuracy as well?) when compared to FO team (or AC team), we don't need to purchase FO team, isn't it? It seems that buying both of them in QB is waste of point and overlap of rules... I really wish to check about the rule and ability of FO team and FO vehicle. Also, does the experience and motivation of FO unit / Artillery (or airplane) clearly effect on delivery time? If yes, how much? Is the difference significant for airstrike and 152/155mm shell?
  13. Sorry I can't directly help this issue, and I only have CMBS, which is working fine with GeForce Experience.... But if you could still record any of your CM games with Geforce Experience with Alt-tab, than I recommend to just do with it. It is inconvenient but still it works, isn't it? Check the key settings. I modified most of GeForce Experience's Keyboard Shortcuts because alt+something collides with CMBS menu options.
  14. You mean, GeForce Experience Instant Replay or Record is not working at all during those CM games? Did you upgraded GeForce experience and Driver to latest version?
  15. Exact pronunciation would more close to "Pock-Poong-Ho" (Pok-Pung-Ho is fine as well), and "Cheon-Ma-Ho". IMO Pokphunho & Chhonmaho is like speaking Illinois to Illenois, but oh well, whatever. Wiki described that the new tanks line after 2010 is the Pokpungho 2 and later variants, but some study says that they are a new tank named "Sun-Goon-Ho" (or "Sun-Koon-Ho")
  16. So, if one try precision bombing with laser guided shells to vehicles with the UAV, some UAVs (such as Orlan and Shadow) will activate the LWR of tanks or any vehicles with LWR. Is this correct?
  17. Problem revisited. Hmmm.... This is original QB Map, named Rough-Hills. This happens WITHOUT any mods.
  18. I faced serious input lag issue recently, and thanks to the Steiner, the "Instant Replay" i.e. Shadowplay option of GeForce Experience was the reason. I turned it off, and everything works normal. Today, I found out that to enjoy CMBS with GeForce Experience Shadowplay (Instant Replay) or Record option, without the nasty input lag. With the Instant Replay ON, right click the CMBS icon, and "run as administrator". That is all. You could play CMBS with GeForce Shadowplay without the problem.
  19. I found the reason. Kieme CMBS modular buildings (Standard) This was the problem. Maybe v1.04 or v2.00 modified some data regarding the building wall, which caused those problem IMO
  20. Sorry but no, but I will take the SC and save next time.
  21. I forget where this came from.. This is the tall buildings in the middle of Lights, Camera and Action scenario. I think this is from user scenario Donbass Bypass (or AD Night bump) I think this is from user scenario Donbass Bypass (or AD Night bump) a well This is coming from Hills-Farmland, one of the original QB map... I think one of the graphic mod is making a trouble after 4.0, but no evidence. I will check about this.
  22. I saw BMP-2M shooting AGS to long distance target, like 1000m+, which was my Corsar ATGM team. This is 4.0 version we are talking about. At first I didn't recognize what was hitting me. But I replayed and figured out that the BMP-2M was shooting AGS like a mortar lol. IMO it seems that the system prioritize 30mm over AGS if it is facing infantry within close distance.
  23. Facing same symptom in user-made battle "Lights, Camera, and action" Tall buildings looks very strange, only floors are floating. It is CMBS 2.0 (4.0 engine). Is this coming from the game version? or map modeling?
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