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Posts
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Days Won
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Posts posted by Warts 'n' all
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Also, keep in mind. Playing CM is a love/hate thing. One minute you are screaming at your men, calling them all the names under the sun. The next minute you cheer as they slaughter the enemy
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What a brilliant series of pictures.
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Horror stories like this have put me off upgrading which is a shame.
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I think I'm correct in saying that the Russians used Molotov Cocktails in '41/42 because they had little option. And that is why they featured in Barbarrosa to Berlin. By '44 they'd developed better AT weapons. And there is no need to have them in Red Thunder.
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I'm a We Goer and a screen edger.
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Picking up on what "womble" posted. I might be wrong, but the way I see it is this. The map consists of equal sized AS to regulate movement etc. When a designer puts a building on the map, because they are of various sizes and, the fact that they can be set on a diagonal, they are in effect creating a new AS on top of the original. Therefore buildings can be targeted without the player having to target the ground they stand upon. And units can either move into the AS without entering the building i.e. standing outside it. Or, can enter it if you click on the building itself. Once a building has been reduced to rubble it no longer creates a separate AS. Therefore units will fill the AS as if it was empty ground. So a squad will have 1 or 2 teams in the rubble and 1 or 2 outside depending on the size of the now destroyed building.
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I have to admit that I had never seen this with PIATs before. Probably because I always dish out all available HEAT ammo during the set-up phase, (or on the first turn that any reinforcements arrive). Of course, now that it has been pointed out, I have noticed in the mission that i am currently playing that I have two US Bazooka teams just a few yards apart and that they are capable of sharing ammo.
That is one of the great things about CM and this forum, you never stop learning.
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It can be considered "expensive". But, if you keep on playing it for years like I do, then it is certainly value for money.
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how do you force them to fire smoke? usually it is going through the FO in mission type which isn't an option with irish guards and only other command i see is pop smoke which isnt really that, right?
I use "Target Smoke" from the command menu. British 2-in mortar teams carry a mixture of "Smoke" and "WP" rounds.
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I tend to use 2-inch mortars when I need smoke in a hurry, instead of waiting for a spotter to call it in from other arty weapons. As for their HE rounds, I nearly always use that when they have a clear target, rather than using it to suppress the enemy in an area where I think that they might be located.
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I have the Then and Now two volume set about Market Garden. And yes, it was expensive. Some book shops still stock the magazines I'm not sure if they ever printed an edition that just dealt with Oosterbeek. You might be able to find out on the net.
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I think that Ithikial hits the nail on the head. Fighting in their own national armies for the first time seems to me why Gallipoli still resonates "down under". He is also spot on about their role on the Western Front. Here in Limeyland the ANZACs, Canadians and, Indians are often forgotten when it comes to the Western Front, which is sad to say the least.
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As long as he gets his round in. Can't celebrate the anniversary without a beer or two.
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Have to agree with the Capt. AH was hell bent on war from the day he entered politics. And that war could only ever have one outcome.
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I don't mind a drop of Kriek now and then.
Meanwhile picking up the state of the battlefield. I would say that parts of it still bear a fair resemblance to they way it was although certain parts of the battlefield have seen more drastic changes than others. And complaints about changes being made to it go back a very long way. When the Dutch royals had the Lion Mount built, Wellington said, "They've ruined my bloody battlefield". Or, words to that effect. The soil to build the mound was taken from the surrounding fields and therefore changes the elevation of the slopes somewhat.
Personally I like walking around the area. Obviously the main Charleroi - Brussels road has been widened. But it isn't too noisy once you get off of it.
Mont St. Jean is a bit of a tourist trap so best visited mid-week or out of season. My favourite spot for lunch is Plancenoit, not far from the Prussian Memorial. It is still a pretty village and the locals are nice and friendly.
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The two After the Battle, Then and Now books covering the operation are well worth having a look at as they include a mass of then and now photos, period maps and brief descriptions of key actions.
They of course cover the whole MG campaign and so are broader than just the road to Nijmegan though.
P
I love the Then and Now books. Expensive, but worth every penny. I'm always dipping back into mine to read up on things that crop up in the game or, when a particular anniversary comes around.
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Their Trappist ales are pretty tasty too. And most of the bars around the battlefield are worth drinking in.
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Double jeez! TMTCH has been one of my favorite bands for many years. But I never knew they'd recorded that one as well
It was their first single back in '84.... drowns in wave of geriatric punk nostalgia... haha
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Jeez, two of my all time favorite songs in this very short thread. Guess I´ll just add this one to make it complete:
Not bad. Although it is hard to top the version by The Men They Couldn't Hang.
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You can't replace the Bailey in game. Sadly, you have to scrap the game you have going. And then re-jig the map in the editor.
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Baneman has a very valid point. It can be frustrating. Do you dismount the driver and have him check that he is not driving into danger first, or do you just get him to put his foot down and hope for the best?
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Using overhead view.. such as camera level 6. The three different types of hedgerow are a different thickness.
Whilst using ground level view.. i.e. camera level 1 You can see that they are also of a different height.
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Even for a rubbish player like myself "Iron" just feels right. I wouldn't go back to playing at a lower level.
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Now that is a work of art.
CM:BN Screenshot Thread #2
in Combat Mission Battle for Normandy
Posted
If you're gonna die, you may as well die in a cemetery. I feel a "Smiths" tune coming on... exits stage right in a wave of nostalgia -->