AlexUK
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Posts
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Posts posted by AlexUK
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1 hour ago, ChrisND said:
The rumors of my death have been greatly exaggerated.
This has really cheered me up - great news! Made my week Really good to hear from you again.
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Very cool Bil. If I ever have a go at PBEM i am sure these will be a great resource.
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1 hour ago, Hapless said:
Ha! I was wondering how long it would take those 60 seconds to pop up as an example of how not to do things.
My own fault entirely for not covering the basics- one scout team out on that flank and I would have heard it coming and not been caught with my pants down.
But that's combat mission: make mistakes, get punished. The trick is learning from it. You can be damn sure that's never gonna happen to me again.
That minute traumatised me - I haven’t been able to watch a newer one. You should have put a warning about the graphic content...Â
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On 11/12/2018 at 2:51 PM, Erwin said:
This is a similar issue for Strykers. And one can't easily tell when a vehicular MG will run out of ammo so that one could order the vehicle back under cover to reload. Maybe it would be useful for the gunner to NOT reload without a specific order from the player. That would enable the vehicle to be moved to safety if desired.
I guess you would need some kind of warning to reload? Otherwise easy to miss? What is interesting in the demo is that the German ifv's pop smoke and retreat after firing TOW. Perhaps an alternative is to apply that to the other vehicles (if they have two missiles loaded, only perform the action after both tubes are empty?)
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4 hours ago, Kaunitz said:
I assume it has already been mentioned somewhere:Â I'd like to point out that IFV/tank crews automatically opening up to reload weapon systems (.50 cal? ATGMs) is quite problematical.Â
Yes, just trying the syrians on a play through of Alamo. Reloading ATGM in BMP means crew member exposes themselves (Target on building). Loader then gets killed by sniper. If crew member has to expose themselves to fire ATGM, I would have thought they would use main gun instead?
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Also, can the Bradleys reload TOWs without a crew member opening a hatch?
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A great first game for CM III?
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When roof destroyed (in this case by artillery), at certain distance interior floors become transparent.  https://photos.app.goo.gl/ZGsy1wLY5xD1X4Gw9
Also, not really visual observations, but the SA-80 has a very strange tinny sound when playing on mac.
Also, I am not sure why the Challenger isn't firing the .50 cal on target light? Does it need to open up to reload? https://photos.app.goo.gl/uw95RKKwxXqhx18p8
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18 minutes ago, Andy_101 said:
I find this the most impossibly difficult game to play.  Don't get me wrong, I love it!  But trying to breach buildings where the enemy lay in wait leads to certain death every time. Entire squads get wiped out.  I've reloaded about a dozen times and with a dozen different strategies but every time my guys get slaughtered. What am I doing wrong?  Â
It would be good to have some more detail on where you are struggling, but an initial question - do you actually need to breach/occupy that particular building? Could it be bypassed instead?
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How about, if a designer wants, the player gets s message during the game - 'send for re-inforcements?'. If they answer yes, the reinforcements appear at a later stage in the game (spot VPs as described could be added).Â
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16 hours ago, General Jack Ripper said:
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- The 'qualitative advantage' I referred to early on was elevating the soft factors of my HQ units. I strongly suggest this option when customizing a HTH force. Your HQ units are by far the most important part of your formation. If your whole formation is 'Regular' set your HQ's to 'Veteran', even if you have to dump some points. If your formation is poorly motivated, make sure your HQ's are properly motivated before operations begin.
Questions?
I am still not very clear on what effect the experience (Regular, Veteran )Â of HQ units has on their troops/ subordinate HQ units?
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I really enjoyed the scenario. I agree that the reinforcements are overwhelming though. Perhaps a tweak to the released version to give a bit more balance?
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No symbol for main weapon on BTR 60PB:Â https://photos.app.goo.gl/XpJzH1rNh81fMk1i9
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Artillery observation graphically looks like it is aimed with a 20mm, but text says only 7.62mm (and no ammunition for 20mm):Â https://photos.app.goo.gl/cDWyJhyUgJr9fWcB9
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Odd shadows on buildings:Â https://photos.app.goo.gl/wVTGztnhP69XUP8P9
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Balconies disappear after certain distance (this is quite a painful one as putting troops on balconies isn't a good plan usually:Â https://photos.app.goo.gl/3YXu5VVhjNfkgsNb8
Not sure about this one, but I was thinking assault pioneers should have engineer icon? Â https://photos.app.goo.gl/8DNBXBGUhmScAQVn9
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See through textures on APC tracks at farther draw distance:Â https://photos.app.goo.gl/94hitUpDD7aa4e5R8
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Building component alignment slightly off when viewed from further away:Â https://photos.app.goo.gl/qqWVyBHv3ctrMgtaA
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AT-14 looks odd when viewed from further away:Â https://photos.app.goo.gl/42W7o459aN3Wkf6z7
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See through texture on inside of Bradley, when viewed from further away - see link:Â https://photos.app.goo.gl/uHmnCkzk3AefduLWA
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I too would love to see Fulda gap - I am pretty sure this would become my favourite BF game (as long as it had BAOR).
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I am pretty sure i have seen a post from Steve saying it won’t happen though...
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I think you're right. It would be good to have in the game, for sure.
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23 minutes ago, IanL said:
OK I thought this was just an issue of the trunks had branches on them in SF2. I fired up a test and I can see that this is not working as expected - I am putting together a report now...
Great, thanks
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13 hours ago, Xorg_Xalargsky said:
I don't think it's in any CM2 game so far.Â
It's in a weird niche, between a true AT gun and the Panzershrek which superseded it. Perhaps that's why the devs didn't feel compelled to put it in-game.Isn't it in CMFI 'Püppchen'? Recoilless rifle.
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Good to know it isn’t because of the age of my machine!
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Ran Alamo again, crashed when I hit the button after replay about ten turns in, I just heard the re-inforcement radio squelch as it crashed.
Shock Force 2 Unofficial Screenshot And Video Thread
in Combat Mission Shock Force 2
Posted
Wow, sounds incredible!