Jump to content

puje

Members
  • Posts

    119
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by puje

  1. Time is a very challenging thing to calculate when designing. When I made Valleys of Death I could blaze through some missions in 10-15 minutes because I knew where to be careful, and when not to. Players probably took 1 to 1.5 hours to do the same.
  2. Tour of Duty is great. I'd never heard of it before I found the dvd box set in a raghead shop on base in Iraq. Watched it while doing my own tour of duty. For the record though, I don't remember hearing Fortunate Son in it, just in all other other Vietnam War related popular culture
  3. Just did some quick testing. I have only the base game, so not sure if things are maybe different in other versions. Conclusions: It seems as only taxis and cargo pickups can carry US troops. US troops can mount an empty taxi US troops CANNOT mount and drive an empty pickup. If US troops are set to spawn in a pickup, the original driver will be driving. Pickup driver leaving area indeed seems to knock out pickup So basically everything I said before wasn't really true
  4. No you can't delete the crew directly. I have often wondered why they didn't include it in this game. But you can remove the driver and place him somewhere else. So in your example, unless you're okay with some friendly uncons on the map, I don't see how you could do it. But maybe you could say he is from a friendly militia or something... I believe the only vehicle that has a strictly removable crew are the humvees in the Supply Platoon.
  5. Okay I'll be the first to ask what I know everone's thinking: WILL IT HAVE FORTUNATE SON IN IT????
  6. I think a boonie would be a better choice for VC. I really don't see how wearing a half meter wide, yellow hat would be a good idea in a jungle combat situation.
  7. Don't Syrian Airborne troops have individual NVGs though?
  8. So as far as I understand it, the difference types of troops are drawn from different slots in the game data? So while Syrian reserves and regulars might look alike in the game, their stats and looks come from different data? Am I getting this right? I assume you are basing US troops on Syrian Airborne because their skills and equipment would the closest equal to Americans in the Nam era?
  9. Well yeah, and tiger stripe camos I'm not sure how much modding you are actually able to in this game. I've ever only made a re-skinned US uniform. Would it be possible to, in one desired, to eg. remove the helmet and have the soldiers with no headgear?
  10. I would be tempted! But probably a bit shorter this time BTW have you considered LRRP units? Or would that be outside CM's limitations?
  11. That would be pretty effing sweett if done right. I'm mostly an infantry kind of guy
  12. Thank you very much. I hope you'll like it as you play on.
  13. Thank you for playing! I plan on making a few minor changes and then upload it where appropriate. Where do people actually go to find CM content? Do you have any ideas for changing in mountain mission? As I see it, it becomes a grind because movement is incredibly slow. I think it's the ground texture that slows them down so much. Not sure if the terrain elevations have effects also. I do quite like that this is a walking mission, but it is very very slow. About the arty. I think you are right. However the issue is that I don't know what kind of force you are walking into the last mission with. There could be anything from a full company to somewhere between 1- 2 platoons left in your force. What size force did you have on your playthrough? But yeah, when I have played that mission myself, there always was a pocket I never got to clear on foot because red always surrendered before I fought my way to it.
  14. Yeah I've experienced this often as well.
  15. Yeah definitely. I've worked with the AI when I made Valleys of Death. I really don't like the fact that the AI is linear. As far as I can tell, you can trigger the AI to go defend X if you get near it, and then Z when you move further on. But if you skip X and go straight to Z (or go to Y in stead), those same AI troops can't react accordingly.
  16. When playing pre-made scenarios or campaigns, do you prefer the mission to have a detailed battle plan or do you like to plan everything yourself? It seems that a lot of scenarios tell the player to move troops to hill X to support other troops advancement towards town Y. What if I don't think hill X is the best choice to provide cover from? I might miss point only because I don't agree with the scenario creator. I'm a bit divided about this. On one hand, it can help the narrative of a mission if you are told exactly how to do it, but on the other, it takes the initiative from the commander (player).
  17. I'll admit the relief mission wasn't my greatest work. I just wanted to throw a completely different mission in there. Towards the end of development I started to become a bit... Impatient. So making a new map from scratch was kind of a slog. Speaking of a slog, that mountain mission is one. Uphill Not sure if I made the right decision with the distances you need to cover in that mission.
  18. I'm glad you made it that far. I can understand this campaign might become a bit too un-varried
  19. True, I admit the vehicles are not the greatest. They are a bit clunky to handle with room for so few passengers. And unfortunately the only hold 500x 5.56. Wierd since a box usually is 800-900 rounds.
  20. But this does not come down to what a manual says. It's about how much pace difference there can be in a human walking. Just as I am able to order the pixeltruppen to go "fast" straight into an active enemy fighting position, so too would it be nice to have the possibility to order them to walk at a lively pace, whether tactically fitting the situation or not. It not really any different to the leader ordering the squad to pick up the pace.
  21. I guess, but a marching pace would still be very helpfull. If a rear unit needs to move through a secured area to the front, the choice is either painfully slow, or to show up already tired.
  22. Does anyone else feel that "normal" walking pace for infantry is excruciatingly slow?? I don't remember the exact time, but I think walking over 400m flat desert terrain took more than 5 minutes. Such a slow pace can be useful in certain cases, but I really think we need a quicker marching tempo. I seem to remember from the military that, kitted up, marching pace as 5 km pr 50-55 minutes.
  23. I'm glad you're liking it so far! What do you mean by "begin" ?
  24. The first version of the campaign had Strykers in stead of humvees, actually. But I did end up thinking they were a bit too powerful. However, they were easier to manage, especially with extra ammo for the infantry.
×
×
  • Create New...