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Warts 'n' all

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Posts posted by Warts 'n' all

  1. My record for this mission is played - 2  drawn - 2. And both times I went down the right, calling Cease Fire before the casualties started to mount.

    In fact I've just finished the campaign. With a Major Victory, the same result as four years ago. Only this time I did much worse in Mission 2, but better in Missions 3 and 6. Ho hum.

  2. 7 hours ago, John Kettler said:

    This is a superb video contrasting common depictions in war movies of how infantry carried their weapons against real period sources and photographic evidence. Has lots of useful pictures, including squad movement through drainage ditches in Normandy, British infantry in assault configuration complete with T-handled full size shovels, GIs advancing, Germans in city fighting and the famous BoB StG44 equipped SS moving past burning US halftrack, plus images and text from German, US and British manuals and even training film. Also describes several sites where excellent information on particulars of weapon handling in WW II are covered. Not only is this information helpful for skins and terrain info, , not to mention potential VO chrome via German command to get down, but I believe it could be fed into the soldier animations. Might be interesting to explore animations for prisoner handling upon capture, too. Have read the GIs commonly cut the belt of prisoners, so they'd have to use their hands to hold up their pants, greatly limiting opportunities for mischief!
     

    Regards,

    John Kettler

    An interesting watch. Thanks for sharing it.

  3. I've reached the final mission, which is going well. Lots of long range tank kills, whilst my arty is pummeling the hamlets, so I'm certainly hoping for a better result than I got four years ago. Of the previous four missions in three I did better than before. But, I took a good kicking in mission two. 

  4. 2 hours ago, MikeyD said:

    At some point 'fog of war' is going to kick in. You the commander can't be expected to know every single microterrain detail of the ground you'll be fighting over. You reconnoiter,  make note of favorable positions and plan accordingly. Something that may be difficult if you play the game at camera level 3 or 4 all the time. If this is designed to be a realistic tactical sim the fewer 'crutches' the better. If something seems difficult perhaps its because... its difficult!

     

    Hear hear.

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