Jump to content

Probus

Members
  • Posts

    1,169
  • Joined

  • Last visited

  • Days Won

    11

Posts posted by Probus

  1. I have a CMRT game, about 100 turns so far (about 50 minutes), and when I end my turn it processes about 30-40% then crashes to desktop.  Can anyone suggest a solution I could try?  I haven't changed my hardware or software.  So I'm thinking its a bug in one of my orders maybe?

    Any help would be appreciated.

  2. 3 hours ago, Blazing 88's said:

    Thought I would throw this out here... Wouldn't it be possible to use top view screen shots of auto generated maps from within CMx1 (CM:AK modded to CM:ETO) editor, with the terrain elevations visible, as a template overlay in the CMBN editor? Still lots of work though, but would add randomness with a little bit of ease.

    Can you import maps from, lets say CMFI into CMBN?

  3. 48 minutes ago, Double Deuce said:

    Many, many years ago I ran multiplayer games like this using Steel Panthers (both the WWII and Modern versions). I never tried using CM but I'm sure it'll be pretty involved and time intensive. The one advantage I found with using Steel Panthers was the random map generator which saved lots of time. It'll be interesting to see how this project turns out.

    Yes.  I'm hoping we have enough maps to keep it interesting.  I have a cunning plan. 😊

  4. Received the Holland '44 game yesterday.  Setting up the board to look for an area that would be good for a "Bridge Too Far" mini campaign game. 

    Some details:

    • Each hex is 2 km.
    • You can stack up to ~2 battalions per hex.
    • So if we just used a small portion of the game map, maybe around 9 hexes, each hex could be broken into smaller squares to make sure the battles stay small.
    • A battle could be the entire hex if just 2 commanders would be involved. (Huge map, with a relatively small force).
    • Really struggling over how much of a force a company commander should control.  Somewhere on the order of 1-2+ reinforced companies.
    • Working on rules governing how each battle starts.  What constitutes a meeting engagement vs a probe vs and attack etc...
    • Each turn of the game is broken into morning and afternoon and there are rules for weather.
  5. Operation Market Garden Multi-Player Campaign (Holland '44)

    Today, I am supposed to get a physical copy of Holland '44 in my grubby little hands to use in testing VASSAL for our first prototyping campaign game.  We thought it would be wise to iron out the rules above and find the best location in the battle/map for the campaign.  It will be ~3 short turns of intensive testing and feedback to get us ready for the full campaign ~next month in 2021 (no way I'm starting anything in 2020!).

    Thanks to everyone behind the scenes who have helped us get this far.

    So now I am officially asking for VOLUNTEERS for the proto-multi-community-campaign-mini-test-game (PMCCMTG).  No. No. No.  I'm a government engineer,  I can do way better than that for an acronym.  Hmmmm.....

    CM2PTG - Community-Mini-Campaign-Multi-Prototype-Test-Game.  There, much better, anyway,

    If you are interested please PM me which position(s).  Here is what we are looking for in our Victims Volunteers:

    1. 🥇Field Officer - Axis Forces

      a) Operational Command 🗺️

      b) Orders 🧧 to Company Commanders

      c) Take over temporarily for ☠️KIA, 🤕MIA Company Commanders under certain conditions.

    2. 🥈Company Commander 1 - Axis Forces

      a) Lead their company size forces into battle 💥 against overwhelming odds.

    3. 🥈Company Commander 2 - Axis Forces

      a) Lead their company size forces into battle 💥 against overwhelming odds.

    4. 🥇Field Officer - Allied Forces

      a) Operational Command 🗺️

      b) Orders 🧧 to Company Commanders

      c) Take over temporarily for ☠️KIA, 🤕MIA Company Commanders under certain conditions.

    5. 🥈Company Commander 1 - Allied Forces

      a) Lead their company size forces into battle 💥 against overwhelming odds.

    6. 🥈Company Commander 2 - Allied Forces

      a) Lead their company size forces into battle 💥 against overwhelming odds.

    7. 🥉2nd Lieutenant(s) - Faceless Pixeltroopen

      a) Field promotion to Commander for (☠️KIA. 🤕MIA) Company Commanders. 

      b) ☠️KIA - Permanent, 🤕MIA - Temporary, but axis/allied designation will stay the same.

      c) This will happen🤞 in our test game a few times to test the substitution rules.

    Patience and feedback will be required.  Competitiveness is optional during the testing.  We are looking for "devils 😈 advocates" but any criticisms should always be accompanied with solution(s) and work arounds.  Our motto will be 💋KISS - Keep It Simple Stupid 😃

    Thanks!  This is going to be a blast!!!

  6. Figured it out...  You take two units of wire and arrange them the direction you want them.  Select them both and move them to the opening in the wall.  Just one of them moves but stays  aligned to the other one and, ta da!  You have an aesthetically pleasing barbed wire fence/wall.

    wire.JPG.9cd7e67457e605d188903cf441fd22e4.JPG

    This may be old news for most of you, but this ranks right up there with landing a Starship back on the pad with 3 intact Raptor engines, for me!

  7. Ha!  Do they offer one?

     They had a whole series at the operational level. So I used those as examples of maps. 

    I'm thinking about using Panzerblitz or Panzer Leader to track forces. Give the commanders "counters" to arrange on a section of map for the campaign. 

    What do you think @Erwin?

    Rules overview coming later today. 

    All with a little help from my friends.

  8. Here are some candidates that are on the correct scale for Combat Mission.  I would, of course, only use a small section of the map or this would become a decade long project.

    1. Market Garden

    HO44_MountedMap.jpg

    ------------------------------------------------------

    2. Battle of the Bulge

    2edmap.jpg

    ------------------------------------------------------

    3. Ukraine '43 (or Modern Black Sea)

    UK43-MAP-2ndEd-1.jpg

    ------------------------------------------------------

    4. Italy (No Retreat)

    320px-NoRetreat4GMT-Shot-001.jpg.1355ff7b6179f85cc669f63f51d2137b.jpg

    http://www.vassalengine.org/mediawiki/images/e/ef/NoRetreat4GMT-Shot-001.jpg (Larger map)

    Any suggestions or recommendations?

  9. @The Steppenwulf Trying to decide on the best VASSAL modules to manage this campaign.  I think I will probably use 2 or maybe 3.  Something along the lines of PanzerBlitz to organize Companies (These would be the chess pieces).  And a game with a map that is on the scale of Combat Mission.  Operational level,  Like NATO: The Next War in Europe, but I think I can do better for a map.  I'm looking at COIN like you suggested.

      Now is a good time for VASSAL input for those of you familiar with VASSAL or just own a lot of board games.  Here is a link to the public domain modules that have been converted/designed:

    By Era: http://www.vassalengine.org/wiki/Category:Era

    World War II: http://www.vassalengine.org/wiki/Category:WWII

    Modern Warfare: http://www.vassalengine.org/wiki/Category:Modern_Warfare

    The first mini campaign is going to be short, abbreviated, fast and deadly to test the campaign rules.  I'll put the draft rules up on something like Google Docs for community input, improvements and comments.

  10. 17 minutes ago, MOS:96B2P said:

    I can't replicate it.  I tried with them spotting and not spotting the friendly unit.  CMFI v2.11 on Iron.

    I also did quick tests in CMRT and CMBN using US portable flamethrower & a German tracked flamethrower.

     

    japbSPSh.jpg

     @MOS:96B2P  I can't replicate it again either.  But something happened in front of a US bunker (M1 57mm) my first playthrough that wiped out 2 1/2 squads of men simultaneously.  Looked to me like it was the flamethrower destroying the bunker. 

    • I had the bunker crew set to hide so that I could test attacking the bunker. 
    • The engineers close to the bunker were set to assault.
    • I saw explosions from the satchel charges but they didn't seem to do any damage to anyone.
    • Then the flamethrower opened up and everyone died.

    Do bunkers have any kind of special ability that I'm not aware of (I am not aware of a lot of things 🙂)?  Maybe they panicked?  Does ammo detonate like that?  Dang.  What the heck happened if it wasn't the flamethrower.

×
×
  • Create New...