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AlexUK

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Posts posted by AlexUK

  1. 1 hour ago, Hapless said:

    Ha! I was wondering how long it would take those 60 seconds to pop up as an example of how not to do things.

    My own fault entirely for not covering the basics- one scout team out on that flank and I would have heard it coming and not been caught with my pants down.

    But that's combat mission: make mistakes, get punished. The trick is learning from it. You can be damn sure that's never gonna happen to me again.

    That minute traumatised me - I haven’t been able to watch a newer one. You should have put a warning about the graphic content... 

  2. On 11/12/2018 at 2:51 PM, Erwin said:

    This is a similar issue for Strykers.  And one can't easily tell when a vehicular MG will run out of ammo so that one could order the vehicle back under cover to reload.  Maybe it would be useful for the gunner to NOT reload without a specific order from the player.  That would enable the vehicle to be moved to safety if desired.

    I guess you would need some kind of warning to reload? Otherwise easy to miss? What is interesting in the demo is that the German ifv's pop smoke and retreat after firing TOW. Perhaps an alternative is to apply that to the other vehicles (if they have two missiles loaded, only perform the action after both tubes are empty?)

  3. 4 hours ago, Kaunitz said:

    I assume it has already been mentioned somewhere: I'd like to point out that IFV/tank crews automatically opening up to reload weapon systems (.50 cal? ATGMs) is quite problematical. 

    Yes, just trying the syrians on a play through of Alamo. Reloading ATGM in BMP means crew member exposes themselves (Target on building). Loader then gets killed by sniper. If crew member has to expose themselves to fire ATGM, I would have thought they would use main gun instead?

     

    Also, can the Bradleys reload TOWs without a crew member opening a hatch?

  4. When roof destroyed (in this case by artillery), at certain distance interior floors become transparent.  https://photos.app.goo.gl/ZGsy1wLY5xD1X4Gw9

    Also, not really visual observations, but the SA-80 has a very strange tinny sound when playing on mac.

    Also, I am not sure why the Challenger isn't firing the .50 cal on target light? Does it need to open up to reload? https://photos.app.goo.gl/uw95RKKwxXqhx18p8

     

     

  5. 18 minutes ago, Andy_101 said:

    I find this the most impossibly difficult game to play.  Don't get me wrong, I love it!  But trying to breach buildings where the enemy lay in wait leads to certain death every time. Entire squads get wiped out.  I've reloaded about a dozen times and with a dozen different strategies but every time my guys get slaughtered. What am I doing wrong?   

    It would be good to have some more detail on where you are struggling, but an initial question - do you actually need to breach/occupy that particular building? Could it be bypassed instead?

  6. 16 hours ago, General Jack Ripper said:

     

    • The 'qualitative advantage' I referred to early on was elevating the soft factors of my HQ units. I strongly suggest this option when customizing a HTH force. Your HQ units are by far the most important part of your formation. If your whole formation is 'Regular' set your HQ's to 'Veteran', even if you have to dump some points. If your formation is poorly motivated, make sure your HQ's are properly motivated before operations begin.

    Questions?

    I am still not very clear on what effect the experience (Regular, Veteran ) of HQ units has on their troops/ subordinate HQ units?

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