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kohlenklau

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Everything posted by kohlenklau

  1. Sounds cool. Technically von Paulus didn't get promoted til when? Wasn't it at the very end so Hitler thought he wouldn't surrender/surrender alive?
  2. Well, this is so much fun! I am going nuts modding whatever I need. Frosted the burnt rubble as well as the exposed floors in the prison. blasted the leaves off the Birch tree as I saw it in the Besieged book. Next up I will pock mark the walls of my facade. Redesigned the GPU prison per the book as well. AI plans in progress! But gotta take a week break and fly to see my Mom for her 86th birthday. But when I return, I will finish this up.
  3. Yes, I have solved some issues on my end with getting all this to cmmods, so definitely anything new will uploaded. I also plan to make a single folder of what is needed just to play the Cholm scenario(s).
  4. Good suggestions. Thanks. I was looking at the various junk flavor objects and trying to see how to get one of them to look like burned wood. It isn't clear where they get their textures from. One has tires, bottles, a can and bricks and wood. Another just has wood but it is snow modded white. If I find the texture I can see to burn it a bit and leave some snow texture. I will try other terrain types under the building as well and the "half an action square" tip!
  5. I see now I should layer some snow over the burnt rubble... In that book "Besieged:..." , I found a section with sketches and photographs showing the deatils of the GPU Prison and surrounding areas. I will roll that into the scenario creation.
  6. I expanded the map to ~500x500 based on Google Earth analysis of the Cholm area. Looks the same now as then for the odd lay out of the roads! I created a burnt fenceline tile. I removed all living trees and added in no leaves flavor object trees from umlaut (I think) @umlaut. The burnt rubble base of the destroyed burned down buildings is from Juju's TRaP project @Juju & his discarded parachutes will be sprinkled around and the supply containers "versorgungsbombe" I have a wall from Nigel "Stalingrad Mod" Pye. @NPye but sure wish I had a better looking bullet and shell pockmarked GPU Prison. I will try to make one. Still need to make the trampled dirty snow tiles and roadsigns.
  7. Well, I aint bragging but one time we got a serious 1/4 inch build up of snow! Texas winter: 6AM bundled up with all your stuff. By noon back in short sleeves.
  8. The above came with many scenarios for the squad leader boardgame. My CMRT scenario will essentially be KGS6 "Biecker's Bastion"...
  9. Does anyone know any background on the below photo? WW2 Finnish soldiers c. 1944? Yes? What unit? Why the skulls? Thanks.
  10. Thanks Jacob. I have several hobbies but all this WW2/CM stuff is my #1 hobby at the moment and although I am an amateur with photoshop it is so much fun to explore what can be done. I don't have faith that we'll ever see CM cover this WW2 timeframe in the next 10-15 years so modding is perhaps the only way to get a murky glimpse.
  11. Does anyone know how to get the text file for Finnish names? I am drawing a blank on how I have seen it obtained in the past. Searched the forum posts but had no success.
  12. For anybody unfamiliar with the story... Jason Mark's: Besieged The Epic Battle of Cholm https://www.amazon.com/Besieged-Battle-Jason-D-Mark/dp/0975107690
  13. ..anyway..I will definitely be up for making a Stalingrad Winter scenario. ...this winter...
  14. got no time to mess around Mmmm, so if you want it got to bleed for it baby Yeah, got to got to bleed baby Mmmm, you got to got to bleed baby Hey, got to got to bleed baby Ain't talkin' 'bout love My love is rotten to the core Ain't talkin' 'bout love Just like I told you before, before, before Ain't talkin' 'bout love Don't wanna talk about love Don't need to talk about love Ain't gonna talk about love, no more, no more, ah Hey Hey Hey Hey Hey Hey
  15. I heard the news baby All about your disease Yeah, you may have all you want baby But I got somethin' you need, oh yeah Ain't talkin' 'bout love My love is rotten to the core Ain't talkin' 'bout love Just like I told you before, yeah before You know you're semi-good lookin' And on the streets again Oh yeah, you think you're really cookin' baby You better find yourself a friend, my friend Ain't talkin' 'bout love My love is rotten to the core Ain't gonna talk about love Just like I told you before, before Before, before, before Ain't talkin' 'bout love Babe, it's rotten to the core Ain't talkin' bout love Just like I told you before, before I been to the edge And there I stood and looked down You know I lost a lot of friends there baby I got
  16. Jason Mark's: Besieged The Epic Battle of Cholm https://www.amazon.com/Besieged-Battle-Jason-D-Mark/dp/0975107690
  17. 1 ) The Temple: attracted many Soviet heavy caliber artillery attacks, because the Soviets suspected German artillery observers at this point; 2 ) GPU Prison: Main defense point for the fighting in the East section. It was here that Hauptmann Albert Biecker earned the Knight’s Cross of the Iron Cross on 20 March 1942 for his command of the defence GPU Prison. Biecker was killed in action five weeks later in Cholm, four days before the pocket was relieved by German forces; 3 ) Das Kino: main Soviet starting place for attacks against the GPU prison; 4 ) Alte Panzernest: Soviet tanks mainly gathered here before attacks against the East part of the city; 5 ) Red Ruined: place of savage fighting that changed possession several times during the siege, also a place where snipers (both sides) were positioned; 6 ) Der “Lausepelz”: one of the main enemy infantry positions, gathering points; 7 ) Der “Nordfriedhof”: or Northern cemetery, in the nearby church tower there was a main Soviet artillery observing point and was very well fortified by the Soviet troops; 8 ) Kirche im Osten: or Church in the East, fighting position that was the HQ for fights in this section (East section) of the Cholm Pocket, also German artillery observers point; 9 ) HQ Kampfgruppe “Scherer”; 10 ) Die Haarnadelkurve: so-called because of its pointy appearance, main place where Germans dropped supply containers, main medical posts and ammunition were stored here (in the Western part); 11 ) Air field: the improvised landing strip where JU 52s and Go 242s landed, was situated in no man’s land.
  18. As fall is just over the horizon and winter not much different from fall in my part of Texas it is therefore time to look once again eastward towards the frozen wastes of Russia. This is just a small scenario with a small map but hopefully a catalyst to grow other Cholm battles. A work in progress but I always appreciate any ideas or feedback... EDIT: I will add lots of craters and destroy probably all the trees. Blast the roof off the prison. I will make a special tile for the burnt fenceline from a railroad tile. Need a grey kubelwagen, some crates. Need a dirty trampled snow tile. Some roadsigns..."73 miles to South of the Border"! Do they still have those on I-95?
  19. I checked my "AQS" CMFI scenario and it seemed fine on my end.
  20. For Cholm I have made a small 208m x 208m map based on the GPU prison. As the prison I am using a few semi-damaged modular buildings with concrete bunkers pre-deployed in them to try to represent the thick masonry walls. I am using Juju's mods (parachutes, containers, burnt stumps and burnt building mod) and some of umlaut's mods (trees with no leaves and some factory modset stuff) and maybe some of NPye's stuff from Stalingrad. All will be properly credited in the designer's notes. I am making a few new mods as well. Maybe the map size will slightly creep up but with bad visibility the relatively close ranges are historical.
  21. Shucks, I just happen to be working a new CMRT winter scenario!
  22. AQS. Sounds great. That is the term I will use. Thanks Matt.
  23. @MisterMark Hmmm. I will take a look later today after work. I have the latest patched version of CMFI GL FYI.
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