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Seedorf81
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Posts
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Posts posted by Seedorf81
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Youtube comment: "Simulation games, like Combat Mission generally gather the most intelligent, polite, and friendly gamers that exist.". Enough for me to keep reading this forum. And buy the games.
Well, who ever wrote that never really read this forum!
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Hallo everyone, but i'm very enjoying MG but have some trouble about some missions.
is the sherman 75 mm gun too weak? because in the fighing i have very trouble to knock out some paks that are hiding behind prepared positions, and after 3-4 round scored in the middle of the position they are still operative. They are some time silent but after few minutes they open up again with very deadly effect!!!!
Frustation because i run out of ammunitions without any effect. Fire and movement dont work.
I cant suppress them and my infantry is like sitting duck....my thypoons fly around strafe and drop the bombs and hits (the crateres of the explosion are bordering sand bags) the targets but the pak are still there firing without problems....please BF look out about this because Monty is too far....
In my experience mortars are the easiest way to knock out an AT gun.
Well, my AT guns never last long versus AI arty..
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Just to say after all the years ive been playing Combat Mission, this is a fantastic scenario, one of the best. Kudos to the designer.
+1 to that.
And both sides can be played equally well.
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if ever there was a green recruit..
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(..) Still doesn't excuse people from driving their HTs around the battle field expecting terminator like effects.
Maybe I'm a dumb SOB in using the halftracks, but as I stated earlier, Bill Hardenberger is a very meticulous and cautious player, who knows what he's doing. But even he got his sdkfz gunners annihilated over and over again in his battle against c3k. (Who, of course, will say that it was his awe-inspiring leadership that made his pixel-men perform so peculiarly well.)
But in spite of this mg-gunners hassle, I just finished the "Boy's against men" scenario for the second time, and I think it is a piece of art. It shows awfully good how difficult and complex urban combat is. A pleasure to play..
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Early Christmas present coming our way!!!
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I quit playing after this happened:
Well aware of the problem, I cautiously advanced an 251, with an HQ unit in it, nearer to the frontline in order to maintain good C2. I didn't want it to attack or support, just get it closer to the fighting infantry. Had it moving, well away from direct enemy fire, on the edge of the map. And, of course, the only one or two seconds that it was visible for an enemy unit the MG gunner was immediately killed, and the halftrack backed up for miles. (Ok, "miles" is a little exaggeration, but the rest isn't.)
I've been playing for quite a while, years and years that is. Beyond Overlord, Afrika Korps, Barbarossa, Normandy, CW and now Market Garden.
But after another murderous midday for my Sdkfz MG gunners, I'm sick of it. These 250/251's can't be used in a support role, so if I want to play on without this huge frustration I'll have to use them like trucks. Silly, and I disagree with those who state that this more than 100% death-rate for gunners is normal and/or because of my battle-incompetence.
I'm very curious why I didn't experience this incompetence before..
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Is there a weapon within the Allied arsenal that could take out a king tiger (henschel turret) from the front?
Do the Americans possess anything that could take it out from the front?
P47, Typhoon.
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Eastern front, battle of Bulge, whatever..
Come on with that schwimmwagen!
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You have a dirty mind.
Michael
Well, since I didn't have any sexual connotations until your posting, it must be you that has the dirty mind. (And me, of course, be it a bit slower.)
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Man, when reading this title I thought you were talking about some kinda gay, flower power, '60's "peace for everybody" thing.
For a moment I had this strange image of tough GI's and battle hardened SS men, hopping along hand in hand.
These nightshifts are really getting to me..
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Mistakes? Who, what, where mistakes???
Like I didn't know that's the reply you so desperately wanted..
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Mistakes? Who, what, where mistakes???
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About your mortar crews, I seem to recall that during Market Garden (at Oosterbeek during the last days) a British paratrooper used a 2 inch mortar to lay direct fire on an approaching German tank or Stug. (Could it have been VC Robert Cain himself? Have to look that up.) It worked as far that the AFV backed away.
Something to tell your men, perhaps?
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FWIW, I do appreciate that halftrack gunners are prime targets, and even more when the halftrack is within 250 - 300 meters. But not when there are at least eight enemy teams/squads, with one or even two MG34/42's per team, and two Stugs blazing away at you and your three airborne infantry units, from at least four different positions.
But as soon as the halftrack-gunner gets up to the HTMG, it seems like everybody forgets about everything but him. Instant kill.
I don't mind a (very) high kill percentage for HT-gunners, but it's the 100% rate that annoys me. Even when it's true that we gamers deploy the halftracks to close and very badly, (I think Bill Hardenberger is the epitome of being carefull with his troops and look at his latest AAR against c3k!) then in real life chance and/or luck would make it possible to get survivors.
Considering the losses I might be biased, but I can't remember a single 250/251 in combat that hadn't got his gunner shot.
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As a Marine I got to see what the AH-1W SuperCobra's could do with their 30mm's Impressive, building walls meant absolutely nothing.
What!? Them Cobra's could build walls?? :eek: Wow!
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I too believe that the sdkfz 250/251 gunners holocaust is not the way things went in real life. It certainly looks to me that as soon as a gunner in the game pops his head up to open fire, he seems to turn into a bullet-magnet of ridiculous proportions and gets killed instantly.
Even if, like I did in my last scenario, the sdkfz250 was between two houses (no side shots probable), and I had a lot of infantry and Stugs providing covering fire. Gunner gets up and gets immediately killed.
The kill ratio is even higher than a 100% because any passenger-MG-replacement gets killed as well.
In my experience the US halftrack gunners are better off, be it slightly.
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Yeah, big commemoration in Vietnam. In the West Giap is relatively unknown, but I bet every earthling would have known his name if he'd been an American general.
He's up there (no pun intended, but it's one nevertheless) with Patton, Montgomery, Eisenhower, Von Manstein and Zhukov, I reckon..
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Perfect!
Difficult to start loading now, because the music is so compelling.
Great improvement, thanks.
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In case you're wondering if we, the (finally!) happy owners of market garden, are still watching..
YES!
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Playing "Boy's versus men" scenario, it's beautiful.
When following soldiers on level 1 you get a real understanding for the chaotic situations during the battle around Arnhem, that have been described by many veterans.
The ease with which soldiers can loose their bearings, followed by the totally unexpected deadly face to face confrontations with, also lost, enemy soldiers.
The strange effect that in one house there can be murderous fighting going on, while in the next house men can be drinking their tea in relative relaxation because there is no enemy in sight.
The crazy confusion on where the frontline really is, where friendlies are, and how to choose which buildings, copses or gardens are of tactical importance.
The not knowing what the hell is going on at the strategic level; one platoon can achieve a stunning win and feel victorious, while the rest of the company is being wiped out at the same time.
Experiencing all of this without having to put one's life on the line, Combat Mission delivers it all.
Man, I can complain about things (schwimmwagen
) , but I still think this is one of the best games ever.
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Same problem and to have to activate the game every time is a bit of a pain, especially when MG is suppose to be backward compatible.
Seedorf81, are you playing AI or PBEM?
Just AI, so could be PBEM causing the problems?
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Airborne Jeep looks very cool.
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Well, you Finnish boys were very good fighters against the invading Red Army in 1939, while we Dutchies didn't even last five days in may 1940.
Maybe winning or not winning is a matter of genetics?
WTF, MG Bocage twice???
in Combat Mission Battle for Normandy
Posted
Just now I found out that there are TWO bocage scenario's in Market Garden. "Sacrifice for new religion" and "Green Hell".
What the bl*#dy f#&K is that?
Didn't we have enough of this slow-going annoyance in Normandy and CW?
Were these leftovers from CMBN that were put in to hasten the release of MG?
I really, really, really love some of the MG scenario's and it is an exceptional experience to be able to play in and around Arnhem like I'm really there in '44.
But after CMBN and CW I am fed up with bocage, so I do not understand why these scenario's are in MG. One would have been acceptable, but with two I feel a little cheated.