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weapon2010

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Everything posted by weapon2010

  1. I dont undertsand what you mean, purchase the bunker, yes they come empty, meaning without troops, simply put a half squad in the bunker.
  2. Im starting to think this needs to be tweaked .I set up a test.I bought 1 Flak battery, consisting of 12 guns, 6 37mm, 6 20mm , some were quad guns.Bought 1 p47 with rockets and straffing. result was 6 of the 12 flaks completely destroyed, the p47, not a scratch, flying around with impunity, some how none of the thousands of rounds coming at it had any effect, not even to ward it off, let alone damage it I don't think this is modeled correctly, I believe most pilots would avoid that area.I think 1 or 2 flaks would have an impact, this was 12 flak guns any thoughts?
  3. Does anyone know the optimal killing range for T34-85 taking on Tiger1's frontally?
  4. Thanks, I can read, that's not what I asked
  5. I've noticed in the latest version of the game CMBN3.11, when you target left, right or to the rear , the tank will keep its facing and move the turret to target, which that was not the case in the past.In the past, not sure what version, the tank would change its entire facing to align with the target line.I like it the way it is now, but was wondering" how to" change the facing and target in the same direction in the same turn?
  6. Can anyone enlighten me on ranges and firepower for the Russian smg squads?
  7. I know you can have it, I can produce it in scenario editor, but cant in a qb, a qb should add ground conditions as a selection
  8. In a qb in CMFI I don't think there is anyway to have snow on the ground and it be clear skys?
  9. ok cool, yes I have panther turrets
  10. I see an AT bunker in CMBN,but I do not see the AT bunker in CMFI.I see the Panther bunker.Is it supposed to be in CMFI?
  11. so what does the "fo" mean? and the scenario should explain that somewhere
  12. no offense, but that doesn't make any sense, nor is it a parameter that a scenario designer can award 100points for
  13. SPOLIER In the objectives on the German side for Shaded Woodlands there is one objective that says occupy FO, I have no idea what it means, is it a typo ?meaning destroy the enemy FO?could someone look at it and give an opinion?
  14. Are we getting new terrain and buildings with Black sea or just tweaked CMRT stuff?
  15. where is it?cant find it in the repository, 1 and 2 no problem
  16. Hi, Just wanted to share some good news. I recently had to wipe my entire computer.When I went to re-install I ran out of CMBN activations and created a help desk ticket.They got back to me within hours.Elvis was extremely helpful and told me to just dl the 3.0 upgrade and youll get everything.(Yah ok,whatever)Just wanted to confirm that it works flawlessly.No worrying about what order to put anything in and your totally up to date.The dl was a little lenghthy but probably still way less than dling all of them individualy! Thanks for this major improvement! Oh wait and they didn't even charge for it,I guess it is Christmas.
  17. I like all the changes except the look, white and powder blue colors?,not to war like,lol
  18. Derfel, could not agree more, I finaly got the veh pack to work after some aggravation and multiple attempts,BFC the game system rocks, the installation process needs a some serious change in the way of simplification/user friendly.I felt like Tom Cruise suspended from wires trying to hack into the Langley computer to retrieve the noc list, I don't need that kind of pressure.
  19. If you buy the Big Bundle, how would installation of Vehicle pack work?I would imagine you are only getting 1 license key with the Big Bundle purchase?
  20. Spoilers***************************************** Im just getting done with Hunting for Bug in a ladder h2h match.My opponent picked the scenario and elected to attack.I read that it was playable in all modes.Now that the games is 99% over and my forces are decimated. I come to find that the attacking force had at its disposal 16 T-34,7 T-70,and over 2 companies of infantry. My defending force is 2 Stugs, 2 88's AA guns,1 co of Inf,and arty support.This sounds like a German against AI game only, defenitley not suitable for h2h.Does anyone else think I had no prayer against a decent human player? The 1 88 got spotted and taken out with one shot at a 1000 meters by a t70, I know, bad luck.Anyway I don't think this scenario was very balanced,it may be well represented from an historical standpoint though.
  21. I wish they would address weapon2010's initial question.
  22. As I have stated I like the movie, a lot of good stuff in here.But the final battle seen is so ridiculous, the SS get mowed down ala 1970's Rat Patrol.In no way is it believable that an immobilized Sherman is going to stop an SS battalion,yes Battalion!,lol
  23. Steve & Moon, I have a question about your production timeline in the "Road Ahead" update of 06/22/2012.Please don't take this as an attack.I have been a loyal supporter since 1999 and I'm not going anywhere.Till this day, the most exciting thing in my gaming life was the training scenario in CMBO.My dad and I messed around with that scenario for days, playing it over and over again.Ok back to the point.Based on the following "Road Ahead" statement I have a few questions. "Combat Mission fans have a lot to look forward to in the next year as the CMx2 game engine continues to produce games at an every faster pace. At the moment we have three games in active development and more planned. While we aren't in a position to make detailed announcements right now, we can tell you what the three are about (in no particular order): 1. CM: Battle for Normandy Module 2. This Module picks up where CM:BN and Commonwealth left off... with the September push out of France to the German border. The content centers around Operation Market Garden, though it covers more ground than just that. The game includes a number of new vehicles, formations, and new terrain models/textures. Adding new terrain, a first for any Module so far, ensures that you feel like you're fighting near Germany and not still back at the beacheads. 2. CM: Eastern Front 1. The first of four Eastern Front "families" starts with Operation Bagration (June 1944) and eventually covers through to the end of the war (May 1945). For many tactical warfare enthusiasts, this period is considered the most tactically interesting since both sides were at their peak of their military technology, organization, and experience. The scope and scale of the combat offers plenty of subject matter to explore. 3. CM: Shock Force 2. Our return to modern warfare is long overdue! Given how close Shock Force 1 was at predicting a conventional conflict in Syria, we're a little nervous about choosing a topic this time around. Especially because we've chosen to simulate a full spectrum conventional conflict between NATO and Russia in the Ukraine. This gives players a rich tactical environment to explore with the most advanced militaries the world has ever seen. Having said that, we hope the politicians aren't insane enough to try it for real. Even thought this is great stuff for a game, it's the last thing this world needs in real life. We have more games planned for 2013, however we are making no formal announcements at this time. These three mini-announcements should be enough to keep you busy for a while" Why do you seem to be so far behind schedule?unforseen production /coding issues? Or are you happy with your production output and you don't consider it to be behind schedule?
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