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Probus

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Posts posted by Probus

  1. 1 hour ago, kraze said:

    I've been waiting for a CMBS module for 5 years now...

    Holy cow!  That's just too long if CMBS was a successful title.  I can't help think how much more successful these games would be with a good marketing campaign, but that doesn't come cheap.  So I guess its the job of the community to get the word out there so they can focus their $$$ on the programmers.

  2. 26 minutes ago, MikeyD said:

    We have our dreams but BFC is looking it:

    • Is the topic researchable in depth?

    1️⃣Many modders would start many projects.  Some would stick some would not.

    • Is the conflict compatible with the game engine?

    2️⃣Mods would find all the areas that are weak that need programming support (or deeper modding capability).

    • would it generate sufficient sales to cover the cost of development?

    3️⃣Very limited development to allow an (alpha) version of the engine that accepts limited modding.

    • Can the topic hold their interest through the long development process?

    4️⃣I have to admit, I don't know if modding could help here, but some mods may just spark new interests.

    • Is dedicating resources to idea A worth postponing the development of idea B?

    5️⃣See number 3️⃣

    BFC can still surprise us. Think back, CMFI came like the bolt out of the blue. Nobody was expecting to see an Italian Theater title right after CMSF. I can't recall if the Ukraine title came as a shock or not. Maybe people were expecting a modern war European theater title to show up - just not that one. It was less of a surprise than it would have been because events on the ground overtook BFC's planning. If it weren't for Putin players would have been asking 'WHY a Ukraine conflict, of all places?'

    @MikeyDYou make great points.  Now imagine modders had just a tad more ability to add content (free labor :)) and the risks you point out become much more mitigate-able. (I took the liberty of inserting comments above).

    Honestly, when I bought Black Sea a few weeks ago the Ukrainian conflict did not play into my decision.  But I'm a child of the Cold War.  I'm also the kind of guy who would want to see not only how well the latest Russian tanks stand up against M1A1s, but also how long a platoon of M1A1s would last against a battalion of Tigers and Panthers.

     

  3. This happened again, but this time I knew exactly what changed. 

    It turned out to be me switching from speakers to headphones.  I couldn't get my computer to switch to my Bluetooth headphones.  So I disabled my speakers and Windows 10 switched to my headphones right away?!? 

    Next time I started Combat Mission I did not have my headphones on AND my speakers were still disabled.  Up comes the black screens for both of my CM titles.  Re-enabled my speakers and presto, things went back to normal.  Probably the windows update was just a coincidence, but turning the speakers back on definitely fixed it for me this time.

    Hope this helps.

  4. 19 hours ago, MikeyD said:

    8. Back when Steve was pondering doing something with China I had suggested the 'near future' Chinese invasion of Taiwan. Taiwan has some nifty M60 family armor (with cool camou.) But Steve was cool to the idea, said the conflict would be over in no time were to really happen.  Taiwan's half again larger than Israel with three times the population. it seems as viable a theater of operations as any other.

    Here's a weird set of picts. A Taiwanese M60A3 with... logs fitted to the sides and turret? Or am I misinterpreting the picture?

    GLSrU0Q copy.jpg

    1dSCcvU copy.jpg

     

  5. I started my first PBEM game with another forum user.  We decided on using "Whose Turn is it?" PBEM Client.  Got everything configured and we sent back and forth our first turns.  This morning I go to play my next turn and when I start CMBS, the screen briefly turns black and then goes back to desktop.

    Tried a few things and then thought I would try loaded CMSF2 and it did the same thing.  To me this may indicate a graphics driver problem, but I'm just guessing.  (I also tried loading the DEMO version of CMFI with the same result).

    Has anyone seen this before?  My other, non-combat mission games seem to work just fine...  I'm baffled (but I baffle easily).

  6. 2 hours ago, Lethaface said:

    Edit: Such an idea might be great for a 'generic' (war)game engine. A base which can be used for free by anyone wanting to develop a (war)game. Lot's of work though, you'd be (ten) thousands of hours in before even knowing whether all that work will be actually put to use ever at all.

    If modding was limited to adding equipment ONLY, I think the boost to the community/popularity of the game would outweigh any risks.  I just have to keep pointing back to KSP as my example of an overwhelmingly positive experience. (Granted KSP is not about killing virtual people and blowing things up...  scratch that...  KSP is not about killing virtual people.)

    EDIT: There are many mods to KSP that add weapons and aircraft, tanks and ship parts and that also turn it from a single player game into a multiplayer game.  Chaos did not ensue.

  7.  

    1 hour ago, Aquila-SmartWargames said:
    2 hours ago, Lethaface said:

    Nice poll, although I don't think the visitors actually voting is perse a good representation of the full customer base (I did vote 😉 ).

     

    I had the same thought

    Best I could do guys.  I'm sure there aren't too many visiting trolls to battlefront...  Does a wargaming Grognard count as a Troll? :) 

  8. 4 minutes ago, danfrodo said:

    I expect they will go path of least resistance.  Early war means nearly entire new OOBs.  So I expect we'll see east front 1943, CMBS module, and maybe module for CMFB.  Those would be the least disruptive.  Then they'll work backwards again to 1942, then 1941.   1939-40 means all new allied OOB, so that probably is a long way off.   So in order to not go completely dark for long period of time, I think they'll expand off what they already have in order to get products out that folks will buy.

    Maybe.  My goal started as just wanting to give some visibility to Battlefront as to what their players want most if they had a choice in the matter.  It kinda morphed a bit as I saw how many different things folks wanted (I shouldn't have been surprised).  That kinda led to the fact that modding was the only way battlefront could possibly hope to include all the differing content folks wanted.  I get the impression from the fans that Battlefront is too conservative to allow modding for fears that 1. it would degrade the quality of their product and 2. cut into future profits.

  9. Started a new Updated Poll topic:

    Please cast your votes there.  Here is a summary of what you'll find:

    1. Blitzkrieg: 1939-40 
    WWII Early war
    Poland
    France
    (also Finland)

    2. Barbarossa: 1941-43
    WWII Eastern Front
    Can Combat Mission: Barbarossa to Berlin data be used as sort of an upgrade?
    Invasion of Yugoslavia
    Operation Typhoon
    Case Blue
    Blau to Stalingrad
    Warsaw to Moscow
    (also Finland)

    3. Afrika Korps: 1940-43 
    WWII North Africa
    Operation Torch, American North Africa Invasion Libya, Egypt, and Tunis 1942-43
     
    4. Expansion of Combat Mission Games to VE-Day on Both Fronts: 1944-1945
    End-of-war module that includes Brits, crossing the Rhine and the Ruhr pocket
    A siege of Budapest for Hungarians
    Battle for Berlin
    (East vs West, 1945, 46)
     
    5. Arab-Israeli Wars: 1948–49, 56, 67, 73, 82, and 2006
    Israeli War of Independence, 1948-49
    Suez Crisis, 1956
    Six Day War, 1967
    Yom Kippur War, 1973
    Lebanon Wars, 1982 & 2006

    6. Vietnam War: 1955-75
    US Involvement
    (French Involvement, 1945-54)

    7. "Fulda Gap": 1970-90
    Europe WWIII
     
    8. "Battlefield Asia": Modern Day
    USA/NATO vs China
    USA/NATO vs North Korea
    China vs India
    India vs Pakistan
    (Afghanistan Update)

    9. One Engine - CMx3
    game performance improvments, graphics improvements, ray tracing, intermediate distance bitmaps
    additional editor features, dynamic operational campaigns
    additional gameplay features, coop, LoS tool, visible aircraft

    10. Enhanced Modding Support
    add units
    equipment
    functionality
    ingame OOB editor

    11. New Modules more battlepacks for existing titles
    New Countries for Barbarossa (Bulgaria Hungary Romania Yugoslavia Partisans). 
    Additional modules for Red Thunder
    Additional modules for CMSF2: Modern Day Syria, Turkey, Iraq 
    CMBS Marines (from both sides)
    Commonwealth forces and expansion into VE Day for Final Blitzkrieg

    12. Surprise me - I'm certain to love it
    Korea 1950
    WW2 Pacific
    WW1
    Horses

  10. 11. New Modules more battlepacks for existing titles
    New Countries for Barbarossa (Bulgaria Hungary Romania Yugoslavia Partisans). 
    Additional modules for Red Thunder
    Additional modules for CMSF2: Modern Day Syria, Turkey, Iraq 
    CMBS Marines (from both sides)
    Commonwealth forces and expansion into VE Day for Final Blitzkrieg

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