LJFHutch
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Everything posted by LJFHutch
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CMBN Demo Released (Not Serious)
LJFHutch replied to MeatEtr's topic in Combat Mission Battle for Normandy
You somehow crashed my browser 20m into a download -
To real-time or not to real-time? That is the question.
LJFHutch replied to Lt. Smash's topic in Combat Mission Shock Force 1
RT on Iron without pausing is the only way to go -
Best way to play, swapping little hints about how many soldiers you waxed as the other guy walks in to play his turn. "Oh and about that Bradley .... :D"
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Just like the good old days!
LJFHutch replied to Krilly's topic in Combat Mission Battle for Normandy
And you can skew people's answers, not as much as asking a series of questions followed by the one you actually write down, but still enough to be pretty biased. -
Great stuff, I'm looking forward to more modern combat and WW2 combat alike so I'm happy
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A couple of questions
LJFHutch replied to Ankh Morpork's topic in Combat Mission Battle for Normandy
That's a good point, do we get flamethrowers? That would be incredible -
close combat and scavengers
LJFHutch replied to fabiovir's topic in Combat Mission Battle for Normandy
Arguably that's not needed if your soldiers can clean their weapons though. Like the Katana, the AK-47 is hyped so much it has achieved almost a mythic status in people's minds. Remember too that an M16 from the Vietnam era is a very different weapon to a modern M16A4. I think that when given the option to pick up a gun laying on the ground that is foreign or continuing to use the weapon you have trained with, it wouldn't be unreasonable to choose the latter, even if the other weapon was superior. I'll be happy with whatever is the most authentic however. -
A couple of questions
LJFHutch replied to Ankh Morpork's topic in Combat Mission Battle for Normandy
I've got to agree about the menu, I love CMSF's. At first I was confused and slightly dazed but when you get used to it it really works. It can be clunky at times but I've found it much smoother and more streamlined than CMBO. -
So.. When can we pre-order?
LJFHutch replied to phil stanbridge's topic in Combat Mission Battle for Normandy
Well the CM series just keeps on getting better and better, you bet I'll be pre-ordering -
I can't wait for the eastern front Though I also can't wait for BN
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December Normandy Bones
LJFHutch replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Looks fantastic, I can't wait for the release -
Thank you! Patch filled with goodness
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Would you pay for more CMSF features?
LJFHutch replied to Sequoia's topic in Combat Mission Shock Force 1
Definitely. Though I'm not sure how probable it is ... probably not very. -
I would seriously pay for a zombies module. No really, that would be awesome Zombie survival and you have to manage food and stuff and protect a civilian camp
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Shock Force .... a shocking name for a product ? :)
LJFHutch replied to scottie's topic in Combat Mission Shock Force 1
After a conversion about alternate names for games I can't help but think of CMSF as meaning "Commission Fock Sauce" so for me it doesn't matter as much But yeah, a lot of it (UI, box art, music (not as much), name etc) seem a bit out of place. Looking at the box you'd think it was an indie first person shooter. -
Any tips on how I should play CMSF?
LJFHutch replied to HintJ's topic in Combat Mission Shock Force 1
You certainly can ...... oh you mean BUY T-62s .... -
Any tips on how I should play CMSF?
LJFHutch replied to HintJ's topic in Combat Mission Shock Force 1
Right ok, I was thrown by your second post. Personally I love just watching things unfold, that's what I do most of the time: set up a scenario in the editor and then just see how things play out, occasionally nudging my guys around to keep things going. I've always played on Iron too. I set up a rough approximation of the battle of 73 easting the other day, trying to get it to play out as close to the real thing as I could, got pretty close which was cool I'm interested in the whole voice commands business though, how do you do that? I tried a while back with ArmA2 and [name of program forgotten] but couldn't get it working. -
Any tips on how I should play CMSF?
LJFHutch replied to HintJ's topic in Combat Mission Shock Force 1
I got your sarcasm, though I'm not sure what you're trying to achieve. -
BFC needs to talk to these guys!
LJFHutch replied to dan/california's topic in Combat Mission Shock Force 1
I ... ah ... won't go into that -
A teeny weeny little bug thread for NATO
LJFHutch replied to phil stanbridge's topic in Combat Mission Shock Force 1
Ah so it's not just me I thought it was my mouse spazzing out again. -
Sorry, more CM:Normandy questions...
LJFHutch replied to mjkerner's topic in Combat Mission Shock Force 1
In CM Afghanistan you can set the force manpower, 10-50% (you can start with only half power units for example). -
BFC needs to talk to these guys!
LJFHutch replied to dan/california's topic in Combat Mission Shock Force 1
You could do that and then have a module where Isreal pushes Syria back and does an invasion of it's own. That way you could fight both sides of the conflict. -
BFC needs to talk to these guys!
LJFHutch replied to dan/california's topic in Combat Mission Shock Force 1
That would be pretty awesome, though I can understand it's not an easy issue. It's probably the thing I'd like to see most actually, although the pacific theatre would also be nice -
The more we get the better