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Posts
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Posts posted by Warts 'n' all
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Warts, can you upload the modified (fixed map)?
To be honest, I don't know how to upload anything. Sad old Limey that I am.
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You can pop into the scenario editor and change the elevation of some of the AS either side of the road. That will give you wider clearance through the arches. It took me a few attempts, but I ended up with a realistic looking road layout, rather than one that looked a bit like a roller coaster.
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Thanks for that, Michael... I think I may have gotten the idea that they had those type of things on Shermans from an old board game, not exactly a reliable source, just seemed to lodge in my old Limey brain.
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I'd like to have a "Beat up truck driver for not getting out of his cab to help unload ammo" command.... Only joking.
I agree that with the suggestion that we can aquire ammo without actually getting into the vehicle. Although I suspect it might take a fair bit of development work.
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Would I be right or wrong in thinking that some variants of the M4 had a ring running around the hatch so that the .50 could be swung around to fire in any direction?
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Seems like a pretty good idea to me.
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I have "Theirs is the Glory" in my youtube library, I'll have to give it another viewing soon.
In the meantime I'll take a look at your links... Glad to see the pictures of the 17-pdr at the Musuem. My problem is, that on my few visits there I've drunk too much when I've gotten back to Arnhem. So I can never remember what they have on display there.
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I think Ryan mentions the 17-pdr in "Bridge Too Far" within the Oosterbeek perimeter. I'm not sure how many there were. I'm not even certain if he had his facts right. Worth looking into.
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I didn't know that people still said things like "been in my cups". What a lovely old phrase.
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Given that we already have a Mod Forum and a Tech Support Forum, why not set up a Whingers Forum, then they can F%*K Off there to moan to their heart's content, and leave those of us who actually think that BF do good job in peace.
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Wicky.... v3.0... is the game engine that came out with Red Thunder... So when you installed that update, BN... changed from v2... to 2.10. And I assume the number for FI changed as well.
I know it has confused a lot of people, including myself.
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Surely in Bristol... The number of cider houses outnumber everything else?
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Maybe is was a reasonable suggestion. Given that the "een" in Halloween means Eve, there is no such thing as "Hallowen Day" so BFC won't end up out of pocket with their giveaway.
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I find that I have pretty much the same problem as you when it comes to artillery. Getting it just right is a fine art that I have yet to master.
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Thanks for the advice. I'll keep that in mind.
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The only way I try to get around the problem is to give the tank a short movement command and then have it "Target Light" or "Target Brief" somewhere new. Hopefully it will still have 1 or 2 smoke rounds remaining at the end of the turn. And I also have to hope that I haven't moved it into the line of enemy fire.
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Oh, and now we're at it - how come smoke shells leave craters?
Because they are made of metal and are travelling at speed. In that regard, they are just like any object falling to earth. I think you'll find that the "crater" is a fair bit smaller and shallower than those created by other artillery rounds.
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Some great looking AFV's. And a nice informative video from Chris.
His comment about the AVRE's reloading time sounds spot on to me. The Petard was both slow and dangerous to reload if under fire.
I also love the Unic AFVs. They looked so old fashioned in comparison to most vehicles by 1944.
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Thanks for that, John. Certainly an interesting read.
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Being a Limey I'm puzzled as to why the higher ranks were given Silver insignia and the lower ranks Gold. Does anyone know the history behind those choices?
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You are correct, they should be different.
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I have to admit I often rant at the game for "cheating" me. Only for it to become obvious later, that I'm still making stupid mistakes. Unlike a lot of games, getting beaten by the AI and working out why it happened, both in game, and historically, is what makes CMx2 such a great game.
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I never saw the problem with the American mortar crews.
I think that you are right. I don't remember ever having the same problem with the US Mortar teams.
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I have it happen a lot. Particularly with British 3-man mortar teams. It happens in hedge gaps, orchards, railway lines and, even once in an open field. If you don't pay attention then the guy who is stuck will just keep going around in a circle turn after turn. Sometimes there is a clue, his status will switch back and forth between "Moving" and "Turning". But of course, if you are keeping an eye on the whole battlefield then it can be too late before you pick it up. Then you have to give the unit a Halt command and wait for him and his mates to merge over two or three turns.
I've found the only solution is to micro-manage my mortar team's movement. Use "Move" rather than "Quick" when they go through hedgerows, orchards etc. Give them slightly shorter "Quick" commands when they are moving in the open. And ALWAYS check that they are all still together at the end of EACH turn. It is a bit of a pain and makes the command phase a little bit more time consuming, but I haven't found any other way around it.
Fury Movie Discussion.
in Combat Mission Battle for Normandy
Posted
I'm currently playing "Bloody Dawn". I've noticed that all of my Shermans except one are carrying "Smoke" rounds. But, the M4A3(75)W is armed with "WP". I don't if this reflects history or not. I suspect someone on the forum might know.