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A Canadian Cat

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Everything posted by A Canadian Cat

  1. I am not seeing any more of the running towards the enemy bug at all. Play a lot and I am no longer using my work around for the bug and I have not seen it again since it was fixed. As far as I know BFC considers it fixed. So, if you guys see it please save the turn and PM me or your favourite tester.
  2. A rare pic of it sitting in Steve's driveway
  3. Correct. We love the SMGs but WW2 soldiers didn't really view them all that favourably. My experience is extremely limited (only shot one mag of a 1980s SMG) but I don't blame them. I would rather have a battle rifle than and SMG any day of the week.
  4. Interesting. My guess is this is a limitation of the world box but that's just a guess. Either way it's a bug so I logged it. I doubt it will rank very high but it's recorded.
  5. Pretty cool eh? Steve has been very tight lipped on this only confirming it happened and never even hinting at who our benefactor might be. If you are reading this - THANKS! Kickstarter - that hasn't come up in a while. IIRC Steve isn't interested in dealing with it himself. I'm not sure how fans could use it. Can you even setup a Kickstarter campaign to raise money for something that you hope to convince another company to do but have no way to even ensure your proposal would even be considered?
  6. Obviously only Steve can really answer this but the thought that jumped into my head was "how would adding additional setup work and an additional layer of bureaucracy involving people from two other companies help streamline anything?"
  7. That would be awesome. NATO arctic exercises. My dad tells stories about visiting the Norway, Swedish and Finish boarders back in his day.
  8. Well that last part is not correct. The rest of the platoon does get the information. I suppose you are not wrong about who gets it first and who gets it next. Adding that extra level would be pretty cool but there is more to doctrine that radio nets. I maintain that most of units behaving according to doctrine is really up to us (and scenario designers) when we issue orders.
  9. They do model who gets a radio and who doesn't and who reports to whom. That clearly has an effect. But otherwise doctrine is not in the CM model - its in our orders.
  10. Oh I hear ya. And frankly for businesses it makes a lot of sense - its more flexible and it funds better support. Or it better ties good support to funding. Usually Wheeeew. I'll rest easy. I don't really want to hate anything you guys do
  11. PM me a link to the saves or email if we already have exchanged email - I can never keep straight who I've talked to outside the forum and who I have not.
  12. Thank goodness for that. I hate subscription software - except for things that are actually services (like file sharing, web hosting, email stuff that actually has running costs). I have dumped companies when they moved to subscription only. Having said that there would be no where for me to go if you guys decided to do that but I would *HATE* it if you did. ;D
  13. I am not 100% sure. There is a system where by the aircraft owner does not get true locations on the launch sites. This is done by shifting the outbound rounds somewhat from their true origin. I thought that the AA owner was given true renderings of the outbound rounds but I could be wrong about that. It could be related to that. It could also be a bug - not sure.
  14. Wow, I some how missed this. What I have read so far is fantastic. Looking forward to more. I'm all out of up-votes but I'll catch up later...
  15. And there is the reason why command delays are not a good thing. "You" are not one guy at the top giving orders down the chain. "You" are each and every officer and NCO on the battle field - all the way down. So, while you are correct that orders given by the battalion Lt Col would take time and filter through the Capt. and Lt.s the orders given by the Sgt right now right now to his squad of guys standing right next to him would not. Well not if the guys in the squad know what's good for them at least The issues is when you are playing you act as all levels of command. Many of the things you do routinely in game are very low level commanders spoken orders to men right there with you. Those should not be subject to delay. How can the game tell the difference. Yeah you cannot. @Redwolf hit on some of the other more annoying issues. In fact command delays were a significant obstacle to my enjoyment of the CM1 games. Why should my platoon Lt have minutes of delay just to get his guys out the building they are in and move across the street? Why should my tank platoon that needs to drive down a road suffer a multi minute delay just because the road has bends in it. I *HATE* that system from CM1.
  16. The models in the game are the models in the game. Changing the silhouette changes nothing. But I'm sure you are well aware of that. The silhouette is just a representation of the unit or weapon team it is not meant to be used to judge its capabilities or exact size. For that use the model in the game. Correct this is a limitation on the number of animations. Modifications? Do you mean to the model? I am not sure what effect that will have. BFC already clearly abstracts the use of weapons behind walls, hedges and in buildings so I suspect that changes to models will still maintain that but I don't really know how all that works so I cannot really answer that definitively.
  17. Now you ARE feeding the trolls Clearly the guy is spouting off. Nearly all of what he said was just silly the only thing that could have potentially been a new data point was data on that the Swedish trial (Greek now - I'm confused). I mean I didn't think that BFC had not already reviewed it but hey new stuff gets declassified all the time so you never know.
  18. Yep Big Red Button. I forget who first used it but I copied it from them.
  19. Absolutely you can. When you save you create a .bts file. When you hit the BRB the game creates an .ema file. The .ema file is what you want to send to your opponent. The turn counter will automatically up the number by default so if you save without doing anything else the file will look just like the incoming .ema file in the game's UI but with one higher number. This can be confusing but is not harmful. It hurts my brain trying to keep it all straight. Here is what I do to keep things sorted in my mind: If I'm giving orders in a PBEM game and I want to save I type "_save" at the end of the file name. This gives me an entry like this "Quick Battle Cat vs Other 012_save". I can clearly see that this is going to be my turn 12 to send to my opponent and I have saved it during my orders. If I need to save again I just let the system automatically add its number which gives me "Quick Battle Cat vs Other 012_save 001" in the UI. Once I am done and press the BRB I just delete the last 9 characters and let the game generate the file "Quick Battle Cat vs Other 012.ema" and send the turn off to my opponent.
  20. The Bliz is running two scenarios this month. Sign up for the October scenario of the month has started over at theBlitz. This month the scenarios are: CMFB: Hot time in Hatten CMCW: Brauersdorf The forum post on theBlitz for sign up is here.
  21. The Bliz is running two scenarios this month. Sign up for the October scenario of the month has started over at theBlitz. This month the scenarios are: CMFB: Hot time in Hatten CMCW: Brauersdorf The forum post on theBlitz for sign up is here.
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