Jump to content

AlexUK

Members
  • Posts

    666
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by AlexUK

  1. 6 hours ago, snarre said:

    you have grenade throw command all ready whit target order , tjust has to be enough close. 

    There are a few problems with that in my experience.

    Grenades are not thrown rapidly, the throwing can be spread out. I would rather have several thrown at the same time.

    Also, smgs will also often fire, this using up the clip and reloading as they are charging in.

  2. 3 hours ago, IanL said:

    Yes, typically to use a demo charge your team has to be in the next action square.

    To help seal with the angry hornets effect of troops exiting bunkers have one or two fire teams covering the door. 

    Thanks, that makes sense then...

    I'll bring some help in😏

  3. I am having difficulty getting troops to use satchel charges - a patch change?

    https://photos.app.goo.gl/iJcTBuMN85mCaxxe8

    These guys have been sitting here for two turns, threw all their grenades early on, now using garlands to shoot at the bunker, no use of satchel charges. MG scenario Out on a Limb.

    This is combined with the old issue of invulnerable troops leaving a knocked out bunker, means I don't want to move them closer... 

    Is there a maximum range for satchel charges that is shorter than for grenades?

  4. I had a go last night. I aimed for a setup on the ridge overlooking the town on the right flank - pre set artillery was painful, followed by a succession of additional pain, primarily snipers on infantry and rpgs on Strykers. 

     

    Next go I thought - what favours US? Distance - so I  shifted all forces to far left flank and set up base of fire with MGS with manoeuvre forces gradually closing in. Ran short of time at the end so lost a handful of Strykers when pushing too hard, but got Syrian surrender with not much of their forces left on map.

  5. It sounds like a great idea - lots of small battles would be really good from my point of view. In the short term I would probably be able to manage once a week, for the next three weeks at least. I tried downloading the first ones and putting them in the CMFI Scenarios folder but when I go into the game I can't see them (running a mac, but not sure that is relevant).

  6. I would love a CMBN pack that was a mix, say, of:

    Some more weapons (I think there are some Axis weapons that were being used)

    Some new fortifications (e.g. bunkers with AA position on top, or tank turret).

    Commandos.

    Some new small tree (shrubbery!) options.

    A couple new building types (e.g. some Norman churches)

    Some new sounds for weapons/explosions that work for the Mac (I think ChrisND mentioned these may have been in the works at some point?).

    ...and a few missions using the new bits.

    Ok, that sounds like quite a lot for a pack, come to think of it...

     

     

×
×
  • Create New...