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Posts posted by Warts 'n' all
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I've played it from both sides against the AI. Really enjoyable scenario.
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I did a bit of a re-jig of this mission too. Mainly replacing the "Bocage" tiles with a mixture of trees and hedges to try and give the map more of a Dutch look to it. That is about as far as my map making skills stretch.
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I will certainly bear it in mind. Although having bought the "Big Bundle" and been working my way chronologically through the Historical/semi-historical battles it will certainly be a long time before I take on any of the fictional battles.
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BTW: are you sure that in 1944 Oesterbeek had double rail lines? It seems odd but possible.
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I'm not an expert on Dutch railways. But the stretch in this scenario is the main line that runs from Arnhem all the way down to Maastricht via Nijmegen. Given the size of the rail bridges over the Neder Rijn, Waal and Maas I imagine that it was double tracked all the way.
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From what I've seen none of the Rail Bridges in the Scenario Editor replicate what there is on this road at this particular point. Rather than a free-standing bridge with arches etc. It is a cut, or break in the rail embankment to allow the road through. Maybe in time the scenario editor will give the map makers a tool to create such a feature. In the meantime I admire anyone who can create such good looking maps as we have in the game.
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If they give an award for worst CM Video of the Year this has to be in the running. I managed about a minute before switching it off, if that.
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I didn't realise that it was 7KM long.. Must have been the lure of Trappist Beer at the end of my walk that made it seem shorter.
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I just tweaked the map a little, by changing the elevation of just a couple of tiles. I think quite a few people have done the same thing. I then tested that all the vehicles (including reinforcements) could pass through by fast-forwarding through the battle before actually fighting it.
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You are probably right. But, to me it seems pointless having someone go to the trouble of designing a great looking realistic map and then turning all the tress off. I'd rather get beat in "Normandy", than win in "Telegraph Pole Land". Of course, that is just my preference. We all like CM for different reasons.
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I have to say that I rarely turn Trees "Off", and that playing with "Trunks only" makes it look like I'm playing in a forest of telegraph polls. I think that playing with trees full on is more pleasing to the eye, and of course, more realistic. Even if I occasionally turn them off during the command phase to give myself a better idea of what my troops might be advancing into I'll always switch the trees back on again before hitting the go button.
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I should have said in post #4... In the command phase, use "Face" first, then hit the "Pop Smoke" button to make that that your troops lob their grenade in the right direction. Of course, if you're not quite satisfied that the grenade is going to land where you want it to, use "Clear Target" and try again.
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Warts 'n' all,
How'd you do playing 18 Platoon in CW? I got pretty much wiped out vs AI in what I believe was v1.11.
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I have to admit to not having played any of the "Loamshires" battles. Going back to when I first bought "Beyond Overlord", however many years ago that was, I've always preferred Historical or semi- Historical scenarios. I know that fictional scenarios and quick battles are very popular with a lot of CMers, but I have always enjoyed trying to tackle the Historical scenarios. Even if it means taking a beating.
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I used to knock the stuffing out of the AI playing Beyond Overlord. But, this generation of CM is a whole lot tougher. But, getting beat, especially in the campaigns means that it is going to take a whole lot longer to master the game. So there is as "arnhemjim" says, plenty of time to "grow into the action".
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I think "sburke" has it about right. Those kind of things have happened to me if I have tried to use smoke at the end of a movement command. That is one of the reasons why I tend to have a team who aren't going to move for one turn to do the smoke popping.
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I tend to have a team "pop smoke", whilst the rest of the squad pause for about 20 or 30 seconds. That tends to give enough time for the grenade to have been lobbed, and the smoke to have begun to provide cover for the rest of the squad as they dash to where I want them to be.
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I really enjoyed watching it. And, I think that it pretty much reflects the advance across the Breton countryside.
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That sounds like the AA Tank (Crusader III MkII) to me. I know that they crop up in 1 or 2 of the Road to Nijmegen battles.
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I play on a PC rather than a Mac. But I've never been able to get British uniform mods to work properly either. The vehicles get the new Divisional insignia. But the shoulder patches remain the same as ever.
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Seemed a reasonably question to me based on the pics, the brits do look a little picniky compared to US troops. But thanks Jon for the info interesting to know the brits just had a lot more motorized ammo transport for the gear. Kinda harsh response to John tho he never claims to be a WW2 expert.
Not sure I'd want to go on the same kind of picnics as you...haha
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It looks to me like the Dingo was already disabled.
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Beautiful, but I think it needs a different horizon. No hills there, as far as I know.
Don't you get a flat horizon automatically in the Dutch theatre?
In the same way, if you play any of the Normandy beach landing scenarios you will have hills on the horizon out at sea. Just one of the game's little quirks.
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Thanks for sharing this. An interesting article and video. When I was over in NOLA a couple of years back there was quite a bit of building work going on, I think that they were adding a whole new pavilion. If I ever get back to NOLA I'll certainly be giving the Museum another visit.
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Part of the problem comes from the fact that the .50 was originally meant as an anti-aircraft weapon when it was thought that the Luftwaffe would still pose a threat to allied tanks. Hence it's position to fire backwards and upwards. Only later did it find more use against enemy infantry. And over time new mountings were developed. But in Normandy a lot of Shermans still had the .50 mounted in the original position. So I think the game has it about right in that regard.
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One of the drawbacks of the "Regimental" system was that it hindered building a "Divisional" "epsrit de corps". Too many officers in the British Army engaged in point scoring against officers from different regiments within their parent division. The numbering system within the Whermacht and US Army helped to foster a pride in your division, as a whole.
Map of Villers-Bocage
in Combat Mission Battle for Normandy
Posted
A great looking map. It differs quite a bit from some of the other scenarios representing this battle that I've seen and played. Just a shame that this seems to be playable H2H only.