kohlenklau
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Everything posted by kohlenklau
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Need help with scenario image preview
kohlenklau replied to pintere's topic in CM2 Scenario and Mod Tips
I took care of pintere with converting the image. I also recommended he download free paint.NET. "Convert a man's image and he mods for the day, get him to download pain.NET and he mods for a lifetime." CM Bible -
GREEK VOICE ACTORS NEEDED FOR CMFI CRETE 1941 PROJECT
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
I got the Greek voice files! Merci JM -
Why don't we have the MG08 in the axis unit editor to purchase? The Maschinengewehr 08, or MG 08, was the German Army's standard machine gun in World War I and is an adaptation of Hiram S. Maxim's original 1884 Maxim gun. It was produced in a number of variants during the war. The MG 08 served during World War II as a heavy machine gun in many German infantry divisions, although by the end of the war it had mostly been relegated to second-rate fortress units
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kohlenklau's CM Modding Blender adventure
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
BLENDER TEST IDIOT'S LOG: 4/16/2021 I am working on a secret mod for the new CMFI Crete 1941 mini-mod and some of my object's "faces" were not appearing in the game. Mesh-Normals-Flip normals did the trick. And I finally figured out how to do the uv layout export. In the UV/Image Editor window, down at the UVs tab, then select Export UV Layout but the 3D window has to be in Edit Mode. Once you get that exported, you load it as a layer into GiMP/etc. Then it reminds me a little of "paint by the numbers" or kindergarten coloring books. No more guessing where the image ends. -
vehicle mdr swapping: apples, oranges and pears.
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
I have no beef against Bil and CMCW. I wish them the very best. Getting back on topic...for the red headed stepkids of BFC, "the early war fans", "the early war orphans"(?), what we want can only be portrayed through modding and mdr shenanigans. I will be using this thread once in a while to try and see what apples with apples combos we can arrange for mdr shenanigans. To document for my own notes, when and where I see an opportunity for single vehicle purchases in the editor to make a good scenario... -
Going through these old threads and seeing the flow of people with interest in something like CMFI Afrika mini-mod really gives me a good spirit for the future. Because we are on our own for the early war years.
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vehicle mdr swapping: apples, oranges and pears.
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
The CMCW has its own forum and is fully blessed by the higher ups of BFC. -
Kohlenklau Vehicle thread
kohlenklau replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
I cringe when I see my efforts of years ago but at the same time I figure it was all worth it...I went from a solid D up to a solid C-... -
I write this from the perspective of a WW2 CM game fan... If I CANNOT get a new influx of game-coded vehicles for the early war periods, I have to look at swapping a vehicle in for a specific mod. I will refer to this as "mdr shenanigans". We're all really just staring at a screen of spreadsheets fighting each other, right? Something like that? The armor ratings, the turret turn rate, rate of fire, etc. I have taken the mdr file of one vehicle and renamed it to the mdr filename of another vehicle to get the on screen result I wanted. But the game engine knows what it really is and all the physics stays the same. The player is not happy to see a Romanian R-35 fire off a multi-round burst of main gun fire because underneath it is still a Lynx. So, sometimes these vehicle swaps are best limited to roles of battlefield debris, damaged tanks, etc. maybe set the ammo to severe, maybe use a conscript crew, send them down a mined road as part of an AI plan. If CMRT had an actual R-35 on the axis side, then no "mdr shenanigans" would be required. CMFI has one on the axis side. We have apples, oranges and pears. If we can get a fuji apple to take the place of a macintosh apple, then maybe the overall results are not so awful. The R-35 layed over the Lynx wasn't so bad, I thought. I also did a T-34 from CMRT layed over the Panzer IV to be captured T-34 training for the invasion of Malta. Also, I did the Australian R-35 in CMFI Afrika Mod layed over the Stuart. I have another "mdr shenanigan" I will be trying for the new Crete mini-mod...
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Here are my humble notes from previous dinking around with this issue... AI Mortar success! I had 2 different FO's on map from start and placed them in good spots with LOS. Then made the actual mortars show at R1=5, R2=10, R3=15. I deployed them to make sure that the FO had them in contact. And a platoon HQ as well. Responsible adult types with radios. The mortars do spend a turn deploying upon arrival. But then pretty soon the board lights up with pretty green lines. If someone carelessly is spotted. This one FO had 2 different missions going. They appear to take the normal long times to get the mission set-up. 5 minutes, 7 minutes, 9 minutes. They do fire spotting rounds and adjust. A round too far left, a bit later a round too far right, a bit later one more or less on target, then a bit later, 4 rounds. bam bam bam bam. It wasn't on the area of the AI plans Support Targets Axis. The platoon HQ also set-up a mission. Unfortunately, it can't happen at night or when viz is very low due to fog or smoke. So, this could be part of an AI defense plan for a scenario or also for AI on the attack. You don't need to get the initial preplanned barrage style from turn 1. It could come later on... Actually, I now recall I did use an off-map mortar team that came in at R2. So, you could sprinkle low supply off-map mortar teams in with your R groups. They don't take up an AI slot either. A prolonged defensive mortaring to make every round count. Come on ostfront winter module!
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@Canuck21
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This was always an interesting topic...
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[WIP] Juju's 'The railyard at Pitrovsk' project
kohlenklau replied to Juju's topic in CM Red Thunder Maps and Mods
This old mod project of Juju's has really influenced how I TRY to do mods... -
Burned out masonry house mod [WIP]
kohlenklau replied to kohlenklau's topic in CM Red Thunder Maps and Mods
I somehow lost all this burnt building image work...I think that year 2014 I got a new PC for my 50th birthday. -
[Released] Garden of the Iron Cross
kohlenklau replied to kohlenklau's topic in CM Red Thunder Maps and Mods
This was a fun scenario to create. The sunken trenches seem goofy at first but also seem more like you are down in a trench... -
CMFI Crete 1941 mini-mod project
kohlenklau replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
@jamxo made me this. thank you sir! Neck deep in research on a campaign I never have explored in detail. Several inspirations have gripped me for creating 2 new scenarios along with some new mods. An advisory committee is overseeing development of the scenarios, <<"more cowbell!">>... Thank you Jon. @mjkerner is going through his entire collection of FJ uniforms to coalesce the most "Crete-esian" flavored images for this mini-mod. Thank you Mark. I will also re-release an older Crete scenario (playable just for H2H) written by boardgame developer @Broadsword56. Thank you Gina. -
CMFI Crete 1941 mini-mod project
kohlenklau replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
I could use some volunteers for play testing.... -
CMFI Crete 1941 mini-mod project
kohlenklau replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
websites! gunsights! -
CMFI Crete 1941 mini-mod project
kohlenklau replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
UPDATE: I was flabbergasted that I got by PM some great inputs from the folks even after my knocking on their door at 0230. Thank you @JonS Thank you @Broadsword56 Thank you @mjkerner For the next month, the only CM mod project in my sites is this one...