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AlexUK

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Posts posted by AlexUK

  1. Maybe not weird, but when I target a Bradley at a building, it launches a Tow, then starts to reload TOW and doesn't fire cannon. Before TOW reloads, which takes an age, often get an RPG that takes it out. Maddening. I would much prefer TOW not to reload, and fire cannon instead (unless targeting a target against which cannon would have no effect, but even then, may prefer cannon if it strips off external systems and shocks crew). 

  2. 2 minutes ago, John1966 said:

    Right, I'm totally confused. First time I've noticed this and apologies if everyone else already knew.

    I've got an FO/HQ trying to call in OFF MAP artillery. I assumed that if they have a LOS, they have a LOS. They had visual contact with the target.

    But no "strike cursor" when they try calling in the arty (just the red "no LOS" circle). Fair enough. I assumed it was a quirky thing where they can only see the top of it or something. But they couldn't call in the arty anywhere near it. Frustrating.

    But after playing around with it about for a bit I discovered they had the strike cursor with some OFF MAP artillery but not other OFF MAP artillery. I thought it wouldn't make a difference. Why would it make a difference?

    For example, apparently no LOS if they tried the calling in the 81mm battery. But the same FO/HQ in the same spot could call in the 120mm battery. (Which means that ATG is getting more HE dropped on it than I wanted).

    Why?

    Range of off map mortars maybe. I think 81mm can only go so far on big maps (might be restricted for on map only, can't remember) 

  3. 11 hours ago, MikeyD said:

    Some demo scenarios are not included in the full game. Or at least that used to be the case. When you get the full version check scenario names to see if the demo scenario's included or not. It's been so long since I've looked at demos that I don't know what's included an what isn't. You can't simply pull the scenario from the demo and play it in the full game, the demo and full game are treated a separate products.

     

    I had a vague recollection of that too. It would be great if that were changed, as I'd hate to miss out on a good scenario🙂

  4. 26 minutes ago, BFCElvis said:

    If our version of the forum has a poll feature I don't see it in the admin settings. I don't want to be a killjoy and I'd love to see the results of what you come up with but the next few projects are already set in stone. So, it's unlikely to change anything. 🙂 

    Remind me what those are again😉

  5. 12 hours ago, MikeyD said:

    Ah! That Marine close combat manual looks just like a CM tutorial!

    The longer a unit stays hunkered down at a location the more difficult he is to spot. So get to your overwatch spot early, lay there and hide for a bit until you become part of the scenery, then start observing. It should be mentioned once you start firing your location's going to be known so initial 'stealth' will only get you so far.

    These little bits of the engine are great! I didn't realise that the longer the unit is in position the more difficult it is to spot. Makes perfect sense. Cool!

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