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kohlenklau

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Everything posted by kohlenklau

  1. @umlaut Thank you very much sir! Right now, I do not know of any more I need or want.
  2. This is an interesting little youtube video from 2013 where a guy quietly videotapes his flight as a passenger on a "Tante Ju"... Gives a real nice impression from the interior footage of how tiny that plane was for a stick of Fallschirmjagers! JU-52 "TANTE JU" (ORIGINAL) IMPRESSIONS OF A JOURNEY DÜBENDORF SWITZERLAND/SCHWEIZ 2013
  3. I just sent a dropbox link out to some of the playtester guys. The scenario is called "Kiwi Soldiers II: Baggage Claim" and is an homage to JonS and his original Kiwi Soldiers scenario.
  4. My quick analysis is that a. yes, Soviet normal maps ARE working in the game for a test on the NCO greatcoat. I used a CRAZY normal map for Soviet NCO greatcoat Here is what I saw in the game On his shovel tool where the black metal meets the wooden handle, you can see a somewhat depressed region. I think it is just very subtle. If you want the medals and belts or buttons to really POP out, then I guess crank up the normal maps somehow.
  5. Hi Wang. Thanks for doing the test. Your English is AOK! I am following what you said. But I am at work and will look deeper later today. I will report later what I think.
  6. From numerous WW2 photos it sure seems to me that it was the cool thing to do in the red army, wearing your medals on your uniform 24/7/365.
  7. t34...If you have time, please make a dramatic test with a normal map for all greatcoat file slots 0,1,2,etc. that has big bumps or dents and show the results.
  8. I remember years ago working on a telogreika mod and taking the time to make the normal map. But then in 2015 I am in the Soviet files and see no normal maps for Soviet uniforms. My "modder's eye" at the time was very inexperienced. I probably did not notice if it took effect or not in the game after I made "new ones". Now you are making normal maps or editing them and seem to not have any impact. That is real weird. @benpark The original CMRT brz folder v100a had Soviet uniforms but seemed to have not many normal maps, just for headgear, none for M43 uniforms and tank coveralls. Now CMRT F&R brz folder v210d DOES have normal maps for the set of Soviet uniforms... Is something turned OFF in the game that Soviet soldier skeletons don't utilize normal maps?
  9. Excellent work sir. That is the way to do it Wang! From this point, we have to double your pay. 2 x zero = double zero.
  10. Thanks for your willingness but a modern war aficionado I am not (yet). I have only the WW2 titles so far. Best wishes in all your CM fun
  11. Maybe it is an Uber! I love the "mdr shenanigans". We need more experimentation with and acceptance of this tool at our disposal. @Dan Dare Good job! Thank you for posting it.
  12. You can't really call yourself a scenario author UNTIL you've made that mistake! Best wishes. Oh, and if you ever want to write a scenario for one of my mini-mods, please give me a holler!
  13. I had HOPED that was the key to dialing down and out the MG42 and panzerfausts. I did some tests and the "mucking" did NOT seem to provide that type tweaking. I purchased an excellent quality and a poor quality FJ battalion in July 43. Very subtle differences in equipment. I purchased an excellent quality and a poor quality FJ battalion in July 44. Very subtle differences in equipment.
  14. Thanks Ben! You made them all? Which was your favorite to make? Any big technical challenges as you made them? Using Blender, right? This is like the extra DVD you get when you buy the collectors edition of some movie. You gotta tell the making of F&R! Funny stories. Blooper reel. How was the final wrap party? Are all you BFC guys in one geographical area or do you all work distantly and there is no face to face comradery to celebrate the completion of a project? Does Steve even play the game ever? All kinds of good stuff for the bonus material DVD interviews. Don't forget the disclaimer! The views and opinions expressed in this Bonus DVD "The Making of CMRT F&R" do not reflect the official position of BFC.
  15. Romulan Mod with the cloking device activated? I think it is alt-C? EDIT: I was just kidding. Maybe you have them set as reserves with an arrival time later than the scenario end time?
  16. Thanks Mark. I saw the files coming in and was very curious what it was from.
  17. Started a briefing for one of the CMFI Kreta 1941 mini-mod scenarios coming out in late May. Today is April 26th! 80th Anniversary of Operation Hannibal is today! Whadya know! CMFI KRETA 1941 MINI-MOD SCENARIO "SILK DROP" ^ Operation Hannibal. It is 0735 on Saturday, April 26, 1941. The sun is just rising and it is still slightly cool. From the sidewindows of your Ju-52, the weather is clear with a light wind from the sea to the southeast. You are Oberleutnant Paul Brand, in command of your company of German Fallschirmjager. Your mission is to start in just a moment as you and your men parachute down into the Greek countryside near the town of Kavos. A few kilometers away at the Corinth Canal Bridge, other Fallschirmjagers have landed by gliders just 10 minutes earlier. Secure Kavos and the southern approach to the Corinth Canal Bridge. Block all attempts by the enemy to interfere with our main force at the bridge. ^ Your Fallschirmjager Kompanie contains a high proportion of veterans of the 1939 Polish campaign and the 1940 assault at Fort Eben-Emael. You are at full strength but you are on your own. You have no fire support: no mortars, no artillery, no Stukas. ^ The British units covering this area of Greece are believed to be Australian or New Zealand troops. Infantry units with limited support. No enemy armor is expected. ^ The British are here by trucks and might have some heavy weapons at their disposal. Kavos is not expected to be garrisoned by more than a platoon. ^ You have around 30-40 minutes to complete your mission. The enemy has a marked exit zone that represents them getting through to the bridge. You have a variety of hidden touch objectives. You have ONE large RED set up zone. Preserve your force, locate and neutralize any enemy encountered. Set up blocking positions as appropriate. Don't let a single Tommy get through to the bridge!
  18. If you can't or don't want to mod/write scenarios then can you do some analysis?If this sounds of interest, please PM me or just have at it and post your thoughts and opinions here in this thread...The Issues for Analysis:A. When we re-create an early Barbarossa portrayal using CMFI, what are the limitations/pluses/minuses to each of the below...?1. A generic German infantry squad/platoon of CMFI July 1943 trying to be its best June 1941 generic German inf. squad/platoon.2. (Kind of the opposite direction) A generic Soviet infantry squad/platoon of June 1941 CMRT portrayed from CMFI assets (US, British, French, etc.).B. When we re-create a 1940 Fall Gelb portrayal using CMFI, what are the limitations/pluses/minuses to each of the below...?1. A generic German infantry squad/platoon of CMFI July 1943 trying to be its best May 1940 generic German inf. squad/platoon.2. (Kind of the opposite direction) A generic French or British infantry squad/platoon of May 1940 portrayed from CMFI assets (US, British, French, etc.).Example: Look at fire power of the squad, magazine capacity, rate of fire, numbers of troops. We cannot go INSIDE the game code to tweak rate of fire of the SMG's. In a CMFI Barbarossa, we can mod to see a Soviet rifle squad with the Russian voices, Russian names, Soviet uniforms, helmets, UI ranks, a LOT of changes to the eye of the player. But the PPsH1941 will deep down be a different SMG. I have said before, the purists will snub their nose and not want to play this. But for many others, it might be a fine/fun substitute for the game that BFC will PROBABLY NEVER make.
  19. I might as well just tell what I am working on so if someone has a suggestion, I can make progress. CMFI Kreta 1941 mini-mod "Abwurfbehalter fur Nachschub" (Fallschirmjager Drop Canister)
  20. BLENDER TEST IDIOT'S LOG: 4/26/2021 As I said before, I am working on a secret mod for the new CMFI Crete 1941 mini-mod. It appears in the game in exact dimensions from a Luftwaffe drawing. But it seems to be too shiny and odd in the CM world. Now I gotta mess with the material properties and my Blender Coach kindly pointed me towards the "node editor". Here is the cockpit of your 747!!!
  21. Oh, I am making breakfast and thought to tell you this tidbit... Once you release a scenario and people play it, be aware that some folks have a very deep concern for the characterization of the results. Total Victory, on down. There is a points system to how that gets assigned. If you screw up as the author and kind of make it impossible to get a total victory, or the opposite, they get a stress-free total victory almost no matter, then something is hosed in the points and objectives that you did as the author.
  22. A funny story! I took one of my old scenarios about Tobruk, (CMFI Afrika Mod). making it into something new for a H2H PBEM. I ran the scenario in author mode and see artillery falling but was scratching my head. Who was firing? I quit and opened it in the editor. I forgot a support targets designation for the enemy AI. They had some off-map mortars and that is enough to tell the AI to start dropping shells! So, the AI is a trustworthy dolt who will do what you say, even if you forgot you told them what to do.
  23. Search the forum for previous info. There are threads elsewhere in the CM forums that discuss making your own QB maps in more detail. Some of the BFC insiders chime in to describe the cookbook system for getting the best results out of the game code subroutine for quick battles. Can you tell I took computer science in 1982!
  24. I gotta tell you a funny story first! So, I opened F&R on day 1, and was just kicking the tires and started a quick battle. I picked a map and started the battle. I was like, this map looks familiar! I made this map! ME! Did BFC take my map and make it a new F&R quick battle without my permission? WELL, THEY DID NOT. I had made a quick battle from one of my maps for a scenario about the battle action at Vitebsk. I just forgot after 6 or so years. Anyway, yes, there is a part of the game engine code for quick battles that takes the units by type (computer selected or human picked) and assigns them to a few AI groups in a simplified manner to achieve the objectives of the quick battle map. It does its best.
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