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StieliAlpha

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Everything posted by StieliAlpha

  1. Hi Kohlenklau, still interesred in Hungarian vehicles? I think, I have some old CMBB mods with Hungarian stuff. Used to have it in the mod organizer. If it helps, I can have a look on Monday. I will be away from home for the Easter weekend.
  2. Hi Kohlenklau You are asking difficult questions, indeed. That's "army speak", not German. The best I could find on short notice, is the manual of the NVA Paras (former East German Forces). It is from 1987, but I do not think the commandos are too different from WW2 orders. They had different drills for each plane, but the "most complicated" drill I found was: - Aufzugsleinen einhängen! (=hook up) - Fertigmachen! (=get ready) - Aufstehen! (= stand up) - Sprung! (=Go!) And: Yes, apparently a lot of signals, like colored flash lights or hand signals, etc, were used instead. Sounds strange, but it looks like they moved to the door "automatically". If you care, I can PM you the manual. It's only 50 or so type writer written pages... Would be a chance to polish your 1840's German.
  3. Hi Kohlenklau, two tips: - change "Fall-Zone" to "Sprungzone". In German we call it "jump zone", not "drop zone". - change "Geheime" to "Geheim", or better "Streng Geheim". That means top secret and sounds more conspiring.
  4. Hi John Since we are nit picking: "Balken" means "bar". Obviously, a bar can be from timber, but not necessarily. The name just differentiates the shape from the curved German Cross, which was used by the Teutonic Knight Order (in German: Deutschritterorden) in the Middle Ages already. Later the Prussians used the German Cross as their symbol, from which times the well known "Iron Cross" derived.
  5. Not a problem. I want to migrate as soon as the V3.11 Installer thingy for CMFI comes out.
  6. Ahhh, so I am not the last one playing V2.12. good to hear.
  7. Could be a version issue. The campaign will be V3.0. If you are still playing V2.12, the campaign won't show in the list. And is not playable, if course.
  8. Whoa, that looks perfect! And like a lot of work. One question: do I need to copy the whole 500 MB into each games Z-folder separately?
  9. An additional "if it helps": Unless you want to play real time, you do not need the hot-keys. In play practically only PBEM and use only the number keys to pan and the shift key to fix the view to a unit.
  10. Gents, I just uploaded my updated music splash collection to GaJ's. For CMBN it includes some "universal" songs, such as "Lilli Marleen" and "It's a long way to Tipperary" and some Bristish Regimental Marches. All together 20 songs to choose from. They play during scenario loading. Just copy the song you want to "Z" and rename to "music splash".
  11. Gents, I just uploaded and new splash music collection to GaJ's. New for CMFI are "Fratelli dell Italia" and "Il Piave", as well as some British Regimental Marches. They play during scenario loading. Just copy the song you want to "Z" and rename to "music splash".
  12. Gents, I just uploaded a new collection of splash music files to GaJ's. It includes a some "universal" German music, some Russian marches, some British Regimental marches and new for CMFI "Il Piave" and "Fratelli dell Italia". All together now 20 songs to choose from. They play during scenario loading. Just copy the songs you want to "Z" and rename to "music splash".
  13. Perhaps it helps as reference: The complete CMBN bundle, including V3.0, has about 10 GB. That is only one module more than CMFI + GL. So, I would expect a similar size.
  14. No, that is just physics. Or better "static", to be precise. Limbered, the 88 is only stable in the direction of the main beam. If you try to fire perpendicular to this line, you need stabilizers to avoid tipping. That's why they have those foldable beams on the sides.
  15. The Europa series has Regiments as base units and more than half a dozen maps. I have seen it once set up, while visiting Second Chance Games in Liverpool. Whoah! It was a huge beast.
  16. Is it? A few years ago, a moaning went through German magazines, recognizing quite embarrassed that Bundeswehr folks in Afghanistan were just not as physically fit as the US guys. ;-) But you are probably right, to say that "unmovable" guns in CM are more a technical issue. Though I do not miss them much. Even in CM x1 I rarely moved my small AAs.
  17. Does anybody know or have a mod, that gives unit markers a better visibilty? My brother, the poor guy, is having a hard time to spot his pixel troopers. I know Bill Hardenbergers mod, but that one is not really helping. I think, I once saw a mod with brightly coloured markers, but can't quite remember.
  18. Yes, yes. There is indeed nothing better than CM on the tactical level. But I thought you might be interested to learn about the Eastern Front on a strategic level, too. E.g., in "War in the East" the smallest unitis in play are Brigades, largest Army Corps, if I am not mistaken. The size is 10 miles per hex and one turn represents a week. Needles to say: To play through from 1941 to 1945 in weekly turns is a pretty big undertaking. Obviously quite different from CM, with completely different challenges. But you must know, if you like it.
  19. And, if you are interested in different, more strategic game scales, look at the Matrix Games web site. They have various games, including Gary Grigsby's tremendously detailed, grand strategic game "War in the East", covering the East Front from the beginning.
  20. Ok, 4+4 is 8. Plus my 5 is 13min. Still more than considerable in a 30min battle. In 5mim you cover about 1000m at 15kp/h. Sounds fast and far for a small battle. I am not saying, that moving big guns is not possible. But I still think the frequency would be insignificant in CM scale. I guess to relocate big guns requires a time frame of Hours. Say, it would make sense to move a battery of 88s, if you knew that you would need them in an hour in a new location. One other thought: Germans and Russian during Bagration were probably not like well trained, well fed and rested US Army guys. And while we talk anecdotes: in my "final basic training" test in the Bundeswehr, it took me more than 5min to make a 20mm AA ready. Then the trainers stopped the exercise and concluded, that I "principally know" how to do it.
  21. Well, considering a second time: 5min to pack up, say 2min to hook up, say 5min to move on the battlefield and then vice versa. Equals 19min for a short move. Not very helpful in most scenarios.
  22. Ooops, wrong button. I quickly checked Wikipedia. They state 2.5min as set up time for the 88. Let that be wrong by 100% and we are talking 5min. A risky maneuver, but still well within a scenario time frame. I remember to have read, that the 88 was used in North Africa as mobile tank defense. That would support the idea, if true.
  23. Thanks, Kohlenklau. BTW, do you intend to release your campaign as individual scenarios, too. Though I collected something like 65 now, incl the original CMFI and GL scenarios, there is a certain lack.
  24. Congratulation and good choice! There is no better tactical game series around. And re to your timer question: Well, in the real world you normally do not have all the time in the world, too. One usually one has to accomplish something in a given time frame. It starts with simple tasks like being at work in time. The idea is the same as in CM: Identify the objective, plan, act. And usually: Adapt your plan to what happens out there...
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