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Warts 'n' all

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Posts posted by Warts 'n' all

  1. Anyone who uses the word "palaver" is doing at least one thing right in my book. Haha.

     

    And one of the game's little quirks is for tank commanders to fire away on their .50 cal when they should be directing the fire of the main gunner, allowing the Jerry that they have a perfect side-on shot at, time to turn and fire back, whilst you stare at the screen helpless... All good fun.

  2. O.K.W. documents from late 1944 refer to "Wacht am Rhein". As far as I know, it was deliberately given a defensive sounding name to mis-lead the Allies. Of course, that doesn't stop it from having passed into German history as the "Ardenneoffensive". And no reason why we can't call it both, or call it the Battle of the Bulge. After all, Waterloo has at least three names that I can think of.

  3. If you are going to introduce para drops into the game, where do you begin?   When they leave the plane? When they hit the ground? Or somewhere in between? 

     

    I really don't see the point of a whole new pack taking in transport planes, gliders, a "Remove parachute" command etc... The scenario editor allows us to replicate the randomness of parachute operations if we wish. And that seems fine to me.

  4. I've lost count of the times I've yelled at my tank commanders in somewhat more expletive-laden language than Slim's when the lead has started flying. It would be nice if the moment the words "Hit, front turret" appeared on screen the commander buttoned up. Although I suspect if that was built into the game, we would then get people complaining that commanders were buttoning-up too quickly.

  5. I've seen spent cartridges being ejected from MGs and rifles quite often. And I do like to capture vehicle crews in mid-air when they are bailing out. But seeing printing on mortar rounds and smoke grenades is something totally new to me. I will certainly be looking harder in the future, providing I'm not spending the "Replay Phase" watching my men getting killed. Haha.

  6. "Replay mode", and recording the game are two different things.

    Replay mode is the games way of allowing you to watch the turn you have just played over and over again. And works much like any other video, dvd cd etc... using the same standard "arrow" and "pause", "stop" symbols.

    To actually "record" your game so that you can watch it when you are not playing it, or so that you can post a video of your game on youtube or some similar public channel, you would need to use video capture software, such as "Bandicam" or "FRAPS".

    A lot of forum members make great videos and I'm sure one of them will soon be able to give you a more detailed answer.

  7. Very helpful diagrams.

    I try to use "Pause" commands when handling "Convoys" of vehicles, and try to keep in mind the different speeds that vehicles travel at. And bear in mind that turning circles will vary from vehicle type to vehicle type.

    I think that "Ubique" is something of a "one-off" as a traffic jam inducing battle, at least, I hope it is.

  8. I rant and rave at my comp when "my" tanks get their tracks ruined by one infantryman with a single grenade. And, I cheer like crazy when "my" men do it to the enemy.

    Tanks getting disabled or knocked out by hand grenades isn't down to bad game design. It is down to "us" not using our tanks properly. Remember the bocage country was a rotten place to fight in, especially for tank crews who didn't know what was on the other side of "that hedge".

    So, "if in doubt, flush 'em out", with your infantry.

  9. There was a fairly extensive discussion about this in a recent thread. And for what my Limey opinion is worth I feel it is beyond the scope of CM. The game since it's inception has always been about those 30, 45, 60 odd minutes of action that take place during a "days" fighting. Digging foxholes, eating food, cleaning weapons etc are all assumed to take place either before or after combat.

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