Jump to content

transporter

Members
  • Posts

    90
  • Joined

  • Last visited

Everything posted by transporter

  1. I think Schrullenhaft is correct. I tried reinstalling with no effect. Mine usually freezes on camera 1 or 2 when there is movement. Considering the screen and sound stays the same it is almost as if the Vega has entered into an irrecoverable loop. So I save quite often and stay away from camera 1 or 2 except when there is no movement needed. Bit of a pain but tolerable. Keep the faith!!
  2. Trying one more time on the computer freezing. I am running all of the CM games with the latest eng. 4 upgrades and Shock force 2. For troubleshooting purposes I have set different video settings on each game. All of them freeze the computer usually when the camera is on setting 1 or 2. I have not reinstalled them - yet - as I am trying to figure out what is happening. I think one of 2 things may have happened. When I migrated them from my old 2009 Mac Pro (where they worked flawlessly) to my 2017 iMac Pro something happened. Or the games are not fully compatible with the Radeon Pro Vega 64 16GB video card. If anyone else has a similar setup let me know how the games run. The next step is to reinstall one game and see how that works. I'll let you know.
  3. I am running the latest OS 10.15.3. Perhaps reinstallation is the way to go. Thanks for the tip.
  4. Just tried again (CMFI) again with the reduced graphics and using a wired keyboard and it froze again. The only other thing I can think of might be my screen. The iMac Pro has a 5K screen running at 5160x2880 resolution. Like I said I just save alot.
  5. My old Mac was a 2009 Mac Pro with 2- 2.93 4 core processors. I don't remember the graphics card but it was the best at the time and the programs ran OK. No security/antivirus software. Games are on the boot volume. No mods installed. Do have wireless keyboard. Toned resolution down to 1152x768, Vert sync - off, 3d model & 3d Texture - balanced, and antialias - off. Will try this set up and see how it works. As for running activity monitor, once the program freezes the entire computer is frozen; nothing works. I run some pretty involved games graphics wise i.e. Deus Ex Mankind divided and the CM games are the only ones I have problems with. What I do, do , is save alot. That way if it freezes I haven't lost much. Thanks, hopefully we will figure this out.
  6. Apologizes if this problem already has a forum spot but I couldn't find it. On my Mac In every CM game the game has a random propensity to freeze. It usually freezies on camera 1 or 2. Sometimes if I wait a few seconds it will unfreeze and sometimes it locks up the computer to the point where I have to shut down the computer using the on/off button as the game will not force quit. A while back I had a nice talk with support and we discussed several possible remedies all of which included reducing the graphic options of the game. Now I have a relatively potent Mac, 3 Ghz - 10 core Xeon W, 64 GB memory, Radeon Pro Vega with 16 GB memory. However even after reducing the graphics some but I have to admit not an awful lot the problem still exists. I can reduce the graphics further but I am seeking an answer that would allow me to utilize the graphics capabilities of my computer. Thanks for any help.
  7. There must be a challenge with the drones. Aircraft assigned targets by the use of drones for target acquisition had way more duds that those directed by line of sight. For example, using the drone for 3 aircraft Tornado,F-16, F15, not all at once, only five out of 13 bombs were delivered. When using direct line of sight with F-16,F-15 so far both dropped a good bomb on the first pass. I think in the future I will use drones for helo's and artillery only.
  8. I am experimenting. I think the problem may be that the targets I have picked out for the bombs were done so using air controllers and drones. Perhaps the usage of drones is messing things up. I will try line of sight targets and let you know what happens.
  9. Thanks for getting back. I use WEGO. I don't strafe with aircraft. If available I use helos for that. I use planes mainly for buildings or fixed defenses (bunkers, trenches, foxholes etc). I use either medium of heavy. The aircraft go into battle looking for a building and it says "target in sight". I can hear it fly over. Sometimes it will make multiple passes each time dropping a dud. I check the ordinance available after each pass. If the target is indeed destroyed I cancel the remaining mission to save the bombs for a future mission. And yes the aircraft are starting with 4 bombs per plane (tornados or F-16's)) or 5 with the F-15s.
  10. I thought I had the answer but I guess not.The rate of duds approaches 50%. The other day I had a flight of 2 tornados each carrying 4 bombs. Of the 8 bombs only 3 exploded. No air to ground, no crossing of artillery gun target lines. I tried using veteran, crack, and elite crews with the same results. Some of the scenarios are pretty time sensitive and when you are moving troops you expect the planes to at least blow something up lest your stuck out in the open becoming fodder.
  11. I'm trying to figure out how to create a rolling barrage. I know if you have enough tubes and spotters, you can kinda make something up for turn one up but it is still not the kind that infantry or armor can follow behind. And to merely change the aim point does't work as the new point is usually obscured by the previous rounds dust/smoke cloud plus there would be a lag time before the new rounds would be on the way.
  12. Answered my own question. Yes it does give enhanced damage!
  13. When you use WP rounds, does the program use enhanced damage to the impact point and surrounding area like an artillery round would? For example, while a small artillery round hitting around fox holes might not injure those in a fox hole a WP round would spray WP into the foxhole..e
  14. I understand what Mr. MikeyD is saying but line of fire is line of fire whether it be one man or the whole squad. Also, armor is a single point. As for grey lines of fire, a few men shooting can be suppressive in nature and if one man is tasked to fire the rest of the squad cannot fire at anything else. But this is moot as CM2 does, as it was pointed out, not have this feature. But I have all the CM's and enjoy them. The programing that goes into these boggles the mind. So testers, programers, etc. Please take no offense when I wonder why things happen or don't happen even wish for things like access to all the equipment that was in CM1 and the ability to build scenarios with any of it. (Chuckle) Blessings to you all!
  15. Whew! For a while there I thought err i thought. Dang I forgot what I thought. Well thanks for the info. ;-)
  16. Maybe I missed this but I remember in CM1 that besides seeing all the routes of travel by the units you could also see all the firing lines as well. It was a hot key selection item. This is not too big a deal in small scenarios but in large ones it is sometimes impossible to remember who is firing at what. The result is wasted ammo and perhaps not having those spotters available for other fire missions. Of course you can take the time to go check out the artillery/aircraft usage but to see firing units (tanks, machine guns etc) you must go through each one. Not being able to finish a scenario in one sitting it is just a pain in the keister to check it all out again. And at 71 years of age the old mind isn't quite a s good as it was. Like I said maybe I missed something so please set me straight. I thank you.
  17. Thanks for the replies. CMSF2 was the first one of the CM series I noticed this in. Now that I know some of this behavior is normal I will try to adjust tactics accordingly. Thanks again. Jim
  18. Is it my imagination or does it seem like units are more prone to flee at the slightest provocation. For example. I have experimented with US Army, US marines and UK forces giving them elite status higher that normal motivation and good leadership.. I've tried running into battle, hunting, and assault. In every case should one soldier get killed or wounded more often than not the rest take off at a mad dash for quite a distance sometimes running into the killing zone. It must be noted that they are never listed as panic. I was in the Army in Nam but was stationed at a Marine base. The folks I knew there would not cut and run at the first sign of trouble. I think I remember something being said about the soldiers response being tweaked and if so perhaps it was over tweaked. It is kinda a conundrum as it is extremely difficult to do in town fighting when the guys run away every time one of them gets hit. Whew! Any ideas on how to increase their staying power. Thanks.
  19. Under the apple icon, upper left corner of screen, click about this mac. Then click system report, then under software, applications then find your CM programs. It will tell if the programs are 64 bit or not. All mine, Normandy, Blitzkrieg, Red Thunder, Shock Force 2 Fortress Italy are 64 bit.
  20. I may have an answer. When you assign a plane to a mission use at least "medium" for the attack. Every time I use it the bomb dropped on target. Perhaps the program considers "light" for strafing even though I see no evidence of it.
  21. There is no AAA or SAM radar that I know of. The helicopters work OK. You would think that even if they jettisoned the bomb there ought to be a BANG somewhere.
  22. On several occasions I tried to use air support to bomb a target. Good line of sight, Jtac and/or forward observer team. Heard the jet, cleared hot, but there is no explosion. Then when I check the jet it shows a bomb has been dropped. What am I missing. There can't be that many duds. Thanks
  23. Thanks all for the answers. As I get older I realize I keep getting closer to the "here-after". When I step into my office I forget what I am here after.
  24. Maybe I missed something. I was playing a mission where my officer on a roof top was the only one with line of sight to enemy tanks. So I had them run into a vehicle acquire a javelin and run back to the roof top. Targeted the enemy tanks and nothing happened. They would not fire the javelin. The instructions are printed on the weapon ! Also, had an officer acquire a bunch of 7.62 machine gun rounds to take to a machine gun that was almost out of ammo but the transfer of the ammo would not take place. Do you have to be classified as "antitank"or support for that to happen? In my military time no matter what the weapon was as long as you pointed it in the right direction you were usually good to go and it didn't matter who brought you additional ammo.
  25. Thanks, I guess all of my targets have been ground pounders so I never saw the missiles used. On that note, is it possible to select which system you use. For example, target a building and not use the ATGM or use them without using the 25?
×
×
  • Create New...