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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Super image. To get maximum distance with your grenade throws, lengthen your neck as you release
  2. All the code is the same for each source. I play PBEM all the time and don't see anything like that. I have no reason to believe loading a PBEM is any different than loading from a save.
  3. They did. It was called the repository. Now everything is hosted at http://www.thefewgoodmen.com/cm-mod-warehouse/ for mods and https://www.thefewgoodmen.com/tsd3/ for scenarios.
  4. To clarify this is typically scene with vehicles. If you give a vehicle a move order along a path such that the vehicle drives into its final position naturally facing north and you have a face command that tells it to face North East then it will execute the move and rotate to the desired direction. However if as the vehicle comes to the end of its movement it spots an enemy contact to the North West depending on your crew and how dangerous the threat is your crew may decide to finish your orders and then engage the enemy. Therefore I try to have the vehicle's last move order already be oriented in the direction I want them to face so they do not have an extra command to follow after they finish moving.
  5. Reasonable hypotheses. I should start watching out for those situations.
  6. Yes, that is a facing command indicator. I am not sure when that comes up automatically. I am in the habit of making sure my last movement segment is in the direction I want my unit to face as much as possible that way a face command that I gave it does not conflict with reality once they get to their destination. I find that if you explicitly give a face command the enemy appear in a different direction there can be a delay before your men engage because first the finish your orders which includes the face command. None of that is particularly helpful to answer your core question of why does it sometimes appear and other times not. Sorry I just don't know.
  7. It is isn't it The quality of Soviet tanks gets better with each new arrival. So, it will get better. If the Soviet tank does not have IR optics get the tank commander unbuttoned. Make sure you use hull down positions to where you think the enemy is. Good luck. Honestly against a human opponent I'm not sure if this scenario is will-able for the Soviets. It is hard.
  8. Funnily enough I saw a video this morning while killing time on Reddit of an excavator operator filling two kids' dump trucks with just the right amount of dirt. I cannot find the one I saw this morning but it turns out other people have had the same idea. Some skills: https://www.reddit.com/r/HumansBeingBros/comments/y00mcy/construction_crew_filling_up_toy_dump_truck_with/ https://www.reddit.com/r/unexpectedwholesome/comments/12n2egx/excavator_fills_toy_dump_truck_with_dirt/
  9. I imagine they also are a lot like someone jumping up and down waving their arms saying "there is something valuable here worth protecting".
  10. That was my thought too. Hell man you are the one attacking and sending these guys to their death. If you don't have enough ammo for offensive operations they why the **** are you conducting them? I hope people watching this put 2 and 2 together and blame him for their deaths. Yeah I know - not likely...
  11. Having said that I have on occation created a situation where I can get to eye level of soldiers. It's tricky and sub optimal. In certain situations where soldiers are on a hill you can move the camera back or forward so you look through their eye level and then do the view magnification from there. This is a life hack that is not always possible and doesn't always work (soldiers in a forest for example) but sometimes is worth it. Plus, it is way more fiddly than it should be if we had game support.
  12. Yes, that's a good point I was going to mention but forgot: This only really works for vehicles. Lower camera and an automatic way to set the camera height to the selected unit's height (some issues to work out what that means) are high on my feature ask list.
  13. The issue is that the target end point simulates if your selected unit can see the ground at the location you are testing. It gives you some hints for a small amount of reverse slope. I find I like the camera method when my plan is to expose as little of my unit while still having a chance to spot something. My goal is usually to let my guys spend some time observing while exposing as little of their position as possible. So, I'm choosing marginal locations from a targeting the ground perspective and frequently the target tool just say "no" but I am trying to find a spot where if an enemy tank was there I have a shot at seeing it, or not.
  14. Seems like a good summary of where we are - not there yet. Fun tid bit in there he reports that some RA soldiers dug trenches in an animal grave yard and now have Anthrax. That is the first I have seen about that story. I don't remember reading about it on this thread. Did I miss it? Is it real?
  15. The only other method is to drop the camera down to the level of the unit and move the camera around looking for how to position your unit behind the hill crest and get LOS to that gap in the trees. I do that frequently when the method you describe isn't giving me the info I want.
  16. Unless... In general I am not too concerned about the "who done it" speculation but I did have one thought, as I was reading some of the posts here: how will this effect Putin's participation in the May 9th parade? It struck me, that the drone explosion was powerful enough to take out Putin and whomever was unlucky to be standing next to him - if it had gone off over the spectator stands at the May 9th parade. So, before this Putin was looking forward to the prospect of a drone or three flying over the parade and being a nuisance. Now he has to pick his least favourite body double to go stand and watch the parade. Are we there yet?
  17. Correct. Engine 5 is for CM2 (note Steve switched to using CM1, CM2 instead of CMx1, CMx2) Correct. No details have been given but Steve has alluded that CM3 is planned. But the personnel involvement in engine 5 / CM3 work and modules development is not plug and play back and forth. So, expect something other than what your prefer
  18. Big fat nope. EW spoofing could protect the bad guys. Another excuse to butcher civilians or POWs to extract enough RFID for the bad guys. EW blocking allows the drone to suddenly target friendlies or civilians.
  19. The last piece of the puzzle that is defiantly not ready yet is identifying enemy vs friendlies. Steve is right if you setup an autonomous drone in an area you know there are no friendlies all is good. If there is a chance the guys running for cover into the bunker (to refer back to the footage that started this) then you do not want an AI drone choosing to target or not.
  20. Good. Patches never remove files only replace existing and add new ones. So, if you are applying patches to the system you have, you will not experience the same problem again.
  21. Absolutely. I have a 75ft cable I use when I need to listen to a zoom meeting in the back room. WiFi is not reliable back there so I run an Ethernet cable across the living room and through the door.
  22. That is odd. I have not had that problem. Sounds like this is a job for the professionals: Battlefront Help desk
  23. There are a group of forum members that beta test the games and content and some of them also create the scenarios. @JonS is one that does both. He also gives great feedback to the rest of us.
  24. I think you are asking to annotate the map and have those marks show up in the 3D world some how. Yeah that would be awesome.
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