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Big Boss

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Everything posted by Big Boss

  1. I think the German name for the Battle of the Bulge was changed to Unternehmen Herbstnebel shortly before the offensive started. Before that it went under the much more recognizable Wacht am Rhein.
  2. This is wonderful news indeed. I read christer Bergströms The Ardennes, 1944-1945: Hitler's Winter Offensive a while back and I’m very eager to play in that setting. Major tank battles, difficult terrain and weather (although not much snow at the beginning ) and an opportunity to play on both offensive and on the defence for both sides.
  3. Thank you BFC! Hopefully it will solve the "loading a save unsync error" in TCP/IP.
  4. I'd love to see a COOP mp function even if I think a potential AI side would face a real challenge.
  5. It looks very promising. A big plus that it’s H2H.
  6. I would gladly pay 10-20$ for a battle pack with good H2H missions (Still hoping for a BFC H2H campaign). For me that is more important than new vehicles. I like making own scenarios but it tend to be somewhat dull to play as you know everything about them.
  7. Yes Oddboll E8, Im from Malmö Sweden! Nice to meet a landskamrat. It looks like countries with no recent war history are drawn to fictional combat en masse (Maybe something for the psychologists to analyse).
  8. A fix to the unsynch problem in tcp turn based lan after loading a save would make two player join the fun again. As have been said earlier; After the load is complete the host computer has its turn already starting to countdown, while the opponent can issue orders for the same turn. The desynch usually starts after 1-2 turns and always happens to the host (example; host 50:45 opponent 51:00). No difference in RT when using save..
  9. SPOLIER ALERT Hi! Finally me and my friend are finished playing this H2H turn based. First off; a large beautiful map with lots of terrain details and avenues for advance. I like the details a lot and I think they give the scenario more immersion as well as player options in-game. I was the Red defender and had orders to hold the dominating village in the centre of the map as well as an exit area at my map edge. As Rocketman points out the start is slow but that's to my liking. It reinforce the feeling of eeriness as you don't really now what the enemy is up to. The first half an hour or so small recon clashes occurred over the map but mostly on my right flank. Then our reinforcements began to arrive (it felt as it was at the same time. If that's so maybe the attacking side should have theirs a few turns earlier). I sent my tanks (T34/85) forward but stopped mostly in hull down positions along the railway. My attacking friend began by sending a powerful panzer attack (about 8 Panthers and soft vehicles) to my left flank, bypassing the village in the centre and tried to get in my rear by crossing the railway. My T34/85 moved there quickly and together with a AT and infantry from the village managed to stop him dead in his track. I also managed to drive two T34 into his flank and rear by rushing them trough the wood to the left of the village. While I was occupied on my left the German main assault came on my right. They had managed to advance pretty far by using the woods as cover. He began to shot out my positioned tanks then advanced down to the first farm on the right. I even lost my two AT before they barely got their first shot away. Then Luck began to smile on me. As I arranged my tank to meet the oncoming assault I suddenly noticed how I always seemed to get the first shot away before the Germans and when I hit it usually destroyed them. When the German tank managed to hit it often deflected or was unable to penetrate. By this time odds that at the beginning seemed like 50/50 or worse for me had changed dramatically. My friend said after the battle that the bad behavior of his tanks had something to do with the fact that by mistake he had sent command tanks in the front and lost them early on. With his panthers badly shot up his infantry was parlayed. Even when he got some Panzer IV reinforcements later on it was little he could do. The battle ended as a major victory for me. A very fun scenario Panzermike.
  10. If it’s anywhere as good as the Firebrigade it will be a delight to play. When we are done I will try to get back to you with some H2H feedback.
  11. Sounds like an interesting mission (map size and forces), downloading now. Will hopefully play it H2H soon.
  12. Looks very nice! Should be interesting to play as defenders of the Fester Platz Polozk. As I understand, it is a German vs AI scenario only.
  13. From my perspective I had some LOS to the enemy reinforcement zone in the centre from my position on the left side off the map in the wood by the main road (LEFT WOOD). Here I had two Tigers and a few support vehicles with my panzer IV:s plus infantry moving forward to Middle road objective. I didn’t spot his SU-76s though and it cost me a few panzer IVs at close range. That stopped my “feint” attack on my left and I hold on to the LEFT WOOD with remaining forces during the battle. I did see his T34/85s arrive to some degree but the foliage on the LEFT WOOD impaired much of my LOS. I ordered my mortar support to fire in that general area of the depression and that probably reinforces my Russian counterpart to think that I was pointing my barrels directly at his reinf. zones. My units around the church and hill on the right side has some possibility to spot but only as question marks and never so that I could engage. I deployed my towed AT that I got as reinforcement there but it didn’t fire a single shot during the mission.
  14. Much obliged PanzerMike! I love playing H2H and I think its the only way this game can really be played to the fullest. My partner who played the Russians said that the only thing he had some problems with was the reinforcements. After about 40 min I had some view over the Main road from the woods on the left side of the map. I also had some long distance overview from the height beyond the Church on the right flank. Therefore he felt that some of his tanks and SU-76s arriving as reinforcements were immediately sighted by my forces in there deployment zone and took a heavy beating. As the German player I tried to explain that reinforcements often arrive in the mist of battle and you are forced to do best you can with it. Also I didn't find them THAT easy to spot in the first place. But then again I was the winner after all! Keep making your missions H2H playable if possible.
  15. Minor spoilers! A very nice scenario with both a beautiful map and fun and relevant forces. Played it H2H turn-based as the Germans. I used the left flank trough the wood as a diversionary attack with my panzer IVs and flak vehicles. I also deployed a smoke screen here to really convince the reds that that was my main focus. I saved 6 Tigers and a plt of mounted infantry for my main attack via the Church, main village then the road. My spotter managed to lay artillery on three 95mm FLAK/AT guns and destroyed them. The battle was heavy fought and heavy casualties were inflicted on both sides. After about an hour the Germans was victorious but with only three Tigers left rolling. At that time the Reds had lost all their tanks, AT-guns and over half of their infantry.
  16. Yes the AT-gun crews have sometimes a truly remarkable survival tendency just as Kommissar said. A lonely gunner can still fire away shots that sometimes strikes home. And at longer ranges the enemy have hard time figuring out if the guns are really knocked out or just taking cover. Then again, my PAK battalion situated on the open field, after halting the first German panzer advance on one flank got mauled by heavy German artillery and lost about 70% of their guns even when every gun was separated by at least 150-200m. Quid pro quo.
  17. SPOILER ALERT! Finished playing this scenario yesterday and would like to share some thoughts about it. It was played H2H turn-based over several days. First some technical details. A noted in an earlier thread by Catacol (http://www.battlefront.com/community/showthread.php?t=114970)playing H2H turn-based and using the Save function is prone to error. We even experienced a new type of error that manifested itself as follows. When we loaded a Save the hosts clock automatically starts counting down even if the continue sign is in the corner unchecked. This doesn't happens at the other side and he could still order units around. His countdown only starts when the host pushes continue as well as the other player. Then the round is played out and after the full minute we are back in order phase in synch again. This happened on multiple occasions when we loaded a save. But me and my friend couldn’t resist the temptation of playing a big scenario In RT although it would probably have been better to wait for a patch to solve thisJ. Now to the good stuff:). This is a wonderful scenario by Jon Martina. The briefing has a good structure with informative text and maps. The warning text at the beginning in Designer´s notes is much appreciated. The map is enormous (2200x2500m) and very well built. Rolling hills, rich crops and a dominating plateau covered by a small but strategic wood. Although it is open and at places LOS stretched for kilometres it is full of small depressions and tree lines that makes both defence and attack plans full of possibilities. The forces at hand is of equal giant scale. The soviets have on their roster an entire battalion of PAKs and several companies of medium and heavy tanks with supporting heavy SPGs. Infantry support is also in company sizes but they are almost swallowed up by the size of the map and makes you have to concentrate at vital sectors. The Germans have the finest steel from Nürnberg at hand. King tigers and Panthers make up the majority with panzer IV in support. The Germans are a little low on infantry and rely heavily on their armoured might to save the day. The scenario is played out as a German attack to seize some objectives on the soviet side of the battle. They have all their forces at hand from the beginning . The soviets receive their armour at intervals. As this is no AAR I will simply say that we fought each other to a bloody draw: Both players used both attacks and counter-attacks plus defence during the scenario. Intense and deadly close combat together with truly Ostfront style long range cannon duels characterized the battle. Lessons learned from my side as the soviets. On Panthers and King Tigers the soviet 76 mm gun (both PAKs and early T-34) have negligible effect on any distance over 1000m is. After the fight some King Tigers showed tremendous amounts of un-penetrating hit decals all over their fronts:). Even IS-2 and ISU-122 have terrible odds against the German beasts at long ranges. Only at close ranges (<500m) the odds felt more manageable. My final word. A very good scenario. Lovely map with lots of possibilities. Large forces at disposal but evenly matched. Time limit felt reasonably. /Kim
  18. Beautiful Vein! I especially liked the camouflaged helmets and smocks, they have a nice dirty and used look.
  19. These looks very nice, especially with the rainstains. Good work!
  20. Hi and thanks again for these excellent skins and decals for both the T-34s and this newly downloaded and field-tested StuG and StuH pack. One thing I noted though is that the German cross in the lower left section of the bmp below seams painted over the old one making it looks a little strange. stuh-late-hull, stuh-late-hull 3 and stuh-late-hull 4 Best regards, Kim
  21. As easy this might seem to fix (myself; someone without even basic programming skill) it could in reality be a real headache for Battlefront. Is probably not very high on their priority list as I figured the vast majority of player here on the forum plays WeGo. But a wish is a wish. Yes I see the potential problem with using the term RT in the future. RTS is a bit grand and overused, maybe NTTRTTO (NoTimeToReallyThinkThingsOver).
  22. Hi! Me and my friend have been playing this game since Shock Force and loved doing it. We have always played in Real-Time as we usually only have a few hour at our disposal and we think it gives us better immersion to have it played out in a more "non-Stratego" environment. Since the Pause function been added it has surly given us an opportunity give it a go at the larger scenarios and to handle more micro-management. The one thing we have on your wish list is a Save-function even in R-T battles as this would give us an possibility to play even bigger and more complex scenarios. Sometimes you just have to break of a gaming session for whatever reasons. Also we sometimes experience some lagging when we pauses frequently and this tend to happen more often the longer and larger missions we play. Also with a save function we could in some cases prevent the unexplainably random crashes that could ruin hours of play:mad:. I have searched the forum for posts about this topic but haven't found anything useful. If this has been discussed earlier please share the link and feel free to share own thoughts and ideas. /Kim
  23. Looks really nice. This tank is fun to work with as it can actually take a stand against both infantry and light armored vehicles. Looking forward to see it in conflict with updated textures in one of the italian armored groups.
  24. Very nice! Nice initiative to do an extra job on these "old" skins. Keep my hands crossed that one day the game engine will allow adding foliage to vehicles:).
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