Jump to content

Seedorf81

Members
  • Posts

    940
  • Joined

Posts posted by Seedorf81

  1. To be honest, my complaint isn't substantiated by any test. It's based on hours and hours (I own CMBN from the beginning) of playing the game.

    I play German and US a lot, Commonwealth less, but as far as I know I use the same play style for everyone. And with US/Canadian/British/Polish halftracks I never experienced the hair raising horror that the kill rate of Sdkfzgunners gave me. Over and over again.

    After some time one does try to be oh so carefull with those Sdkfz-thinghy's, but even with the greatest precautions those gunners get one in the head.

    The title of this thread shows that I'm not the only one who thinks it's a Sdkfz problem, it specifically mentions the Hanomag. No other halftracks.

     

      

  2. I am very, very, very glad that BF allows us "poor people" to play CM with relative obsolete computers.

    Recently I changed my Geforce 220 (talk about obsolete!) into a GeForce 610 on a 2,4 Ghz processor. So still not an up-to-date PC, but the Black Sea demo works fine (except for the fact that I can't get a win over those mechanized Russki's :P), which I think is beautiful. No immediate need to buy a 1500 euro new computer in order to keep having fun with a game. With a lot of other games my financial capabilities lag those of the desired new versions PC specs.

    This is why, in spite of schwimmwagen, sdkfz gunners, and those horrible waiting times for new releases, I still LOVE BF.

    :wub::wub::wub: 

     

     

  3. To me it looks like there are two discussions mixed up here.

    One: Was it common practise to get close to the enemy in a halftrack and is the killing of the gunner to be blamed by the unwise use of the halftrack by the player.

    Two: Those Sdkfz251 gunners get killed anytime, anyhow and anywhere and that doesn't look right. Even considered the stupidity of the player (me, for instance) who doesn't exactly know how far off the halftrack should be kept from enemy fire. (In my case off the map?!).

    It is not the fact that Sdkfz gunners get killed, it is the near impossibility to get them NOT killed.

    It is a problem that in my experience ONLY occurs with the Sdkfz251. I never complained about the US or Commonwealth halftrack gunners, though their job is risky. But their dying rate doesn't compare to that of the Sdkfz's.    

     

  4. Maybe the fact that practically EVERY sdkfz251 gunner gets shot immediately (even by stengun's more than 100 meters distance while they (the stengun shooters) are seriously supressed, and EVERY replacement gunner gets shot immediately, gives some players - like myself - the serious impression that something is wrong here.

    Statistically SOME Sdkfz gunners should be able to survive, but it seems that in the game they have a 99,9% chance to get hit. Instantly.

    That isn't believable to me.

  5.  

    Think I will just get the 3.12 patch...Then get both the VP & BP together at some point. 

    Joe

    Yeah, I'll do that, too.. VP and BP.

    Now I'm flabbergasted, because I was just about to buy Black Sea. And to add injury to insult, a few weeks ago I removed CMBN from Pc, and I am not thrilled to have to repeat that reinstall/reactivate annoyance.  And so I'll buy nothing yet, wanna see some CMFB first, I think it will be available shortly..

  6. I share your frustrations. Just playing the BS (Eh, so there can be no misunderstanding, I mean Black Sea, not Bull S#*T) DEMO and even my US troops get slaughtered while not seeing anything! My drones get shot down, as do my Apaches (and if not, they seem to miss tanks and BMP3's with an uncanny accuracy!) while the HIND helo's decimate my troops. EVEN IN THE IMMEDIATE SURROUNDING OF DEPLOYED STINGERTEAMS!

    "Keyboard through screen", indeed.:wacko:

    I probably need to get a little more experience..

    (Did I mention the fact that my artillery seemingly misses more than the CMBN arty?)

    I probably must be a little masochistic, since I still love the game..

  7. Could it be that fear has a bigger survival-effect than anticipated?

    Troops in a "main force" probably feel confident and supported; fear is less available and/or easier suppressed. When things go bad, fear levels will rise and as a consequence behaviour changes. "The fight or flight" response increases, which can result in:

    -  troops trying to hide quicker and shoot less, so they're more difficult to spot/find.

    - more fanaticism when troops HAVE TO fight. Some men will surrender, but others will literally fight till their death. They wouldn't do that when they were still part of the coherent confident "main force".

    At least, my two cents.. 

  8. Am I the only one that immediately thought of...

    Schwimmwagen!?

     

    And something between "MOVE" and "QUICK" that could replace "FAST". (The latter I never use because of the hardly noticeable difference with "QUICK" except that the fatigue sets in much sooner.)

    Soldiers that "MOVE" seem to behave as they are miles away from the front. AFAIK in real life soldiers that are near, or nearing, the front tend to change their attitude from say "almost carefree" to "bloody serious and very alert", while their pace slows just a little. Not to be compared with the current "HUNT" command, because that is only usable when the enemy is really close, and it wears the men down very quickly.

    IMHO the tempo of "MOVE" could be sped up a bit and then called "March" (Didn't CM1 used to call this "MOVE TO CONTACT"?). It would get your pixeltroops a little faster from one place to another, which would be very useful with the ever growing size of the maps.   

     

    So you would get:

    MARCH:No enemy in sight, not very alert, moving along in a pretty pace without getting tired soon.

    MOVE: Alert, still moving with a reasonable pace, but expecting trouble..

    QUICK: The way it is now.

    HUNT: The way it is now.

     

     

     

     

  9. Well, one thing is for sure, BF is teaching us how to be patient, so another mind-draining wait won't worry me no more :blink:. (Which is a huge and bitter lie, off course )

    Baneman is allright again? He reported to be "under the weather" in his AARthread.

    But jokes aside, I really enjoy your AAR's and appreciate the hours of work that you both put in to it.

    Not too long ago I had a horrible day, came miserably back home, ended up in the beginnings of your latest AAR, and within seconds I laughed my head off.

    So, I'm looking forward to the next episode..   

  10. gnarly,

    Regret you're feeling your considerable efforts on this DAR are being ignored, but I've been effectively out of commission for the last three days and just finished a detailed post on armor arrays, the first real writing I've been able to do lately. I saw your post, realized I'd dropped track on it from following it before, then returned. I must say I'm blown away (apt expression, right?) by your simply stunning, super effective advance, the likes of which I've never seen before in CMBS--or pretty much in CM period. Perhaps you should rewrite the book, since you seem to know exactly what you're doing. While c3k is doubtless ripping his garments asunder and flagellating himself to tatters in utter frustration at your near total lack of glorious (often pointless) own force exsanguination, your men must adore you. Me? I'm dazzled by your tactical mastery!

    Bud_B,

    While I can't speak for others, I certainly didn't ignore you. To the contrary, I was so active that one of my persistent detractors sounded off in the thread. Also, I've passed the link and my enthusiastic endorsement to interested family and will likely expand distribution shortly. 

    Both of you (and anyone else who does these amazing DARs/AARs/CAARs),

    I believe that simply doing the work itself has intrinsic merit. It is a form of individual expressions which can even rise to art. As such, it first speaks to you individually, only later to your audience. Recall that Van Gogh never sold a painting in his life, yet is a towering giant among painters today and has been for quite some time. And while it's true your work will never hang in an art galley or museum, it is fair to say, and I've seen it a bunch of times, that newbies will find some wonderful CM thread from years ago, devour it and respond, giving it new life. Obviously, it would be grand to have a large body of active posters chiming in, but I'd observe that the situation, from a performance aspect, is no different whether the audience is a crowd or one person. That is exactly what I was taught when I did my first musical in high school, and I find it directly applicable here. Chin up, lads! Do what you do, and the word will spread. Understand, too, that most people will simply read and never post. After all, we've had people who lurked going back to CMBO and finally surfaced! Passive consumption of your work takes far less energy than does actively engaging you here. Plenty of people value what you do, but to my knowledge, there's no way to determine views on any given thread, just pages. What you do is important and much appreciated!

    Regards,

    John Kettler

    Very well spoken (written), John.

    I  do totally agree; most of the AAR's are pieces of art.

    About that silence: some people want to comment on art, while others just take it in. Silently, amazed or bewildered, and sometimes in awe.

    When checking the battlefront forum, the first thing I look for is for (an update of) an AAR. Like I mentioned in an earlier post, it's a bit like going to the movies. Anticipation, excitement, humour and surprises and the occasional disappointment (when Bill cease-fired the first Blitzkrieg AAR!) and what not.

    Appreciation for these AARs? I love 'm!!

     

  11. Am I the only one that is stunned that the sdkfz251 gunner is still alive after popping his head up and firing?

    Must be a Christmas miracle..

     

    But I seem to recall from the c3k-Hardenberger MG game that Bill got a tiny bit uncomfortable when things didn't go as he had anticipated. And as a result he momentarily didn't perform as flawlessly as usual. 

    He, like the rest of us, must surely must be baffled by this abhorrent absence of enemy armor. His opponent might benefit from Bill's confusion. (If he's fast, and lucky.) 

     

  12. Hello gentlemen

     

    CMBN fighting in bocage

     

    CMFI : hills and  abrupt terrain

    CMMG : urban combat

     

    CMRT: forest

     

    and...

     

    CMFB : cold environment

     

    So my question is: could you share some recommendations for this type of terrain ?Good links to read ?

     

    For example, c3K recommends "His tanks need to stay back...in roads". There are another things to keep in mind?

     

    Tactics to fight into cold environments? Advantages and disadvantages ?

     

    Some advices from veterans players of CM games will be much appreciated.

     

    Sorry for the off topic. Didn't want to open a new tread

     

    Thanks for answers and help

     

    Regards

     

    Advantage in cold environment: much easier to keep a cool head.

  13. Herr Bulge, Vo ist du?

    SLopy%20Joe_zpstjdt2rse.jpg

    Well, being a linguistical purist( "Sprache Nazi"?), I have to state that in Germany you cannot, and should not, address anyone with the title "Herr" as "Du". That is totally not done, so it has to be "Herr Bulge, Wo sind Sie?"

     

    But other than that I agree, where the bloody .... stays the Bulge??? (I didn't mention Schwimmwagens this time, did I?)

     

     

     

  14. Womble, thanks for your explanation.

    I see that my comment wasn't justified. Mainly because of a lack of really understanding the way spotting works and partly because of my

    never ending impatience. (Splitting platoons? Yeah, sure, no time for that. Going "SLOW" for the last AS or two? Come on, slow is for

    girlies! Moving "SLOW" inside buildings?? Can't do that, I've got to run. Target arcs? No way, Jose!)

    If I use your splendid advice, I might get more out of the game.

    I do appreciate the relaxed and friendly tone of your reaction. How nice would this forum be if all posters would be this civil..

×
×
  • Create New...