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AlexUK

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Posts posted by AlexUK

  1. Unfortunately it is the guy with 'observer' in writing in the middle of the top display that is the essential man in the team. Lose him and you lose ability to call/alter an existing mission. 

     

    In terms off what happens, if there was not a 'fire for efgfect' the artillery will become available after a certain time period. 

     

    If fire for effect was already called, I am not sure, but probably the artillery will shoot the full fire mission. 

     

    Losing an observer is very painful, sorry! 

  2. On 4/1/2022 at 11:40 PM, The_Capt said:

    Fellas, this bug spans titles, we are seeing the same in CMCW.  Been reported and worked on.

    Thanks for the response. Any idea of eta for patch? Original 2022 plans were for Cold War update in 1st qtr. I can assume that has slipped (not least due to current events), but would be very helpful to have a rough updated  timescale if possible. 

  3. 12 minutes ago, Erwin said:

    Yes, this is the critical battle that Ukraine has to continue indefinitely if not "win" - whatever "win" means in a dismembered nation.  So long as the Russian land bridge to Crimea does not exist Putin will have a harder time claiming victory. 

    Right now, apparently Putin's ratings in Russia are going up fast.  We in the west have to appreciate that we are just as manipulated by our own propaganda as the Russians are.  

    Ukraine has to to be able to maintain its struggle, especially holding onto Mariupol, to have any chance of humiliating Putin.  To survive and prosper over the past decades since the fall of the USSR, Putin had to be very smart/cunning and also have planned well for his own survival.  

     

    I am not convinced. The Russian army is continuing to get hammered. Even with the land bridge Ukraine is not going to give up. There will still need to be resupply, defensive positions that can be attacked by infiltrators/drones/artillery. When Russia inevitable has to withdraw troops from certain areas the Ukrainians can reposition/reinforce critical areas. 

    If Russia does seek a ceasefire and Ukraine refuses? What then for Russia. The sheer amount off equipment and forces getting destroyed (seemingly!) on a daily basis cannot be sustainable. What proportion of Russian army is still functioning/combat capable ? What is the attrition rate? 

    I guess potential plan of attack for Russia would be to expel forcibly all of the (remaining) population of Kherson and Mariupol and hold them as bargaining chips. Condition off peace is they cannot go back to their cities afterwards. Cities repopulate with ethnic Russians. Land Bridge secured. Neutrality secured. Job done. 

  4. Russian losses seem catastrophic to me. And Russian army seems completely inept in war fighting, and I can't see that changing soon. Supply lines must surely be highly vulnerable, and getting repeatedly hammered. Even their artillery seems vulnerable to artillery/drone attacks. Air losses (plus losses on the ground - the Kherson airport strike alone was massive - and surely massively avoidable if they had dispersed the helicopters at least). I cannot imagine them lasting another week at this rate.

    Realistically I can only see Russia attempting to complete capture of Mariupol, and calling an end to the war as soon as possible, with retention of southern Ukraine territory. I would expect any reinforcements to be sent there. 

    We are also presumably looking at a generation free from Russian land attack? How long will it take to rebuild/retrain/transform Russian military? 

     

  5. 19 minutes ago, BeondTheGrave said:

    This was the strategy used in Grozny, and it is the strategy that Putin is obviously switched to now. First is the shock and awe phase, remind citizens how costly its going to be in terms of innocent deaths. Once the army is ready they will roll in behind huge artillery bombardments and turn things in to a Berlin or Stalingrad style siege. Level a block in a hurricane bombardment, push the infantry forward to secure it. Bring down artillery to stave off a counterattack. Repeat as necessary. By the time the Russians are done there will be nothing left. 

    And to be honest this isn't something that the Ukrainians can solve with Molotovs and NLAWs. They need dedicated manpower, smart flexible and asymmetric planning, and some heavy arty of their own wont hurt. The way to shortcut this plan IMO is to get in amongst the artillery and either wreck the guns or force them to constantly reposition. But if the Russian concentrate their arty, they can concentrate AD, concentrate CAP coverage, concentrate for a security perimeter.... 

    Now if Ukraine had a few of those F-35s that supposedly could penetrate a contested air space, maybe some HARMs, it would be different. But as long as Russia can keep the conflict asymmetric they have an advantage (in the short term, this isn't a strategy to govern its a strategy to take and punish). 

    Yes, and what abvout strategic bomber fleet if they do manage to strike the artillery. 

  6. 19 minutes ago, The_Capt said:

    Fair points:

    - As to BMPs, well we did go with the manual/doctrine on dismounts.  This is the never-ending problem with all IFVs; is it a vehicle with supporting infantry, or infantry with a supporting vehicle?  I think the answer is to build in an option to have a 2 or 3 man crew based on situation, but the game is not built to model that right now, maybe in the future.

    - On Map Arty.  I get Soviet arty response times resentment, but they are based again on Soviet doctrine, it is their C2 system being modeled.  I have no doubt the Soviets were capable of far more nuanced artillery approaches, during both world wars Russian artillery was very good.  In-game spotters can be pushed forward and times can be tweak based on experience.  As to on map guns; well that does not make a lot of sense on a 5x3 map when the D-30 effective range is 15 kms, as were most tubes in that era.  Having guns on map would happen, particularly if things went badly, but as a matter of standard procedure it would only make sense if the maps were about 3-4 times the size they are now...again, not this engine unfortunately.  

    What is weird about this Soviet-US debate is that in-game result are not really matching the complaint.  I am seeing plenty of Total Soviet Victories on YouTube streams, hell I even managed a marginal win against Bil in the AAR.  Usually Hapless last game stream only had a "Minor US Victory".  We have some Matrix tourneys coming up so we will be watching these to see if the game actually slants towards the US, because right now I am not seeing it to be honest.

    I'd much prefer three man crew in bmp. 

  7. 22 hours ago, Bil Hardenberger said:

    It was a very good interview... for some additional background into how Combat Mission Cold War was born, Warren @The_Capt, @IICptMillerII, and I gave an interview to wargamer.fr shortly after the game was released on Battlefront. 

    You can read that interview here:  https://www.wargamer.fr/combat-mission-cold-war-un-bouillant-trio-pour-une-guerre-froide/

    Bil

    Well worth a read! Thanks for the link.

  8. 17 hours ago, ASL Veteran said:

    Steve dropped a few massive hints in that interview, and I'm surprised nobody picked up on them yet.

    I must have missed them. All I got was quite a lot of disappointing news.

    No M1 native development (so this will presumably mean more features not being available for Macs going forward. PBEM +++, and now tournaments (I assume).

    No real mention of new Combat Mission engine being developed.

    CM Afghanistan not really going anywhere.

    Early War and North Africa referred to as being popular with fans, but no real news of development on that front.

    There was a commitment to Combat Mission for the long term, which was good.

    Or have I missed a lot of it?

  9. Qué? They sure do use their long weapons. 

    Also, I split into an assault squad to have the smg for close assault and the grenades. That makes sense, no? 

    What I want with the throw grenades command is, say, all team members with a grenade and in range of target specified prepare and throw a grenade each as a priority. From timing point of view, throw grenades action takes first, say, 15 seconds of the turn, then issue commands subsequently. If for whatever reason the team member hasn't chucked a grenade in that 15 seconds, once 15 seconds are over that specific grenade chuck is cancelled for that team member. 

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