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transporter

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Everything posted by transporter

  1. In a scenario where you know there will not be any enemy vehicles can the mounted ATGM like on a Bradley be used to target a building even if the Bradley would still have gun ammo. The ATGM may not do much damage to the building but it it could be an immense aid in suppression.
  2. It doesn't give the experience level of the mortar personnel, just that the JTAC team is veteran. I guess we will just have to wait for the full game.
  3. I have the drone but am using the FO on a direct line of sight on a building or to lay a smoke screen in front of the buildings. The FO is on the roof of the observation building.
  4. Concerning the 120 mm mortars. My experience with mortars is limited to my time in Nam back in the 60's so forgive me if I seem a bit critical. In playing the training scenario in the CMSF 2 demo I have come to the conclusion that they cannot hit the broadside of a barn. The targeting shots are a long ways from where you want them to go and the fire for effect is not much better. You seem to spend a great portion of your meager supply of rounds just trying to get close to where you want them. I would think that veteran crews with a good line of sight by the FO would yield good results. We know exactly where the mortars are and we have good coordinates of where we want them to go so you would think with all the fancy electronic hardware we have they could better. For anyone of you who have served in with the 120 are they really that inaccurate?
  5. A lot of good posts here and we seek many things. For my two cents I love the graphics and admire those who are smart enough to make them. Having said that I look for playability too. I really don't care if helmets don't have chin straps or the pistol holster is on the wrong side or if the shoulder patch isn't quite historically correct. I want vehicles that go around corners without stop pivot move stop pivot move etc.. I would like to see, in the WWII games, all of the equipment from CM1 into CM2. But I do like the products and will continue to purchase them.
  6. If a Bradly runs out of 25 mm can it be reloaded from another Bradly that might perhaps be immobile and basically useless. Also if a Bradly runs out of 25mm and there is no armored threat can it fire it's TOW missiles at a building or fox holes?
  7. All the equipment in CM1 and the ability to use it in any of the CM scenarios. Not exactly historically correct but makes for more fun.
  8. Actually I was not joking. Having witnessed Arc Light strikes in Viet Nam I saw first hand what those B-52's could do.
  9. Great video. However since the town was being destroyed anyway and beings that a B-52H can carry 51 750pound bombs, I think a squadron of B-52's could have done the same job without putting any of the good guys in harms way.
  10. Super Pershings were in CM1 along with a plethora of other vehicles and weapons. Historically accurate, maybe not but then this is a game and sometimes it is fun to throw in some stuff to make the game interesting.
  11. You must be referencing the YouTube video of that confrontation. Although a Pershing could indeed knock a Panther, the one at Cologne took all of it's hits in the side.
  12. I remember reading a story about the Korean War. We knew the bad guys were on the other side of the hill but were not in sight. But they used the mortars to saturate the other side the result of which was many bad guys killed. If you can see something but use area fire some of the rounds will fall where there is no line of sight but can be just as damaging.
  13. Much discussion about blowing up bridges. In CMx1 you could artillery a bridge to death. The scenarios are only 1 hourish +/- long. Some only have 1 bridge strong enough to hold armor. As the game starts one forward observer with a artillery reference point and a couple of big guns can win the game against any number of enemy armored divisions just by blowing the bridge. Realistic, yes. Fun, not too much, unless your the guy blowing the bridge but once it is gone it is virtually game over.
  14. Unfortunately, CM1 for the mac was designed for system 9 and when system 10 came around they would not work. Something about graphics. Oh well.
  15. There seems to be much "wish" listing so I would like to add my two cents. I've been war gaming since the early seventy's. Board games, 1/285 scale micro armor, and remember those war games you subscribed to. You would get one every few months that had a battle on a paper map and small cardboard units. Well it was always fun to mix and match units from one game to another, especially with the micro armor. In that light I would like to see all of the vehicles and equipment from the x1 games in the x2 games with the ability to use them in any of the series. Historically accurate no, but fun yes. Also, remember "shoot and scoot". And while I am at it expand shoot and scoot to infantry especially anti-tank folks. Fire that bazooka and run like hell. If a vehicle comes under fire have the troops bail and not sit there and be slaughtered. Also another real nice feature in x1 was the ability to hit the return key and get all the stats about armor and gun penetration values in actual numbers. And of course the ability for vehicles to make turns without "stop pivot move, stop pivot move etc. Sorry I rambled on but I am in my seventies and that is something we old folks do. I do enjoy the games and appreciate the hard work that is put into them and will gladly pay for upgrades. Thanks.
  16. My mouse pointer disappears when I quit the game. I have to move the mouse to where I think the pointer would be at the top of the screen and click. The pointer returns.
  17. If the track has a 50 cal, I try to keep it at least 500 meters away from the enemy and use it for area suppressive fire.
  18. I may have asked this before. When a quad 50 (either stand alone or 1/2 track mounted) runs out of ammo how do you get them more. I have tried ammo carriers (like those who carry 50 cal for the infantry Ma Duce) but that didn't work. I have tried dismounting the crew, going to a 1/2 track or truck, acquiring 50 cal and returning and remounting but that did not work. They put out a nice chunk of fire power and it would be nice to keep them in the game. Thanks
  19. At 1:06 in the tank movie it shows a tank with the 50 cal mounted in front of the commanders position. It would be a nice option for us.
  20. Tried everything, direct target, direct target smoke. There is one think which I failed to mention last time - oops. Every time I try to target regardless of plain direct or target smoke I get a "out of range" remark. No matter what the distance be it 10 meters or 1000 meters it is "out of range"
  21. Either I missed this in the book and in these forums or it has not been addressed but: Is there any way to split a squad while the squad is riding in a half track. This would allow you to dismount half a squad and then drive the other half to a perhaps flanking position. I have a M12 with one WP round remaining. The vehicle is in good shape and the crew is full without casualties or wounds. No matter what I try I cannot get that M12 to fire that WP. It won't do direct fire and it won't do smoke. Any thoughts? Thanks much
  22. Take all the scenarios from the x1 series with their weapons and make them available in the x2 series.
  23. Thanks MOS:96B2P. Perhaps the replenishment of ammo is something that can be addressed down the road. In combat, a bullet is a bullet is a bullet and the gun certainly does not care who it belongs to or where it came from.
  24. Kinda along the same lines, I had a quad 50 run out of ammo. I disembarked the crew, sent them into a halftrack, acquired 50 cal rounds, and returned to remount the quad. However, they did not reload it. Is this inherent in the game or did I miss something. Thanks
  25. While some folks are adding to the wish list perhaps some form of module could be written so that any weapon from from any of the games (the WWII ones) could be interchangeable. For example just for fun Pershing's or King Tigers in CMBN, some Jumbos in Market Garden etc. I enjoy the authenticity but every once and awhile it would be fun just to play what if.
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