Pelican Pal
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Everything posted by Pelican Pal
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Testing C2 with a BMP formation and I found that dismounted infantry very quickly lost contact with their platoon leader and with their personal BMPs (Iron difficulty). I felt that this was odd and was doing some searching and found that (apparently) each squad leader would be equipped with a personal radio (R-126, R-352) for dismounted use. This handheld radio acted as a link between the dismounted squad leader and his personal BMP. The BMPs internal radio then connected with the rest of the formation. So in this instance Coy Commander at top, PL at bottom right: The entire platoon and Coy Commander should be connected. But in-game a large portion of the formation is shown as out of C2. They would be in communication via a long game of telephone but they would be in connection regardless and the individual squads would seem to be decently connected to their individual vehicle. For instance, if the Plt. Leader wished to communicate to his personal BMP he would be able to while dismounted. Further if he wanted to communicate to Squad 2 he could. Plt. Leader -> PL BMP -> Squad 2 BMP -> Squad 2 and then back Squad 2 -> Squad 2 BMP -> PL BMP -> PL ---- Is there any reason that this is not being modeled or am I missing something?
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AI vehicles start turned out opened up
Pelican Pal replied to Pelican Pal's topic in CM2 Scenario and Mod Tips
Yep, it SF2 -
AI vehicles start turned out opened up
Pelican Pal replied to Pelican Pal's topic in CM2 Scenario and Mod Tips
So... When I press the "Open Up" button in the editor I see the vehicles open up. The animation plays. Yet when I then load up the same map in the battle mode (with scenario author mode) they are not opened up. -
I'm trying to get AI vehicles to start a scenario opened up but can't seem to get them to do so. Is there anyway to force them to start opened up?
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Combat Mission Professional
Pelican Pal replied to George MC's topic in Combat Mission - General Discussion
One of the things we are missing from CM is the ability to blast "doors" rather than removing entire walls. -
Target type selection for AFVs or guns
Pelican Pal replied to bruno2016's topic in Combat Mission - General Discussion
You can combine the Hunt command with an Armored Arc. This will cause it to ignore infantry and target vehicles. -
Combat Mission Professional
Pelican Pal replied to George MC's topic in Combat Mission - General Discussion
It would seem to me that you could add a second type of window that was enterable while keeping the standard ones unenterable. So like: Windows: Can be fired out of but not entered Doors: Can't be fired out of but can be entered New Window: Can be fired out of and can be entered -
I do want to point out that if you had read the designer's notes either before or after the battle you would see that the historical outcome of this scenario was a Soviet failure.
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https://imgur.com/a/L6J9Zi7 The image speaks for itself. But essentially when ordered into a structure one man will move to just outside the door. Quite often getting himself killed since he loses both the concealment and cover bonus from the building. I've seen this happen a few times in SF2 Canadian Campaign. Has anyone seen it crop up anywhere else/has there been any comment on it? I have a vague memory of it occurring in Black Sea but need to test
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How often do sales come up on the BF website?
Pelican Pal replied to Bagpipe's topic in Combat Mission - General Discussion
They seem to match the Steam sale but tend to be 1-7 days late on actually matching it and sometimes leave the sale up past the Steam sale. I suspect it has to be manually entered on the site and no one is in a hurry to do it. So far only games that are on Steam have a sale here. -
Region Germany not available in 1944?
Pelican Pal replied to Aragorn2002's topic in Combat Mission Red Thunder
@Aragorn2002 Some weirdness with the quote system but the above post is for you. -
Why not a point to point LOS tool?
Pelican Pal replied to markshot's topic in Combat Mission - General Discussion
Part of the issue with CM is that you are playing from multiple roles. You are the Coy Commander You are the Plt Leader You are the SL You are the FTL You are the lone soldier with a panzerfaust You wear a lot of hats and what makes sense from one perspective doesn't from another, and that Tac-AI while decent at being reactive as no sense of continuity or planning. ------ A target LOS tool that let you set: Spotter height Target height Would be a boon - especially because CM is not actually 1:1 but has a lot of fuzziness built into the spotting. -
Region Germany not available in 1944?
Pelican Pal replied to Aragorn2002's topic in Combat Mission Red Thunder
I can't think why not -- but the game won't reflect that visual when doing LOS and LOF calcs. It will still act as if the tree has leaves. -
Flavor Objects not providing cover
Pelican Pal replied to SlapHappy's topic in Combat Mission Battle for Normandy
This assumes the game actually models that. The simpler solution would be for the "cover objects" to just eat bullets below a certain caliber. -
Graviteam actually has all of those things - its just easier to miss because you are giving orders at a scale up from CM. You need far less micro and the infantry is generally better able to handle itself given vague directions. Whereas in CM vague directions will get everyone killed.
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I ran a quick test and wasn't able to get this to trigger with small-arms. IIRC friendly fire is based on weapon type and given that this is an HMG it might be able to cause friendly fire. Edit: Because the example is a tank firing its coaxial it probably counts as a different weapon-type for FF calculations.
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Artillery broken against sub-systems
Pelican Pal replied to Pelican Pal's topic in Combat Mission - General Discussion
Thanks! Fair. IIRC infantry have reduced effect because of simulation limitations. Regardless it would be nice for artillery to do some system damage even if that damage needs to be reduced some extent.