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agusto

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Everything posted by agusto

  1. That is indeed some very detailed info you found there. Here are some pics of the 7,92x57 B: http://www.germansteel.net/B-Patrone1.jpg
  2. On Topic: I found something interesting: "B-Geschoß - (Beobachtung) ("observation") — The German Luftwaffe 10.85 grams (167.4 gr) B (Beobachtung—"observation") HE incendiary ball bullets contained phosphorus and "had a pellet in it which exploded on contact with any target, however frail". The B ball bullet was like any other high-explosive or incendiary bullet, illegal for anti-personnel use according to the Hague Conventions. It featured a higher muzzle velocity than standard ammunition due to a more powerful smokeless powder charge. These rounds were designated as V-patronen, with 'V' being short for improved (German: verbessert). "The Germans maintained that it was used mainly for observation and range-finding, but observers report having seen them in rifle clips and machine gun belts". The regular German infantry units were not allowed to use this round; however German snipers sometimes used this high velocity round to gain an extra 100 m (110 yards) effective range and cause horrendous wounds. The standard issue Karabiner 98k rifles handled these higher pressure cartridges without issues. This cartridge can be recognised by the black circular cap groove, yellow bullet." Source: http://en.wikipedia.org/wiki/7.92%C3%9757mm_Mauser#German_cartridge_variants_during_World_War_II
  3. http://en.wikipedia.org/wiki/Methamphetamine#Military_use "More than 35 million three-milligram doses of Pervitin (=Meth) and the closely related Isophan were manufactured for the German army and air force between April and July 1940." - Wikipedia Caculating from that data, this means 1,890 tons of meth where produced for the wehrmacht between 1939 and 1945. This equals 630 millions of 3-milligram dosages or 34,6 dosages per wehrmacht soldier (if 18,2 millions served between 1939 and 1945, as stated at wikipedia*). However it can be assumd that those Herman-Göring-Pills, Dive-Bomber-Pills or Tankers Chochlates were only issued to combat personal, so the average amount of dosages that was available for consumption for each soldier who had acsess to those pills was probably higher than 34,6 dosages. *http://de.wikipedia.org/wiki/Wehrmacht#Truppenst.C3.A4rke_und_Gliederung "Nach den Recherchen des Historikers Rüdiger Overmans dienten in der Wehrmacht 18,2 Millionen Soldaten, die im Verlauf des Krieges eingezogen wurden und nicht alle gleichzeitig Dienst taten" - "According to Rüdiger Overman, 18,2 million men served in the wehrmacht during the war."
  4. CMBN forums, Y u no have tactics and strategy subforums like CMSF?
  5. I have noticed that bug too. However if i recall correctly, not only the shreck teams are affected but also the panzerfaust teams if you split them of a 3-team german squad. I think i saw that panzerfaust-teams issue when playing Barkmans Corner but i may be wrong and only shreck teams are affected. I will test that today. Edit: okay, i was wrong. There are no 3-team german squads who carry just panzerfausts instead of shrecks. However if you split an AT team with panzerfausts of a 2-team german squad, they wont get the AT icon but just the normal infantry icon.
  6. @Frankster65 That is Hitlers secret estate in Agrentinia. What appears to be a deadheads eye-holes are in reality start- &landing ports for german Reichsflugscheibe UFOS wich they use to supply their base on the dark side of the moon
  7. When i started with CMSF is was playing RT solely. On the one hand i was used to that type of gameplay from all the other games i had previously played and thus found WeGo to be kinda...bulky, on the other hand i couldnt stand seeing a squad beeing shot to pieces while i am unable to retreat them. Playing RT did kinda took the fun out of the larger battles though. The funny thing is, however, that since i play wego i take much fewer overall casualties, eventhough i cant pull back an endangered unit immideatly. That is probably the result of the more careful planning wego demands for.
  8. Wow, lots of replies in the past 2 days i was away. However the result of that little "survey" is interesting, kinda lets one conclude on what could be the base of BFCs business model for the CM series. The average CM player is: - in his mid-40s - male - has played wargames since his teens and thus proven his loyality to the genre. That is probably the customer group every game development company would wish for: very loyal and having its own income to spend on new games. I think we can expect another ten years of CM games . EDIT: i came to CM from Arma and Theatre of war. I wanted a game similar to Theatre of war but set in a modern timescale, so i went for CMSF. Il2 Sturmovik was also a combat sim i was really into for some time.
  9. Those are awesome looking maps. I am sure those terrain elevation differences will provide for some very interesting battles.
  10. There is something wrong with the german headgears in general. As you can see in the picture below, the commander of the armored recon car is wearing that distinctive german cap. His rank is Gefreiter or Lance Corporal (?). However afaik, such hats were only issued to officers from 1939 onwards. So the correct headgear for the Gefreiter who is in charge of the armored car would be the Schiffchen the guy right to the commander is wearing.
  11. Thanks for all the good advice. I just ran a test and i was able to gain some FPS by doing the following: - I killed all unecessary processes in the task manager. Background processes were reduced from 44 to 32, almost 150 mb of memory saved in total. - Reboot before playing. - I went to the Nvidia UI panel and chose to enforce the most performance orientated settings (this reduced texture quality notably). - I removed all of Aris beautiful textures, explosions and smoke from the Z folder. - Turning of shadows and shaders. FPSes are now between estimated 15 max to 5 min. Thats a significant improvement compared to estimated max<5 as it was before. I think i could play the battle like that . Something else i will probably try is to load a savegame and replay the 3rd battle of the italian campaign. In the mission briefing of the 4th battle it says i will be facing the remants of the 3rd and 2nd battles along with another battallion. Now since i chose to bypass the battlion that lay ahead me in the third battle without inflicting lots of casualties (the mission was to exit my forces on the opposite edge of the map, not to engage with the enemy decisively), the opposing forces in battle number 4 are now made up of ~2 battallions instead of just ~1.
  12. I am 22 now. Judiging from what i ve read on the forum by now, i think i am amog the younger players of CMBN. I am just curious, the games i had played before i started with shock force last year had a community whose major part (like 90%) was proabably below 20.
  13. Maybe i am just dumb, but no matter how long i search for the "register now" button at cmmods i cant find it.
  14. I started the italian campaign in CMFI recently and made it through to the 4th battle (Gela outskirts, "A day at the beach"). Other than the previous battles, i cant run that one with playable FPS even on fastest/fastest settings. Probably the cause is the complex terrain, i had been able to run battles of similar size on plain terrain in CMBN 2.0 (like "Wittmans demise") with low but playable fps. Now since i would really like to finish the campaign, i thought i might ask on the forum if there is anything else i could do to just get another 10-15 fps. Currently i have like 5 and anything below ~25 would be unacceptable. I wwould rather start the german campaign than of playing that battle with 5-10 fps. EDIT: system specs: Nvidia 8800 GTS 320MB, Intel dualcore 3,0 GHZ, 1GB RAM, XP SP3
  15. Another thing that has improved my gameplay alot is pre-battle terrain analysis by apllying OCOKA. Although that is mentioned in the armchairgeneral vids and is also impilcated by JasonCs excellent post (i even added that one to my favorites ), i want to point the importance of OCOKA out explicitly in case the OP hasnt picked it up already: OCOKA is used to analyse the terrain during the planning phase and during the battle and it helps one to exploit the terrain to maximum advantage. Observation (spots that allow observing the opfor from safety) Concealment & Cover (areas that cannot be observed by the enemy and that provide cover from enemy fire) Overwatch Positions (positions that allow you to effectively provide overwatch for your moving elements) Key Terrain (terrain features that will give the owner a significant advantage) Avenues of Apporach (avenues that will let your forces move while maximizing cover & concealment and/or have good overwatch positions).
  16. Very valueable posting IMHO. It clarified things i had either thought of or experienced in CM games myself and put them into logical connections with each other. I really can see the "big picture" of tactical combat better by now. Thank you very much, JasonC.
  17. Watch tanits AARs - all of them. Most of them are shock force aars, but he explains his actions and thoughts so well that you can really learn a lot about the principles of fire and movement wich you ca also apply in ww2. here s a link to one of tanits CMSF aars: use youtube search for others, look for "tanit + CMSF" and here s a link to some of tanits ww2 aars: armchair general ww2 tactics tutorials http://www.armchairgeneral.com/combat-mission-battle-for-normandy-tactics-a-video-series ---------- Some general words on tanks and infantry: You tanks biggest advantages are speed, a lot of long range firepower and (in general) invulnerability to all small arms fire. Their biggest disadvantages are that they cant really hide (but they can seek cover though) and that they offer bad situational awareness to the crew (slow spotting). Your infantrys biggest advantages are their abilitys to hide even when the enemy is nearby, to find cover from direct fire almost everywhere on the battlefield, to be able to enter buildings and woods, their excellent spotting abilitys and their sheer number on the battlefield. Their biggest disadvantages are their vulnerability to all opposing forces, slow movement speed and short range firepower. Thus a good general approch on offensive combined arms tactics would be to carefully recon the battlefield with small infantry teams, since they are more likely than tanks to sport the enemys defenses while staying undetected themselves. Once they found the enemy, find the weakest spot in his defense. Move your force into attack positions for attacking that weakest point. Have one element of your force pin him down and another element of your force flank him and destroy him. While doing this, try to exploit your forces advantages and try to avoid exposing their weaknesses.
  18. To me it feels like minefield are way not not dense enough but much to scattered. In most scnearios i ve played you can almost be certain that minefield are usually limited to single action grids and thus just go around them as soon as you have found them.
  19. It absolutely is. Aris smoke and textures are also beautiful and once you tried them, you cant imagine playing without them. I havnt tried any of Aris vehicles yet though.
  20. I love playing as the italians. WW1- to interwar equipment, HORRIBLE organisation & C2, almost complete absence of radios...proabably the most tactically demanding faction in the WW2 CMx2 games.
  21. http://www.battlefront.com/community/showthread.php?t=98847
  22. For maximum realism, download the Imperial Japanese Army mod and commit seppuku if you loose a battle as axis. Bonuspoints if you find a real samurai to behead you if you fail to do it. Double bonus points if you find someone who playes you H2H with that rule in effect.
  23. Wich is something you should definately do. If a german squad, for example, looses one of his mg42s, his firepower is effectivley cut at least by 1/3 if it has some SMGs or StGs, otherwise it would be cut in half. However loosing your automatic weapons is most of a problem for the brits, as their standard squads only have 2 as i recall (1 bren & 1 sten) and losing these 2 weapons would pretty much cripple your squads combat effectiveness as they would not be able to neither lay down surpressive fire nor to engage the enemy at close range effectively. Talking about AT weapons, it is out of question IMHO that these should be regained if possible.
  24. Oh wait, are you talking about tanks firing straight upwards, way beyond the angle their maximum gun elevation would limit them to? That might be an issue in house to house fighting, because you couldnt for example have infantry move to a top floor of a building an then drop molotov cocktails on the tank down in the street from above without endangering themselves. Conerning tanks and their bloody business, i found it somehow impossible to crush infantry with them when i tried. Dont know if it is just me or they really cant do that. Historically, that probably occured more often than it would in CMBN if it was possible, i think. I once read in a german field manual (the Tigerfibel ) that german tank crews were even encouraged to crush infantry in order to save ammunation ("Walzen ist billiger als MG! MG ist billiger als Kanone!" - literally "Crushing is cheaper than MG! MG is cheaper than canon!" )
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