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Everything posted by Bulletpoint
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Invulnerable jeep - now with video
Bulletpoint replied to Bulletpoint's topic in Combat Mission Battle for Normandy
I believe it's random. A bit like some tanks get sandbags on the front, and some don't. -
Invulnerable jeep - now with video
Bulletpoint replied to Bulletpoint's topic in Combat Mission Battle for Normandy
I recommend you just set up two jeeps, one with the windscreen up, the other with it down, and then shoot at them from the front. When I tested it, the one with the windscreen up survived way longer than the other one. Because the windscreen is bulletproof. -
Invulnerable jeep - now with video
Bulletpoint replied to Bulletpoint's topic in Combat Mission Battle for Normandy
Back in 2017 when I tested this, I found that it's the magical bulletproof windshield that protects the passengers. Jeeps with the windshield down were killed extremely fast by MG fire, but when the windshield was up, they survived a very long time unless they backed off and turned their side to the firer. There's of course also the question of how many MG bullets it would take to knock out the engine from the front. -
Another contentious topic: CMx2 vs Mius?
Bulletpoint replied to markshot's topic in Combat Mission - General Discussion
So basically like the real war then... -
Flammpanzer 38 range too short
Bulletpoint replied to Bulletpoint's topic in Combat Mission Final Blitzkrieg
Thanks. I had not considered that the aim point would be in the middle of the beaten zone. I assumed it would be at the point of furthest reach. Testing with Flame Shermans, I find I can target out to 66m, and the furthest splash will go to about 78m. -
Here is What I Dont Understand about BF?
Bulletpoint replied to weapon2010's topic in Combat Mission - General Discussion
Very true. Another example being "straggler companies" that serve no real purpose. If I'm making a scenario about a straggler company, I can just use a regular company and strip out the mortars and set equipment level to poor to get rid of some squad automatic weapons. -
Flammpanzer 38 range too short
Bulletpoint replied to Bulletpoint's topic in Combat Mission Final Blitzkrieg
Nope, that was about the flame haltrack. This one is about the modified Hetzer In the case of the halftrack, sources said the in-game range was correct, but it seemed strange to me that the range should be shorter than other German vehicles using the same flame projector. In the case of the Flammpanzer 38, the sources seem to say the range should be longer than it currently is in the game. I only discovered now that this vehicle also has too short range. Didn't test it when posting about the haltrack earlier. -
In the game, the Flammpanzer 38 has a range of 48 metres. However, it seems it should be 60 metres: When firing ignited oil, which was ignited by a blank cartridge (known as ‘Zuendpatrone’), the range increased to 60 meters. http://www.tanks-encyclopedia.com/ww2-nazi_germany-flammpanzer-38t/ Citing: Osprey Publishing, New Vanguard #15: Flammpanzer German Flamethrowers 1941-45
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Hedgerow tactical/gamey advice
Bulletpoint replied to lsailer's topic in Combat Mission Battle for Normandy
I used to play like you, back when I started played CMBN intensively. After a while, I learnt that suppressing/assaulting a hedgerow is actually only something you do as a last resort. The way I see it: Best option: Direct fire 60mm mortars or equivalent. Second best: Shoot it out. You need a good base of fire at less than about 200m distance. No area fire - let them choose their own targets. After the enemy stops shooting back, you send over a scout team or two. Third best: Pour on enormous amounts of suppressive fire and make them fall back from the hedgerow. Not effective against human players who can order the squads back up. Fourth: Probably the suppress/assault drill. However, even heavily supressed enemies can often fire back when you get close. I don't think there's any SOP that will guarantee a safe hedgerow assault. -
Terrain Readability Suggestion
Bulletpoint replied to John Doe's topic in Combat Mission - General Discussion
When we play this game, we don't just play as the commander - we play on every level down to individual scout teams. So while the commander won't know every detail of the terrain, those with boots on the ground will know it quite well. At least their own little area. Games are played on a 2D screen. They need to assist the players to orient themselves and interact the game world. CM is no different. -
Terrain Readability Suggestion
Bulletpoint replied to John Doe's topic in Combat Mission - General Discussion
I much prefer some good basic shading rather than to have to read and interpret contour lines. Here's an example of a 2D image where there's no doubt how the landscape goes. -
Terrain Readability Suggestion
Bulletpoint replied to John Doe's topic in Combat Mission - General Discussion
I suggested something similar once: -
Sure and if bolt action rifles were laser guided they would be a lot better too. It is not that easy to control the size of bursts on full auto - if the weapon doesn't have something built in. And it is not that easy to make small intentional adjustments to your aim while the weapon is chewing through rounds and chucking casings out the side. I do believe it's possible for assault rifles to fire in shorter bursts and adjust aim in between. I also believe it's possible to adjust aim somewhat while firing a submachinegun burst at short ranges.
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Completely agree. If auto weapons could fire in shorter bursts and adjust their aim mid-burst, they'd be a lot better than they are now.
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Remember that tanks are really bad at spotting infantry, especially in buildings, unless they open fire. Even infantry has a hard time spotting enemy soldiers in houses. Recon by fire is a good idea, but the enemy inf will not fire back at tanks. So what you need to do is to get your tanks in positions of overwatch and then open fire with one or two teams of infantry. They should draw fire from the houses, leading to the tanks spotting and engaging the enemy. By the way, you posted this in the opponent finder forum. Probably you'd get more response in the main forum
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Here is What I Dont Understand about BF?
Bulletpoint replied to weapon2010's topic in Combat Mission - General Discussion
I can't recall ever seeing anyone on this forum claiming they "hate" CM. Dissatisfaction with parts of it, sure.