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Posts posted by Warts 'n' all
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You are probably right. But I don't see how it could be managed without a total redesign of the game. It would need a "dig in" command on the UI and some way to edit the map in-game. I suppose it would have to work in much the same way as building destruction does at present.
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I think I might have to try targeting in front, it can't work any worse than my current method i.e. yelling at my screen.. "You blind bastards, surely you can see that!"
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Peter, if you do get around to doing the voice-over for Mission 3 I'd certainly like to see it. In my opinion, I think that the designer was a bit kind to the Germans. Although that could be sour grapes on my part given how tough I found it.
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I think that is actually the 2nd mission from the Third US campaign "Courage and Fortitude". The mission called School of Hard Knocks? If so, then I got my arse/ass (delete as applicable) kicked playing that one. I wouldn't mind knowing how to get through it too. I've seen a clip from this on youtube but, I haven't found an AAR of the whole mission.
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Thanks, I try!
I like to think that looking back along my CM videos you can see a sort of learning curve. In reality it kind of just gets lost in all the bloodshed and gore.
Are you ever going to post a video of Mission 3 from the Nijmegen Campaign? I'd like to see how you handle it.
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Zenith... Another thing that you might like to keep in mind. All the threads that have ever been posted about the game are still available to view, so any problems that you have either technical, or tactical, should have been discussed on here previously.
Also, if you play in turn-based mode. Use the replay facility as often as you like. If you are taking casualties, and can't work out why at first viewing, just watch it again and again, changing the camera's elevation or rotation, and you should find the answer.
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Ah, the cowering gunner. I've had quite a few of them in my ranks too. Haha.
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Great comment Peter. At least you make entertaining and informative videos.
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I agree that it can be very annoying when you have LOS only to find out that you don't have LOF. I'm losing count of the amount of times I've turned the air blue screaming at an MG team for not opening fire. I'll have to try keeping Womble's explanation in the back of my head.
Also, I agree that it did seem to be less of a problem in the original game. I suppose it is just something we will have to work around for the time being.
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Zenith
As well as the Armchair General videos, which are very informative. There are also, plenty of what you could call "home-made" Combat Mission videos on youtube. A number of which feature the very first tutorial mission. A good place to start.
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I wondered could it simply be a lack of good ale there, but a quick check revealed New Zealand ranks 21st in per capita beer consumption. :eek: Maybe they just take their beer drinking too seriously.
Haha... Being from Limeyland I don't know anything about New Zealand beers. Are there any worth drinking?
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If you're just shooting the breeze, then sure.
If you are attempting to advocate a change in the game, then the required standard of proof is a little higher than "I think I saw a photo, and I've seen one in a museum! I might have read a book once, too!"
I don't see how my original comment was in any way "attempting to advocate a change in the game". I quite clearly used the words "can't be replicated in the game". NOT "I want to see it replicated in the game". Perhaps being from Venus you have trouble understanding English.
To be honest I do think that this matter should be closed for the benefit of other forum members as I suggested in my last posting.
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No one is at "citation needed". This isn't a court of law. People are free to make up their own minds about my comment about the reuse of captured weaponry. And, the enemies likely reaction to it.
As I said it was an old memory, which I may, or may not have mis-remembered. My copy of "Overlord" is dog-eared, and the pages are brown and crinkled. You either have a photographic memory or an electronic version of it. If I didn't read it there then I read somewhere else a LONG time ago.
As for a picture being "posed" and therefore being untrue. Recreations were posed for the camera, it doesn't prevent what was being recreated from having actually happened. "Stalingrad" "Torgau" etc etc
Also, what you call a "very strong assertion", is known where I come from, as an "off the cuff remark made after an evening on the ale". I'd leave it at that.
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Jon .. I'm too old to remember where I first read about this. Possibly in Max Hasting's "Overlord" 30-odd years ago.
I know that the first time I saw a "Schmeisser" it was back in the mid-60's in Maidstone Museum. It was donated by a veteran of the Royal West Kent Regiment who had served in Italy. I suspect that the original owner was a Fallschirmjager. But, it is a very long time since I've been back there.
I also know that the Imperial War Museum has had pictures of "Tommies" using captured MP40's on display in the past.
Perhaps a younger member of the forum can find more info about this on the net.
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The reality was that Allied troops would often pick up German SMGs, something that can't be replicated in the game. They would also get shot out of hand if captured with them, rather than taken prisoner. Let's be thankful that that can't be replicated in the game either.
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I agree with Womble. And also, it would need a redesign of the UI, otherwise we'd all be screaming at the screen wondering why the hell a perfectly good tank wasn't moving.
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Sadly, I can't get it to work...grrrrrrr.
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The Vandeleur cousins must be in their graves pissing themselves laughing at this.
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I've only played it in v2.12. So perhaps I should have rephrased my last line... "If the fly boys are going to be..." I appreciate that fact that it is unintended behaviour.
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Given that the designer allows the AT Guns on the Belgian - Dutch border to survive the pre-game rolling barrage, I found it hard enough to begin with. With the fly boys killing my own men I think that I will find it damn near impossible.
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I think "30" is the type of Panzerfaust he is equipped with. As opposed to a "K"... etc
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I think that we all get annoyed if our troops stop firing the split second their target becomes obscured. We just happen to forget those occasions when the enemy do the same thing.
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Personally, as a relative newcomer to this generation of Combat Mission I think that with the standard lighting it looks great. When I have tried so-called "movie lighting" I've found it looks unrealistically grey and ugly. Sadly, it seems popular nowadays, even with BBC documentary makers. If I want want grey conditions I'll wait for cloud cover.
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Mission 3 of the Road to Nijmegen is a good example of why uncontrolled air support does not work very well for game play reasons. Regardless of whether it is deemed more realistic or not, we all need to remember this is a game and if you take some of the more important aspects out of the game then it becomes less enjoyable.
4 x Typhoons laden with rockets and AP ammunition. All four are totally uncontrolled at present and you have no way to cancel the mission. Even if you hide your units as best as possible within the alloted time you will still take casualties. I replayed that mission through dozens of times testing it, and every single time I would take casualties. More often that not, the allied aircraft would not even target the enemy forces because it took too long to find them.
It is no criticism of Battlefront. But, it is virtually impossible to design a game that recreates how the British used their fighter bombers on the day. Having them "uncontrolled" to roam at will, or giving them a pin point target via a F.O. will not work. Vandeleur had about 100 Typhoons (rather than 4) available that afternoon. The troops on the ground fired yellow smoke anywhere they suspected the Germans to be. The "Tiffies" were then allowed to "go hell for leather for a quarter of an hour" i.e. they used all their gun and rocket ammo, and blasted every thing to bits. They didn't waste time looking for "targets", or give up if they couldn't find any, and they didn't hit their own troops. They just got on with the job. I think those of us who have attempted this mission would love that kind of air support.
Digging in
in Combat Mission Battle for Normandy
Posted
Although I feel your pain. Lots of aspects do have to be taken into account.
How long will it take to dig slit trenches... How deep will they be... How much protection will they give.... How many AS do they take up... How do they affect LOS/LOF.... How long will the unit digging take to react to approaching enemy vehicles or infantry.
I'm sure it could be made to work. But, I suspect it might be v.5... 6.... or 7 before we see it, if at all. In the meantime hit that "Hide" command and pray.