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Posts posted by Warts 'n' all
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Anyone who uses the word "palaver" is doing at least one thing right in my book. Haha.
And one of the game's little quirks is for tank commanders to fire away on their .50 cal when they should be directing the fire of the main gunner, allowing the Jerry that they have a perfect side-on shot at, time to turn and fire back, whilst you stare at the screen helpless... All good fun.
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To concur with the above. The M7 and M10 are in no way the same vehicle. So you may have misread your manual.
As a general rule. The .50cal was installed as a anti-aircraft weapon. But, with the Luftwaffe posing less and less of a threat as the war went on, it evolved into a close support weapon for use as and when the tank crew felt the need for it.
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Yes, I remember the fact that I enjoyed it a lot. And, worth another viewing sometime. So I'll being hitting the link above.
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I might be wrong but, I think that you can't give a command to use the .50 cals mounted on tanks and tank destroyers. The crew will decide themselves whether they use them or not.
If someone knows more than me, I'm sure that they will help you soon.
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O.K.W. documents from late 1944 refer to "Wacht am Rhein". As far as I know, it was deliberately given a defensive sounding name to mis-lead the Allies. Of course, that doesn't stop it from having passed into German history as the "Ardenneoffensive". And no reason why we can't call it both, or call it the Battle of the Bulge. After all, Waterloo has at least three names that I can think of.
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I believe it was the Sherman IIc.
OK.. I have to say that I don't remember seeing it. But, I might have just been too busy rubbing my hands together thinking "Oh goody, more Fireflys to kill Jerry with".
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Yes, I used to enjoy the sound of the punches and yells etc that you got with the original game.
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Yeah, but IIRC there was a Sherman variant that never existed in CMBO too.
I didn't know that. It's been a good few years since I played it. What was the variant you have in mind called?
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It was the M36 Jackson in Beyond Overlord, and that's good enough for me.
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And..just like we have all trees and flowers swaying with the wind.. How challenging is it to have windmills actually moving/working in Dutch Grounds ? (Market Garden)
The millers set the brakes to "on" and legged it as soon as the bullets started flying.
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I really don't know what BFC have in mind for the future. Of course, the Vehicle Pack included Bunkers, so there is always a chance of more obstacles and fortifications becoming available.
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Crashed gliders would certainly look good. But I'm not sure how they could be included in the game.
I've not seen any fields containing obstacles other than barbed wire. I agree with you it would be nice to have "Rommel's asparagus" and such like in the game.
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If you are going to introduce para drops into the game, where do you begin? When they leave the plane? When they hit the ground? Or somewhere in between?
I really don't see the point of a whole new pack taking in transport planes, gliders, a "Remove parachute" command etc... The scenario editor allows us to replicate the randomness of parachute operations if we wish. And that seems fine to me.
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I tried playing this as the Germans. The AI dropped a few smoke rounds during the 1st turn, then nothing happened. I waited,for the Amis to attack for 50 minutes and still nothing, so I gave up. It's a shame cuz I really enjoy fighting battles from both sides.
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I've lost count of the times I've yelled at my tank commanders in somewhat more expletive-laden language than Slim's when the lead has started flying. It would be nice if the moment the words "Hit, front turret" appeared on screen the commander buttoned up. Although I suspect if that was built into the game, we would then get people complaining that commanders were buttoning-up too quickly.
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I've seen spent cartridges being ejected from MGs and rifles quite often. And I do like to capture vehicle crews in mid-air when they are bailing out. But seeing printing on mortar rounds and smoke grenades is something totally new to me. I will certainly be looking harder in the future, providing I'm not spending the "Replay Phase" watching my men getting killed. Haha.
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Brilliant pictures. I think I might have to start zooming in a bit closer in the future.
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"Replay mode", and recording the game are two different things.
Replay mode is the games way of allowing you to watch the turn you have just played over and over again. And works much like any other video, dvd cd etc... using the same standard "arrow" and "pause", "stop" symbols.
To actually "record" your game so that you can watch it when you are not playing it, or so that you can post a video of your game on youtube or some similar public channel, you would need to use video capture software, such as "Bandicam" or "FRAPS".
A lot of forum members make great videos and I'm sure one of them will soon be able to give you a more detailed answer.
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Very helpful diagrams.
I try to use "Pause" commands when handling "Convoys" of vehicles, and try to keep in mind the different speeds that vehicles travel at. And bear in mind that turning circles will vary from vehicle type to vehicle type.
I think that "Ubique" is something of a "one-off" as a traffic jam inducing battle, at least, I hope it is.
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If you really want to experience one hell of a traffic jam try playing the battle "Ubique" as the British. It is hard enough trying to move your vehicles let alone keeping an eye out for the Germans.
And I certainly agree it really does pay if you monitor your vehicles each and every turn.
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I rant and rave at my comp when "my" tanks get their tracks ruined by one infantryman with a single grenade. And, I cheer like crazy when "my" men do it to the enemy.
Tanks getting disabled or knocked out by hand grenades isn't down to bad game design. It is down to "us" not using our tanks properly. Remember the bocage country was a rotten place to fight in, especially for tank crews who didn't know what was on the other side of "that hedge".
So, "if in doubt, flush 'em out", with your infantry.
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There was a fairly extensive discussion about this in a recent thread. And for what my Limey opinion is worth I feel it is beyond the scope of CM. The game since it's inception has always been about those 30, 45, 60 odd minutes of action that take place during a "days" fighting. Digging foxholes, eating food, cleaning weapons etc are all assumed to take place either before or after combat.
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A great looking map. It differs quite a bit from some of the other scenarios representing this battle that I've seen and played. Just a shame that this seems to be playable H2H only.
? ref Demo currency
in Combat Mission Battle for Normandy
Posted
Good idea John.