AlexUK
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Posts posted by AlexUK
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Great idea about incorporating into the bocage
I was wondering whether changing the model has any impact on LOS/LOF?
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Hawthorn, must be one of the most common small trees in Normandy.
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Thanks for the tips (about the beer too! The best beer I have ever tasted).
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4 hours ago, chuckdyke said:
Not the only scenario, if you breach a wall with a tank gun more often than not the pixeltruppen go through the front door and get shot to pieces.
I have got fairly annoyed with that in the past. Part of the reason is when you have too many people heading for the entrance at the same time, some go round the front. @MikeyD had a tip for that, if you use the assault button, they tend to all go in the same entrance. I haven't tried that yet.
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It is an open shed effectively, you can see right through it. It has a roof and pillar supports.
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In that case I think I may.
Any reading recommendation before I go?
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Also, the interview seemed to miss the question:
Is CM3 under development?
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Aside from throw grenades, I have been thinking about Target.
It is annoying not to have a target light for a specified time.
How about just target and target light, but if you click/press either button again, it starts to cycle through the target briefly times?
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At the moment I'm not playing CW much on my mac book air m1 because the big scenarios do not run well (loss of terrain features at distance), so I am looking forward to anything that will allow the game to run better. Native apple silicon code would obviously be great too (one can dream....).
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I was thinking about going for a visit!
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BP 1, A Crossroads Near Brussels.
See linked picture, circled) a type of open shed does not appear passable to infantry.
This one was pretty annoying as they were in the building vbeside the shed and were plotted to move to the back wall just beside it, and all ran out of the front entrance to the compound instead (arrow line), and got gunned down.....
If it isn't passable to troops then the displayed structure needs to be changed quite significantly so it is clear, I think.
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I am playing BP 1 and the driver's head seems to be coming too far out of the vehicle when buttoned up. There is a clearly visible vision port that the driver does not seem to be using.
Scenario A Crossroads Near Brussels.
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30m always seemed very short to me.
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Is it not also possible to export a full battle replay as one file? I think that was discussed (and hopefully coming to standard CM soon).
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13) Would definitely prefer cannons vs TOWs against buildings. If that cannot be changed, then as soon as the second missile is fired the Bradley should switch to cannon as long as there is a target order.
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There doesn't seem to be an allied AI plan? Version 4.03. When I played after 30 minutes I ceasefire and they were in starting positions.
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From my point of view it would be great to see more variety of vehicles actually used in H2H QBs, if the points system can be tweaked to encourage that, better for everyone, it seems.
Would be interesting to see stats of vehicles actually selected. If preponderance of certain vehicle/s on Axis side, does that not indicate a problem with points value?
From stats earlier in the thread, doesn't seem to be a complete bias towards Allies, as games won seem relatively even?
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10 minutes ago, benpark said:
There shouldn't be any reason the code is different from the other games, in that regard.
A new command suggestion I'd submit for this (knowing there are many ahead of it) would work as follows -
Proposed new order - "Seize" command.
Order is plotted like a Blast command.
-Unit moves to wall.
-Upon reaching wall side of order, throws (if available) 1 satchel charge OR 2 grenades
-Short Pause
-Unit Assaults to location of order end (further Target commands could be strung to this, as usual for covering fire)
Interesting. How would that work where there is no wall? I. E. my example of effectively reverse slope. The other issue I guess is how would length of blast order work in this scenario? Presumably need to close to grenade throwing range. So if issue blast order greater than say 30 metres away, troops would run to 30 metres distant (or wall/side of building into which grenades are to be thrown) ?
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2 hours ago, chuckdyke said:
I find success comes when you leave the initiative to the TacAI. Peel off assault team morale ok experience regular or better, fitness ready or rested. 10 to 15 meters for foxholes or adjacent to buildings. Play against yourself on hotseat difficulty basic training to test and experiment.
Where they can see the enemy I don't really have an issue.
The issue I have is where they don't see the enemy, as in my example, where a slight fold in the ground hides direct line of sight.
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14 minutes ago, Sgt Joch said:
I was playing a campaign in FI a few months back (latest version), Operation Encore, scenarios are at night or in forest so enemy troops were often discovered at very close range, often 10 meters or less, my U.S. pixeltruppens whether given an attack order or acting on their own would throw lots of grenades to great effect, so your pixeltruppens will use grenades when the time is right.
Not sure about that. I'm talking more a out yhe common situation where there is no direct line of sight to the assault position, e.g. (small) reverse slope.
I very distinctly remember (an excellent @Bulletpoint scenario - Pierrefitte en Cinglais), a foxhole just over a very small bump. I got slaughtered because smg fired off and almost no grenades. Team then ran up to top of slope and the enemy team were ready and waiting. gunned down, pinned, panic, more casualties. Rinse and repeat....
If they had thrown a few grenades and had the close assault weapon ready to go it would have been a very different outcome.
1 hour ago, AlexUK said:I still wish we had a specific throw grenades command. It is so frustrating to watch hardly any grenades get chucked while the smg blasts off his magazine, then has near empty mag for the attack. From films, admittedly, but it seems very common practice for grenades to get thrown en masse before a prepared close assault.
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I still wish we had a specific throw grenades command. It is so frustrating to watch hardly any grenades get chucked while the smg blasts off his magazine, then has near empty mag for the attack. From films, admittedly, but it seems very common practice for grenades to get thrown en masse before a prepared close assault.
My idea would be equivalent to throw smoke command for infantry.
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On 5/10/2021 at 1:33 AM, Cabal2323 said:
I have been with the company since some of their first games. I will start by saying this is the sloppiest release I have ever seen. Has anyone at Battlefront actually played this game? I mean really played it. Like read the briefings start to finish? Who proofed the briefings? Certainly not a grown adult. I feel like some of the briefings are [story] being told by a 4th grader. Not the level of excellence we have seen in all previous briefings in games. They are full of grammatical errors and incomplete sentences. I get the impression they were written by a non- English speaker. I teach 4th grade writing and math and I just couldn't shake that I was reading a very novice [writers] writing. Take some pride gentlemen.
11 hours ago, Cabal2323 said:I wasn't being nasty at all as a long time customer. I was pointing out a definite quality control issue. For a company that wants their games to reach as a large of an audience as possible (steam), they have to do better. To say you didn't have enough times to even open up and read the briefings says everything. You should be embarrassed to admit that in a public forum. To use the excuse that is was rushed is also lame. When the restaurant F's up your meal because they were rushed, I am sure you don't take the same attitude. I could have proofed all those briefings in a single evening. Sorry, not buying it. I can read 30 students papers in a hour and their grammar and spelling is atrocious. By the way I do enjoy the game. The graphics engine is at the end though. Can't see myself investing in another game after this if it is the same engine.
I proofed a bit.
I wasn't keen on the tone either.
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1 hour ago, Redwolf said:
They did plenty in those 20 years, BFC just stuck to it
Hope you're right!
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Another thing that is not clear is how long Macs will be supported gong forward. Probably nothing to worry about but would be good to hear something from the developers from this.
Combat Mission Professional
in Combat Mission - General Discussion
Posted
Pretty surprising the number of added items that have been requested for. long period. Now which are going to come to CM regular?
Multiple players by side, entry through windows, and full replay would be particularly good