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Warts 'n' all

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  1. Like
    Warts 'n' all reacted to WimO in WimO's 82nd Airborne Campaign fix progress update   
    I seem to have created a misunderstanding. The problem of flavor objects moving that I was referring to is the result of creating a large master map, populating it with flavor objects and then cutting the master map to a smaller size to use for a scenario. Although the map size has been reduced, the smaller map still hold onto the complete flavor objects list in its code. As a result it does not know where to place the excess objects on the smaller map and the result it random replacement. For example, what was originally a row of telephone poles is now a row of poles, haystacks,  chicken coops etc. It is poor coding and very frustrating. Various suggestions have been made as to how to clean it up but none are 100% effective. The only solution I have found is to load the map, delete the unwanted misplaced objects, save, reload, repeat, repeat, repeat until the problem stops. At this point the excess objects have been deleted from the list. I HATE this issue and it is the number one reason why I will never create another CM master map.
    For future map and scenario creators I suggest the following. Do not place flavor objects on a master map that you know you will reduce in size for scenario. Only place flavor objects on scenario maps.
  2. Like
    Warts 'n' all got a reaction from NPye in New Years Bones 2023 - CMBN BP2 Utah Beach   
    Here's another picture of "The Man with the Big Cigar" in Mote Park, I think that the officer with the swagger stick is saying "There's nothing to worry about Prime Minister, I'm sure it can take the weight of your drinks cabinet".
     

  3. Upvote
    Warts 'n' all reacted to Damian45 in CM:BN Screenshot Thread #2   
    27th Canadian Armoured Regiment (The Sherbrooke Fusiliers) clash with the 12th SS Panzer Division Hitlerjugend around Authie.
     

    12th SS Panzer IV's knocked out by shermans of the 27th Sherbrooke Fusiliers of B Squadron.
     

    27th Sherbrooke Fusiliers B Squadron firing on advancing Panzer IV's in Authie.
     

    Two shermans of 27th Sherbrooke Fusiliers B Squadron knocked out in the field outside of Authie.
     

    Sherman tank has taken multiple shots to the front armour until it was knocked out, crew bailed out to find safety.
     

    2 seconds later when the crew bailed out their sherman got struck on the left side by a Panzer IV and exploded, the crew did to survive.
     

    12th SS Panzer IV moves into the town of Authie, gets knocked out by shermans of the 27th Sherbrooke Fusiliers.
     

    Two shermans of 27th Sherbrooke Fusiliers B Squadron knocked out in the fields.
     

    Sherman VC  Firefly of the 27th Sherbrooke Fusiliers B Squadron knocked out inside of Authie, the crew member is bailing out of the burning tank.
     

    Heavy fighting in and around Authie, aftermath of the battle.
     
    Special bonus shots trying to make them look like old WWII photos.



     
    Sherman skins are my upcoming 2nd Canadian Armoured Brigade mod.
    I hope you like the battle shots!
    Damian45
  4. Like
    Warts 'n' all reacted to WimO in WimO's 82nd Airborne Campaign fix progress update   
    Mission Boston - Objective La Fiere, five mission, non-branching, short campaign completed, tested and posted.
    Mission Boston - Objective La Fiere, eleven mission (or more, or less), branching, expanded campaign; construction completed, beginning testing.
    Any volunteers to assists with final play testing? Warning - some scenarios are huge and very long. Two scenarios are not winnable due to being historical recreations but this will not impede the campaign going forward and will not result in losing the campaign.
    June 6, 0500 - Boots on the Ground (small force, large map, low, easy)
    June 6, 0800 - Manoir Leroux (medium, low, easy)
    June 6, 1430 - Cauquigny (small, low, easy)
    June 6, 1400 - The Orchard (small, low, easy)
    June 6, 1600 - Angriff der Grenadier (medium, low, easy)
    June 7, 1000 - No Better Place to Die (medium, low, moderate)
    June 8, 2300 - Breakout (huge, high, medium)
    June 8, 2300 - Night Crossing (huge, high, difficult)
    June 9, 1030 - Saul's Run (huge, high, high)
    June 9, 1200 - Le Motey (large, medium, medium)
    June 10, 1130 - Amfreville - (large, medium, medium)
     
  5. Upvote
    Warts 'n' all got a reaction from A Canadian Cat in Thanks for having onboarded me!   
    @Simicro   You're most welcome here mate.
    And this is how we normally deal with people who call us "Fanbois".

  6. Upvote
    Warts 'n' all reacted to Brille in CMFB (Unofficial) Screenshot Thread   
    Mounted assault



     


     


     
    (Close) Encounter in the dark


     
    Just as he was about to throw a frag grenade, the rifleman got hit. This were some bad news for his leader cowering next to him.

     
     
    A halftrack formation gets blown to bits by one well positioned US 57mm AT gun.

     
    Remember: Enemy artillery can be your worst enemy but can provide good cover too.
    Without the previously created crater of the enemy artillery, this fire team would have been blown to bits.

     
    "Herr Leutnant...wouldn´t it be wiser to spread the weapons of our fallen comrades around the squads ? They all just have those old bolt action rifles and...."
    "God damn it, Feldwebel Heinrich ! When I say that you give the sniper rifle to the machine gunner, I mean it.
    Don´t you dare question my leadership !"


     
     
    Advance through the smoke.


     
    A bit of posing for the Wochenschau.

     
    "Hans, you said we should go the right path but I haven´t seen no friend nor foe for hours. Where is the front ?"
    "Shut up Klaus and let me think !"

     
  7. Upvote
    Warts 'n' all reacted to Simicro in Thanks for having onboarded me!   
    Thanks everyone and happy week-end!
  8. Like
    Warts 'n' all got a reaction from Simicro in Thanks for having onboarded me!   
    @Simicro   You're most welcome here mate.
    And this is how we normally deal with people who call us "Fanbois".

  9. Like
    Warts 'n' all reacted to Brille in CM:BN Screenshot Thread #2   
    A clash between Panzer IV and Churchills got very bloody for both sides:
     




     
    Advancing through the hedgerows...


     
    Which is pretty dangerous.

     

     
    But there will always be a light at the end of the tunnel.
     
     
    Even if it meant that the light is actually a muzzle flash of a 88mm tank canon.
     

    This Tiger got stuck in the wet ground...but unfortunately it was right at my avenue of approach...
     
     

     

    When desperate enough even a ****ty outhouse can be a hiding spot from those damn tanks.
     

     

     

     
    The die hard german squadleader.
     
     
     
     
     
     
     
  10. Upvote
    Warts 'n' all reacted to Vacillator in Thanks for having onboarded me!   
    @Simicro
    The people you list (apart from me 😉) are all excellent folk.  Other excellent folk are also available.
    I'm glad we welcomed you my friend!
  11. Like
    Warts 'n' all reacted to Simicro in Mortar fire denied   
    Yes sorry, the system doubled my post.
    But many thanks to you too.
    It's always good to hear different ways of explaining, with some little variation. In this case the FO.
     
  12. Like
    Warts 'n' all got a reaction from quakerparrot67 in error   
    Didn't error used to be called the Irish Free State?
  13. Like
    Warts 'n' all got a reaction from Simicro in Mortar fire denied   
    Ah, the joys of posting the same thread twice.
  14. Upvote
    Warts 'n' all reacted to PEB14 in Mortar fire denied   
    If you select the mortar team, you can only fire within your LOS (direct fire). If you want to use indirect fire, as stated by @Codreanu, you need to direct the fire using the HQ unit.
  15. Upvote
    Warts 'n' all reacted to Codreanu in Mortar fire denied   
    You need to select the HQ, not the mortar team.
  16. Upvote
    Warts 'n' all reacted to Phantom Captain in Reworked The Road to Nijmegen Campaign is now available   
    Thank you!  That helps me visualize much better.  I couldn't imagine there being 6' deep trenches along the roadways.
    Also, ha!  I don't think I'll ever be able to call them anything else now.  Thanks!
  17. Like
    Warts 'n' all got a reaction from Phantom Captain in Reworked The Road to Nijmegen Campaign is now available   
    Some of them should look more like this. Not as deep as they appear in game. And with enough greenery for the Panzerknacker teams to hide in so that they could take out the Shermans. Which were not knocked out by AT Guns despite what Hollywood would have us believe.
     

  18. Upvote
    Warts 'n' all reacted to snake_eye in Baraque de Fraiture Scenario   
    A bridge, even a small one, needs more explosives than one man can carry. More some time is necessary to plant the charges and rigged them. That was not envisaged, in the scenario, since in  CMFB bridges can not be blow up.  The message, therefore comes to warn that the bridge is still up and to be prepared to it's use by the attacking forces. That is the way I felt it should be done, making the the scenario. Anyway at the time many units were having just the time to save their life facing a sudden and unexpected strong and wide  attack.
     
  19. Like
    Warts 'n' all reacted to WimO in WimO's 82nd Airborne Campaign fix progress update   
    When I learned of all the bugs in my 82nd Airborne campaign I decided on a three pronged remedy.
    One prong is to examine all of the scenarios and maps that I have ever created and update or fix any issues I find. To do so, I have temporarily removed all of my creations from the repository.  After I have reviewed them and tweaked where necessary, they will be re-uploaded ... all at once.
    The second prong is to begin by fixing only five of my campaign scenarios and compile them into a shorter campaign. I did this to create a playable version in less time. The five  scenarios are Manoir Leroux, Angriff der Grenadiere, No Better Place to Die, Saul's Run and Le Motey. These have now been completed and tested as free-standing scenarios but not yet as a campaign. The text files have been rewritten to be more campaign appropriate. A.I. plans have been tweaked and tested with and without player opposition. I am satisfied with the results. The campaign has not yet been tested to determine if the settings for Refit, Repair, Resupply and Rest are set properly to keep the campaign moving forward.
    The third prong, is fixing the longer campaign. This is presently in progress but I intend to pause it as of this weekend to test the five scenario short campaign.
  20. Upvote
    Warts 'n' all reacted to Phantom Captain in CM:BN Screenshot Thread #2   
    Thanks!  Yep, it sure did.  Another round hit about 5m meters behind first, causing him to actually close the top hatch, and then this round dropped right through the soft armor top.  I think it actually detonated on impact but it does say it penetrated.  It looked like the bomb did actually go through the top armor and explode all at once.  Incredibly lucky!  
     
    Spoilers if you don't want the info for The Road to Nijmegen, but yeah, my guys had a good showing this day...

  21. Upvote
    Warts 'n' all reacted to Phantom Captain in CM:BN Screenshot Thread #2   
    Thanks, and yes Indeed!  My jaw dropped and I literally watched the turn about 15 times.  Most surprisingly, the driver made it out and got away!  
  22. Like
    Warts 'n' all got a reaction from Phantom Captain in CM:BN Screenshot Thread #2   
    A great series of pictures. The last one in particular. It is a very rare treat when something like that happens.
  23. Upvote
    Warts 'n' all reacted to Phantom Captain in CM:BN Screenshot Thread #2   
    The re-worked Road to Nijmegan, mission 2.  Really enjoying this so far.


     


    "The object of war isn't to die for your country, it's to make the other poor dumb bastard die for his."



    Finally, just had to share...
    My paratroopers are having that kind of day.  Calling my 81mm arty support down on a line of hedgerows about 650m away, this German AFV takes a lucky round right through the top armor...


     
  24. Like
    Warts 'n' all reacted to A Canadian Cat in Mortar crews   
    Well as a good commander you will of course value your special weapons teams since they have valuable skills and are hard to replace. So, you likely have a standing order that they withdraw to the rear once they are out of ammo so as to not risk loosing them to enemy fire.

  25. Upvote
    Warts 'n' all reacted to A Canadian Cat in Mortar crews   
    It's a side effect of a fix for a worse problem. In an earlier release if you gave a mortar team a target command they would start to aim the mortar but the guys doing nothing would fire away with their small arms. This had a tendency to expose the mortar team's location and was generally viewed as a bad thing(tm). They will fire their small arms on their own but at close distances than normal infantry because the mortar team is tasked only with local defence of the gun.
    Moral of the story don't use mortar teams as infantry.
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