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A Canadian Cat

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Everything posted by A Canadian Cat

  1. This kind of humorous and minor thing can gain ground and change minds. Some of it is covered in this book: https://www.goodreads.com/book/show/153412252-how-to-start-a-revolution A sentiment that is entirely understandable.
  2. I was going to post these guys have to be journalists first but you covered that. They don't even have to go that far. Where they travelling in a vehicle marked "PRESS" on all sides? Could anyone on the UA side have believed this was a RA recon unit? I'm going to bet the answers are No and Yes. If so then case never opened because they looked just like a legit target.
  3. I cannot tell what kind of tank that is. Could it be one of those T55 variants with the NATO 105 gun?
  4. Except that really cannot happen. If things break up into small pieces the US really cannot guarantee anything to a tiny city state sized place land locked in the middle of a sea of other such places. So, the controlling war lord will have to do something else with the handful of nuclear warheads they picked up when they took over the the local air base from Moscow.
  5. Only those that make it to adulthood are able to marvel at how they got there.
  6. LOL lots of people have made such a post before. Me included. I usually have a chuckle because I remember how embarrassed I was. I try to always toggle smoke off for very limited time periods because if you forget the only indicator is bad things happening and you don't know why.
  7. I think that you are being generous. I'd call it sloppy design work, that should have been fixed before Final Blitzkrieg was released. Right what I said
  8. Probably not. Doors don't work in those situations and that is not cool. Some buildings certainly can have partially covered first floors but then there should be no doors there and the obstruction is high enough possibly no windows either. I would call it a bug. As in a bug in the scenario map.
  9. I was going to say it would matter in terms of recovery. Knocked out could be candidates for recovery and repair in a campaign while destroyed is a total write off. However, that only works if you can see the different statuses in game - for your own side. That I cannot remember. Can you have tanks and vehicles that are listed as knocked out as well as destroyed on our side? Dang I cannot check right now.
  10. That is my point though. I don't think we are. The size of the explosive is only one variable. The shape of the change matters, the point of impact matters and (I think the most important here) the confined or openness of the space matters. I used to study rail accidents. The same amount of material spilled on the ground and set a lite is spectacular and dangerous. The same amount or, worse, less confined inside a rail car is way way more dangerous and can cause fatal effects much further away. Not just because parts of the rail car can fly multi hundred meters away (record I found was 3000m) but because the explosive effect itself is even bigger. A large energy release in the open is nasty, the same energy release in a confined space is devastating. The only caveat is I don't have good understanding of the other variables because I'm not an explosive expert but the confined space under that span will have a multiplicative modifier on the effects of the explosion. My guess is that was why that section of the bridge was targeted with this type of munition.
  11. Nope, pointless comparison. The truck bomb explosion can be huge but how much would be directed at the bridge? Beats me but a lot less than the full ride because the explosion has so many places to go that are not hurting the bridge. This time nearly every Kg of explosive was going to hurt that bridge either directly at the point of impact or on the under side of the road deck. I'm no military explosive expert but the effects of a confined explosion are significantly more powerful than an unconfined explosion. Spill a bunch of hydro carbons onto the ground and watch it go boom - it will suck to near by. Confine that inside a building or a rail car and watch it go boom and the range where your life will suck is so so much larger.
  12. 100 percent. a) the Ukrainian government wants those ****ers to leave. GTFO and stay out. b) the Ukrainian government does not want to go near the "both sides are just as bad BS" they need to stay on the high road even if their anger is justified. The moment I have to explain to friends and family that some Russian civilians dying is not as bad as the number of Ukrainian civilians dying I'm going to be really worried about international support. So, far it has never come up.
  13. Even if we go with the Russian numbers a truck bomb exploding in the open above the road deck is way less effective than one that gets up close and personal with a support pillar and goes of in a confined space under the road deck. Comparing raw explosive yield is utterly pointless between the two contexts.
  14. I would say this ^ is the second reason. The first reason is the UA offence is still building. This time next year we might be just using the old Ukrainian borders from 2007 or so.
  15. Nice now those are actually worth looking at and I can see a path to being useful when presented with some examples that make sense. Just skip over the utter trash form the OP.
  16. Scenario designers don't have direct control over this but they do have some tricks they can use. The auto surrender uses the condition of all forces in the scenario. A designer can create a reenforcement group that arrives after the time runs out and those forces are part of the condition of the AI forces. That means they can arrange it so the surrender is never triggered due to casualties of the forces actually in battle.
  17. This sounds like an activation problem not an install problem. Don't download more stuff. Open a support ticket.
  18. But will it be as successful as the taking of Bakhmut Or, hear me out, it all a lie.
  19. No, I have the context right I just totally disagree with you that this is some kind of disaster. Yes, they were shown to have not quite got it. I still think they did as good a job as could be expected so I have no beef. OK sure. First they have long ago said they have no plans for any updates or modules or new content for CMBS while the war is on going. So, you should not be surprised. Second OK sure whatever. I have no idea if BFC will agree with you about adding more drones in their 2017 simulation there is a high likely hood they will not change course. I just don't know. I hope to see some lethality changes sure but even bugs take a long time to get fixed sometimes. OK but as one of my son's hockey coaches used to say "don't hold your breath - cause you might die"
  20. Ah sweet. Thanks. I tried the procedure to request an unroll on a twitter thread and it never did anything. Searching like this will be helpful.
  21. Ooops looks like this is it. Cool Sigh, seemed good but I cannot get it to work. Ah well.
  22. On a related note, last year I finally gave in and created a Twitter account so I could look at the Igor Girkin account after it received a blanket "over 18" rating. Having an account is the only way to view 18+ posts or accounts. I immediately went into settings and disabled everything and will never, ever use it to post. Yep, same although I think in the early days I did post a little but it really is pointless. @LongLeftFlank can you share this hack to see twitter with no account. I have several friends who are a similar boat.
  23. LOL really, should have been? BFC did a really good job in 2012-2014 in guessing what the battlefield would be like in 2017, including drones. It was based on lessons learned in Afghanistan and other places. What they have makes a lot of sense. I suspect what they got wrong was the ease that drones are downed by some AAA, even then I'm not sure we have clear evidence on that. For sure if they were to create a game in 2023 guessing what the battlefield would be like in 2027 they would have a lot more drones of different sizes and capabilities. I would like to see a TO&E in a module that includes more types and more instances of drones in the org chart. I think that's about all you can expect. Even then we might be disappointed in their interpretation of drones in 2017 since by definition the game is not set in 2022.
  24. You have to be logged into the support portal to see it. @BFCElvis it would probably be a good thing(tm) if the KB articles are viewable without being logged in. Not sure how easy that is...
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