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puje

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Everything posted by puje

  1. That little band around the barets, it that intentional? I don't believe mine looked like that. BTW I've been taking a break from pc gaming for a while, so I won't contribute much to the discussion, but I'll keep following here.
  2. Oh it's a nightmare! Like 15 clicks to make ONE f... roof. I really wish you could hold CTRL + 1-9 and click to set roof to #1.
  3. Yeah some of them are a little less satisfying. My major problem was that I'm not very good at color correction. So I was limited to using picture sources where I was able to achieve a color match. Couldn't find enough pics for all faces, so some are Frankensteined together. They aren't all great I'll admit. There's one made mainly from Jet Li parts that looks kind of like a monkey This guy's nose doesn't line up very well. It looks okay from the left, but not from the right. I corrected it a bit, but it's still off. I figure he's just an ugly dude Here he is from the front (left). The first I made was the best, it was Kim Jung Un's glorious mug (right).
  4. Exactly what happened to me (in my own campaign). Kind of sucks as I'm trying to do a narretive story. I think I will leave out the win/loss text and do something else.
  5. Calling all experienced CM campaign makers! I'm currently doing a campaign for the upcoming Heaven and Earth mod for CMSF2, and I'm having some issues with the script. In a mission I set my "[WIN THRESHOLD] minor victory" and during testing I cease fire immediately and recieve a major defeat. Still I get the campaign win message?? I've come to the conclusion that the game either calculates the average mission result and uses it to decide whether to shot win/lose message when campaign ends. Or, the script reading is broken.. Can anyone confirm or deny this? My script for that mission: /*Battle #17*/ [BATTLE NAME] HE 0017 Commies in the wire b [WIN THRESHOLD] minor victory [NEXT BATTLE IF WIN] HE 0018 Ending [NEXT BATTLE IF LOSE] [BLUE REFIT %] 0 [BLUE REPAIR VEHICLE %] 100 [BLUE RESUPPLY %] 100 [BLUE REST %] 100 [RED REFIT %] 0 [RED REPAIR VEHICLE %] 100 [RED RESUPPLY %] 100 [RED REST %] 100
  6. How do you figure this would work? I don't want the player to blow their own wire open if that's what you're saying.
  7. How long are the waypoints that move the troops into the building? Do they still not use those doors if the previous waypoint puts them right outside the door?
  8. Engineers unfortunately seem too dumb to use the blast if they can't get a clear view of the extent of the wire. In my experience they will blast a 10x10m wire square just fine, but once it gets larger and they can't see through to the other side, they just try to find a way point and loop endlessly. Armor will probably be the solution, even if I had hoped the map would be infantry only.
  9. I am currently working hard on a campaign for the Heaven and Earth mod. Now, I won't spoil anything, but in a mission a need the red AI to cause an explosion to remove some (blue) barbed wire. A preplanned 130mm artillery strike on the wire fence seems to work best, but in some playthroughs, the AI switches the shells to airburst in stead of impact explosion, and airburst does not damage the wire. FUSTRATING! What I'm looking for is a surefire way for the AI to break down the wire, unless of course the player manages to stop them fair and square. I don't mind if a bit of "designer trickery" is involved, but I need that wire to come down. Does anyone have an idea for this, because I'm tearing my hair out here....
  10. I think this is off my to-do list for now The campaign is taking a lot of work. If you want to use something else, be my guest.
  11. I like A or G for the Empire, but I think the colors are a little too communist. I'd like them more if they were blue/yellow or blue/white.
  12. Does the using rifle mounted grenade launcher register as a separate weapon when using it in game or how does that work?
  13. @hundtand I'm glad you caugh that surprise at the end. That AI for that simple little thing really drove me nuts because the AI is so unpredictable
  14. One of the main issues with CM is that it is very difficult do anything other than "Overwhelming Blue attacks objectives - Red tries to hold on to those objectives". The moment you divert from that recipe, there will often be some way to break the game's scoring system. It is simply not built with enough flexibility. If you are creative enough though, you can work around it. But I still think it would be nice if they included at least some of the SFO units.
  15. We need that war to happen so we can play a game about it!
  16. @Heinrich505 Wow man, such kind words. Really makes it worth all those hours I spent when the reviews are this positive! Thank you. Right now I'm working on a campaign for 37mm's Vietnam mod. I can't spend as much times on it as I did on this campaign, but I hope I can somewhat live up to the reviews of Valleys.
  17. If you look at the Wikipedia page, it says the image is public domain. https://commons.m.wikimedia.org/wiki/File:Ramadi_august_2006_patrol.jpg#mw-jump-to-license
  18. If you're still not sure where to start try to look at this. As you can see, the "new texture" is super simple. I just put the tiger stripe pattern side by side to fit the right areas and drew in some pockets. It won't win any awards, but it is a good place to start.
  19. It is actually not hard to make a simple uniform that looks half decent. You don't need to draw in all the wrinkles of the fabric or anything like that. Just pasting the flat texture in will look okay-ish.
  20. Oh okay, I like to try and get into it. You wouldn't have an example of earlier work CM I could study, would you?
  21. Okay I know about tranparence in pngs. But since the game files are BMP and can't be transparent, I guess that's beyond my knowledge to mess with.
  22. How do you do this alpha channel ting? Is it something everyone can do, like making new skins, or does it require specific programs?
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