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kohlenklau

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Everything posted by kohlenklau

  1. v220 is from 8/20/2014 so maybe a patch or an upgrade. If you have always used the same PC, you MIGHT still have the download that should give you that brz But good advice is to open an official helpticket to talk to a real doctor
  2. https://tanks-encyclopedia.com/ww2/us/t26e4-super-pershing
  3. Just an idea. Maybe legacy info remains in the btt file that impacts LOS? I dunno. Try this if you want in your test scenario... in 2D map editor delete all the bocage hedgerows in that red line region. save and exit Reopen it and then lay the bocage sections back down again. save and then test as new play scenario?
  4. I think you always want the one that ends in .jpg Got it? Here is your embedded photo "Direct link"
  5. ok, these image hosting websites offer a variety of ways to get your image to where you want. if you pick the wrong way, then you just get some link text and NOT the image. Go to your site and MAYBE look for the method that says the word "direct", copy it from there by hitting a button usually then go to CM forum and paste EDIT: I guess Chucky says discord does this for you already? But the host sites are like albums and you can see it all clearly. I am not sure if discord offers that...
  6. (EDIT: Not exactly answering your question...) I go around the forum size restrictions by using a free "image hosting site". imgur.com is one postimages.org is another
  7. I have some comments about this long held BFC paradigm. This is not against your quoting it. I am a 3rd rate apprentice amateur Blender modder. I have dabbled with the models and did some crude and rudimentary changes to cobble together various "mods" for my amusement and fun. I think the world of 3D modeling and the supply of 3D modelers has exploded since CMBN came out. The other day I was poking my nose in some CMBS 3D flavor object models and saw the basic mesh elements were written in Russian. Flowerpot was in Russian as gorshok. Hmmmm. Maybe Brazil Cassio LIma 3D studio is scrapped and some discount modders have been found. I am not sure. I don't own CMBS and can't check the credits. Not sure where CMCW got their 3D models either. I challenge the 2023/2024 validity of this go to "excuse" that has "back a$$warded" the entire approach to giving us the earlier parts of the war in CM. I aint far behind you. Hang in there. Best wishes to you in Bakersfield!
  8. "I" am waiting for: 1. the announcement of WHAT will be the CMFI battle pack previously mentioned. Crickets on that. 2. Information on when we might see the CMFB module that ends the war and brings in the Commonwealth. Will it have the Pershing? Inquiring minds want to know. 3. Engine 5 development status.
  9. 2C in Texas today. Hell IS Freezing over. Maybe we will get another WW2 module or title.
  10. I only see the wav file and a readme text file and a jpeg image of the singer
  11. Quit talking like that. You're turning me on. I have played a few of the scenarios in the new ASL historical module, Drop Zone St Mere Eglise. Will you have any Georgians in the battle pack? EDIT: hold on, wrong division, different sector. Never mind.
  12. ok, I am NO expert but let me state my 2 cent thoughts. I think the STEAM feature was a process added to get that revenue and exposure because they have not much else going on it seems. After I think quite a few years of Steve saying no to Steam. I think the update to make STEAM capable process if at first a stumper was pretty much then duplicated to each game. I think that should not be a gigantic hurdle if Charles is the brain they say he is. I think BFC never knows how far they are away from things it seems. "Ready when it is ready". So, Steam was done and CMX3 might be here in year X or year Y. Who knows? New Steam people see CMX2 and maybe generate the desire to get CMX3. Maybe CMX2 updates being maybe easier is no big deal to BFC. They knuckled under. Somebody's wife needed new implants? A kid decided to do graduate school. Viagara aint free.
  13. CMX1 - - - > CMBO (historical best seller to cover in a war game) CMX2 - - - > CMBN (historical best seller to cover in a war game) CMX3 - - - > probably Normandy again. (historical best seller to cover in a war game)
  14. My hypothesis is that the various titles are ALL just mods of the first base game. But the BFC folks can change the gamecode and thus are "super-modders" with capability beyond the normal mortal modder. BASE GAME: Everything is just Red versus Blue. Red side has equipment with physics spreadsheet R1 through Rn. Red voices, Red UI ranks, names, portraits, branches, uniforms, squad types, etc. Blue side has equipment with physics spreadsheet B1 through Bn Blue voices, Blue UI ranks, names, portraits, branches, uniforms, squad types, etc. Sometimes Red has a buddy Pink, maybe several buddies. Sometimes Blue might also. The gamecode is the gamecode and can be applied to various conflicts. Special tweaks such as "WW2 Italians cannot split up into teams" are done by super-modders only. Adding a new vehicle into the physics spreadsheet also. COME ON POWERBALL!
  15. I have made many posts with suggestions and requests. I try to now stop. Paraphrasing Steve: "We know best/better."
  16. hahaha. Yes, there are some old threads around here. Badge accepted I guess.
  17. I made some good enough 2 cent mound style Korean graves in Blender. 5 minutes. Next up in Blender to TRY. 1) a Korean style farm cart I saw. 4 chunky wood wheels. 2) garden trellis with vegetables growing. 3) water jugs - I googled "korean jugs" and ...oh my I also want to take a few houses and make them more [korea] looking The Kadong-ni map slowly develops...
  18. I guess I will forward this question to the Rock Island Arsenal Museum folks!
  19. Hi sir, T32 pack-up time is 6.7 minutes? I know this is ancient history for you probably. I wanted to ask if the T32 pack-up of SIX POINT SEVEN MINUTES is accurate? With the game switching sometimes 14 seconds to sometimes 27 seconds for deploying the weapon after it is carried. Seems odd to need so much time for pack-up but then deploys so fast. Hmmm. Phil
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