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kohlenklau

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Everything posted by kohlenklau

  1. My force starts on the map and 2-man scout teams move forward up the slope. The rest of the squads split into 2 parts and listen to old sarge who was in dubbya dubbya 2, SPREAD OUT!! I want to get a few teams to the first spot of high ground and then observe. Maybe somebody with some binoculars. I have 2 platoons of rifle squads with limited ammo due to the initial logistics difficulties in Korea. A company commander and a platoon leader are there as well as a 60mm mortar and a .30 cal MMG. I will observe carefully off that left edge in case he has his Maxim out there. I plan to try and take the high ground first and sweep his cabbage chomping commie butt off the hill.
  2. From the original ASL scenario card... ROCK OF CHICKAMAUGA Kadong-ni, Korea. July 15, 1950. The North Koreans were crossing the Kum river everywhere in front of the U.S. 19th Infantry Regiment, a unit nicknamed "The Rock of Chickamauga" from its history in the U.S. Civil War. As early as 0630, Colonel Winstead reported that his command post and Mortar Company were under attack, and that the center of his battalion was falling back. The enemy made deep penetrations, overrunning part of A and B Companies, then continued south across the paddies,seizing the high ground at Kadong-ni. This incursion had to be thrown back if the 19th Infantry was to hold its position. Historical Result: Colonel Meloy and Colonel Winstead immediately set about organizing a counterattack force from the 1st Battalion and Regimental Headquarters Companies, consisting of all officers present, cooks, drivers, mechanics, clerks, and the security platoon. Colonel Meloy brought up a tank and a quad-50 antiaircraft artillery half-track to help in the counterattack. This counterattack force engaged the North Koreans and drove them from the high ground at Kadong-ni by 1200. Some of the enemy ran to the river and crossed back to the north side.
  3. Yes, I meant CMFI has no ATR. ~~~~~~ I had not won in the ASL scenario of this battle but we'll see here. I have an M24 and a meatchopper quad 50 halftrack. If I get a good LOS with that, I can really do some damage.
  4. Gary and I plan to start the PBEM on Thursday. He is the NKPA and I am the US Army. The battle starts with some of his troops on a certain part of the map and then he gets 2 groups of reinforcements arriving "in a van down by the river" at T=10 and T=15 minutes. I also start the battle with troops on a certain part of the map with another group arriving at the west edge at T=5 minutes. Below are the units as listed in the ASL scenario card OOB. I then must edit them into the CM world. I try to use the scenario editor settings we have as tools but also some random die roll to help me jumble it up. NKPA on map 4-5-8 [E] 4-4-7 [1] qty3 5-2-7 1 qty3 8-1 8-0 MMG ATR NOT AVAILABLE IN CM R1 4-5-8 [E] 4-4-7 [1] qty2 5-2-7 1 qty3 9-1 7-0 LMG DC mortar R2 4-4-7 [1] qty3 5-2-7 1 qty2 9-0 LMG US on map 6-6-6 1 qty7 8-1 7-0 MMG 60mm mortar R1 5-4-6 2 qty8 9-1 6+1 LMG Baz45 M24 M16
  5. HAHAHA, yes. I love the content creation but I do see a point where I will hang up this CM modding hobby and shift to a different way to get my WW2 fix.
  6. The North Korean soldiers swam and waded across the Kum River with their equipment kept dry up on their heads. They went through the rice paddy area very quickly and headed for the highground. The ASL scenario has victory conditions of victor holding 2 of 3 options. The 3 options are (1) the highground designated hexes, (2) a multi-hex building - which I now dubbed as "The Temple", or (3) at least 5 of the 9 houses in the village.
  7. Merci mon ami. Excellent work Pierre! Thank you for doing this experiment with report and discussion.
  8. I have been back at the map editor working on Kadong-ni for the original intentions of this thread. Slowly getting there.
  9. I have surrendered to Gary. @Heinrich505 He was able to get me out of 4 of the buildings. Everybody is broken or in panic mode.
  10. The Guvmint Building team have their dick skinners in the air! Now they wave the white flag of surrender. Another building of the 5 has fallen. That makes 2 of 5 in NKPA possession. I can only lose 1 more or lose the game. Gary gets another flag! NKPA Sgt Kia creeps along under fire. The Post Office team goes postal? Orders: "Exit the building and proceed to the designated new location." BUT NOT OUT THE FRONT DOOR!!! A butt ton of North Koreans are headed towards the defenders...
  11. I hate you! Damn gorgeous work. My stuff is always poo poo.
  12. I guess I get all excited and impatient to get these PBEMs started rolling. Gary got the new mods but I guess didn't get them into his game before we started. Things act odd if both PBEM players do not have the same mods BEFORE the battle starts. So, my Korean grave mounds reverted back to some other mod. Korean cart also reverted to a previous 3D model of an Italian cart with blue fabric canopy. oh well
  13. The station has fallen... I marked it with an NKPA flag... He moves a tank over to mid-field north of the Guvmint Building that hands out free kimchee. My guys in there are in panic mode. That leaves the Post Office, School and Police HQ. I managed to grab ammo from a few trucks and am getting organized to try and defend a little longer. I did get a bazooka round off earlier but it when high and exploded in the branches of a tree. Headed to the office so... TO BE CONTINUED
  14. The right flank was holding. Emphasis on the past tense. The view from the station. You can smell the kimchee I would figure. They can smell the spam. The station is lost any minute now.
  15. Here are the new mods! Korean cart with 4 wheels. 5 cents Blender Small store with signs for the village Korean grave mounds in various states of grassiness. 5 cents Blender
  16. ok, things are ugly on the left. The bazooka team with Sgt Christenson DID make it over to a different part of the station. Then they all caught the last train to Fragsville. Corniness Level 8 out of 10? On my right, a team is apparently trying out for the ARMY TRACK AND FIELD COMPETITION? Headed back to Japan boys? But back at the station the MMG team wakes up and does some firing... A tank with a telephone pole for a barrel is headed their way...
  17. On my right I had a nice ambush set up and I reaped a fine harvest of blood! (Corniness Level 7 out of 10?) I even nailed one of his commanders! Either it was Hyundai or Kia. I wish I could say the same for my left by the station. The bazooka team is safely back from the wall near the enemy but the MMG is looking to die there. If I can manage to get them all out of there and back to the other buildings...
  18. When you convert an ASL scenario over to CM you can try and carry over the victory conditions but typically in my experience it goes beyond the ability of the CM scoring system to make it work. A human player discussion must occur to finalize who wins. In this scenario I must hold at least 2 of the multi-hex buildings as they are called in ASL. Here below you see them as labeled objectives... He seems to be bringing both of his 2 tanks up on my left. My right just faces his infantry. I had those US Army trucks in there based on the story of truck drivers first seeing the NKPA approach and hauling butt to the rear. They were also bringing up ammo so I could use that as I am on historical scarce ammo levels.
  19. It is early July 1950. The US Army has just gotten to Korea from Japan. The NKPA is pushing hard to capture the entire peninsula. Ch'onan is one more battle to try and delay the NKPA enemy until the UN and more US Army and Marine Corps assets can arrive. I like to use these hidden ramp set up zones. It saves me the worry of how the battle will start by maybe making the map so much bigger with obstructed areas. Colonel Martin was killed in action during this battle. RIP sir. A park is named after him there in modern day Ch'onan. Bird colonel rank mod. Disregard "Mountain Infantry"... Sgt Christenson was another real life individual during this battle. He was seriously injured (his eye popped out of the socket) when Col. Martin was KIA. He was then captured and became a POW for many years.
  20. Ladies and gentlemen, we are finalizing the mods in Gary's z folder so he has anything new I have made since we last played the KOREA Mod. I made a Korean farmcart, Korean mound style graves and a few building mods. I will fire up FRAPS and get my image hosting website all warmed up.
  21. I got lazy on Kadong-ni. It was fairly complex. Ugggh. Later gator. So I changed gears and tackled an easier ASL scenario/map conversion. Commander for a Day KW (id:#63448) (Rally Point #15 ID: RPT142) [next] [previous] Ch’onan, Korea 1950-07-07 (0 others) Designer: Evan E. Sherry Colonel Robert M. Martin has just taken command of the battered American 34th Infantry Regiment, 24th Infantry Division (equipped with obsolete bazookas) and must conduct a desperate defense of the village on board 71 against the KPA 4th Division’s 6-2-8s and 4-4-7s with two T-34/85s in this 4.5 turn tournament-level scenario set on board 71. Gary and I recently played this in VASL and I pulled off a victory as the US. I have made an adequate CM version of Ch'onan circa 1950 and we will fire up the PBEM tomorow night.
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