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exsonic01

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Everything posted by exsonic01

  1. Thank you so much John, I will happily read this pdf in some time. Thank you.
  2. I must say, that RPG gunner from 5:05 was nasty. If this game had gore mode or blood expression, this would be like some horror movie.
  3. Great thanks to detailed and helpful answers with some real experiences. I checked some data, found that the IR wave for thermal visions - far-IR (8-13 micrometer)and mid-IR (3-5 micrometer) - can be degraded by pouring rain or dense fog. IR is also light, and it is natural to be adsorbed by liquid/vapor phase water. If it is normal or weak rain, than thermal vision might looks ok or just slightly interfered, but like you mentioned, pouring rain or squall can degrade the maximum range of IR / thermal vision by 1/3 of normal day ability. And panzer, you are right, downpour in Korean rainy season is sometimes just crazy. Far-IR (8-13 micrometer) is stronger against liquid water (=rain) than mid-IR, but it is weak against vapor anyway. This means the dense fog can interfere possibly all IR range. Question cleared
  4. If this question was already asked, please delete or close this post. I searched, but I just couldn't find exact answer that I want. Usual advertisement or catalog of companies/providers for thermal IR night vision are so fantastic. They claim that you can see through the darkness, even with heavy wind + heavy rain or thick fog. But some claims that is more or less exaggerated. Who is right? At the same time, in the CMBS world, I also see the all faction's tanks and vehicles with IR sight have trouble to detect / clarify the target in night with pouring rain or heavy fog. In both condition, (night + downpour and night + heavy fog) I checked that T90AM and M1A2 Abrams had difficulties to fully detect each other when it was greater than 2km. Also around 2km or less, longer times were required to detect each other for both tanks (not ? icon) to shoot, than clear day condition. All veteran, +1 leadership, excellent motivation. I personally felt that the fog condition was slightly worse than downpour condition. (But that personal impression might be wrong) Is this realistic depict of thermal visions under bad weather condition? and how those thermal visions 'restricted' by weather? Their maximum distance to detect in IR wavelength limited? Or bad weather make too much noise or make the signals weak, so that the crews inside the vehicle feels hard to detect the enemy? I'm just very curious and confused, because all those thermal vision companies claim that their product can see 100% same with the day at any condition.
  5. I still love my hometown and the place where I'm living, but I can't deny against bug and cold claim XD Without those, this is perfect place for kids and retired ppl IMO
  6. Oh, was that in the manual? I clearly missed that. Thanks
  7. It was one fine day of Rolling Thunder scenario. I watched my Javelin ATGM defeated by Arena. Shoot that bas****~! It just launched Going~ Flying there Still flying Turned down and heading the tank Doom ETA 1sec What ????!!!! And this was ALMOST EXACTLY kinda I was like How this can happen?! How!! My team was annihilated after that by angry T-90AM.
  8. Still, not answered about its munition. Is that means this AT4-CS use HEDP? or HEAT? So far I just assumde ingame AT4CS use HEAT with 400mm RHA penetration since it is mainly used as AT weapon with decent penetration.... or is this use HP, the High Penetration with 600mm RHA?
  9. AT4 can use various type of rockets. Like HEDP, HEAT, and etc. What is the one for ingame-US army? HEAT? HEDP? Like RPG7, can soldiers choose the rocket types for AT4? Thanks
  10. Yeah, I already checked about the radars. Ok, it seems my initial expectation about APSs seems wrong. Thanks.
  11. As far as I read, it is because of driver's mistake. He was T-90A driver from Tamanskya Guard, and only had few hours of driving practice for the T-14. He did something wrong about gear, so T-14 stopped. Engineer from UVZ solved the gear issue and it goes his way.
  12. I saw this before. If Afganit is same with quckkill, this means the rocket or projectle turns his head and fly to intercept, therefore launchers doesn't need to face all direction, which supports "Afganit is big cylinder" claim. Do you also think that big cylinders of the turret neck are Afganit APS? Thanks to let me know anyway.
  13. http://www.tank-net.com/forums/index.php?showtopic=39816&p=1165624 Someone in tanknet claims that the Afganit is in the same line of Drozd APS. If that is true, the big cylindrical tubes around the neck of the turrets are Afganit APS, while the boxes full of small cylinders are aerosol-type all-IR-blocking smoke launchers. Is Russian APS back to Drozd type? This is quite surprise to me. So far, I thought small cylinders are Afganit, and big cylinders are smoke launcher, like a part of Shtora-2. So my expectation is in opposite. If that big cylinders are Drozd-like-Afganit, how it can react against top attack and rear attack? Because, those big tubes at the neck of the turret are only watching frontal 180 degree, not the rear side and top side. I can see the APS radar watching all directions, but those APS launchers (only heading front) make me confused.
  14. Hmmm My Igla missiles are still black. Also, how can I resupply Igla? Is that fixed in 1.03?
  15. Small cylinder launchers on the turret (including vertical launcher, facing top) : Afganit APS Large cylinder launchers at the neck of the turret: Aerosol-type smoke launcher Are these correct? Or the opposite is correct?
  16. Am I only one the concept 3D arts with autocannon + circular turret far looks cooler than exposed turret? Dissapointed:/ Of course design does not give any good, but I wished 'cool' design. Oh anyway, let's see in the parade.
  17. Hello I'm struggling in the final mission of UA campaign. I don't know why, but my OplotMs choose to shoot Kombat ATGM than their cannon. I don't know why, but those Kombat ATGMs are not that effective against K5 ERA. Gunners hit the T72B3's turret, but couldn't make penetration for 3 times. How can I choose to just shoot cannon? Also, is this reasonable that K5 can defend the Kombat ATGMs? Thanks
  18. +1 Post. I really wish the more options for engineering point of view in CMBS. Thanks to share good idea.
  19. //womble Thanks to let me know. Maybe I got some wrong impression about UA infantry during campaign, which make me some kind of bias.
  20. //ASL Thanks to let me know. Sad that I can't give ammo back to the vehicle for my boys. I really wish BFC include this action possible if they can. I myself was also AT infantry in South Korean army, so I know how heavy they are :/ //sburke About disembark issue, I knew that it looked impossible, but asked again to forum just in case. Thanks. I also think that trick is very useful.
  21. Hello Sometimes I want to give back my ammo and rockets back to the IFV, to increase mobility and save my boy's stamina. (IMO Specially UA soldiers suffers from lack of their stamina than Russian and US soldiers. ) Is there any option for this action? Sometimes I want to keep the rockets and ammo for the full firepower, but sometimes I want to give up those ammunition for more speed and stamina. But I found that once I acquire something, it is impossible to give those back to vehicle, and only way is load the game. Is there any way to give the ammo back to vehicle? If not, any plan to introduce in game? Also, are there really NO WAY to move vehicle -> disembark and move boys -> reverse or move vehicle again in single turn waypoint?
  22. I agree and I feel the same. And I heard that the situation of heavy industry production in Ukraine now is worse than that of Russia due to economic situation. In addition, some small part factories are in the Donbass area. It will take additional delay to find and contract with new supplier. I'm dubious that the BM Oplots will roll a lot like depicted in the UA campaign of CMBS.
  23. Hello Some questions regarding ingame features of UA tank. 1) How UA army can have that much APS Oplot-M tanks at the year of 2017? From what I knew, the Malyshev factory is under heavy budget pressure, and overall tank / tank part productivity of Ukraine is in serious condition due to economic crisis. And there are only ~10 Oplot-M tanks in Ukraine (Thailand export not included) at now. I'm highly dubious that Ukraine army could have such Oplot-M-only tank company like the campaign depicted. There, you can roll 12 Oplot-M with APS. But I think it would probably more reasonable that the campaign allow only 1 platoon of Oplot-M, and the other would be old T-84 Oplot, T64 BM Bulat, and T-64BV. How do you guys think? 2) T-72B3 vs Oplot-M This is question about the ability of in-game tanks. I'm at the final mission of UA campaign, and Oplot-M was knocked out by T-72B3's single cannon shot, penetrating turret front including Duplet ERA. 2km distance, almost 0 degree, hit right beside the cannon (but not the turret shield). It was opened west area in the map of the final mission of UA campaign. This is surprising to me, since I heard that the Duplet ERA have similar or very slightly weaker KE & CE ability when compare to Relikt ERA. I'm curious about the ingame Oplot-M's armor protection level. Of course BFC will not say anything about this, but how it is in real? Also, what kind of shells the ingame T-72B3 using? Svinets? 3BM42? Thanks
  24. Thanks to let me know. The option you explained is the same thing what I use now in 1-min turn to disembark. But it is somehow limited to do in critical or subtle situations, and I feel real-time is more helpful for some complicated chains of actions. I really wish the BFC introduce some way to "move vehicle -> disembark boys -> move vehicle" possible in a single turn. (Or I just didn't find the way to do, though it is already there)
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