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tankgeezer

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Everything posted by tankgeezer

  1. I preferred the vertical plane on the old CMx1 maps. It gave me a quickie reference to the elevations on that side of the map and wasn't nearly as distracting as the 'floating in the sky' effect on the present maps.
  2. Has anybody else noticed this bizarre crew behavior in their Marder/Wespes? I'm on a 27" iMac, i7 quad. Mountain Lion v10.8.2. Graphics, Radeon HD6970M. CMBN 2.01
  3. 10/11/42 = 71 this year. One of my earliest memories is VJ Day in Colorado Springs, CO. Jeeps loaded with servicemen scooting around town raising a ruckus. Going to a soda fountain located in a PX (in a Quonset hut) & snagging a great ice cream cone. My gaming life started with Tactics II and I was a board gamer from then on (I still have all the damn things). Life changed when I saw the WeGo system for the first time. Anybody remember the Atomic Games debacle (was that even a true WeGo system)? I was disillusioned with turn based gaming as it didn't take long to learn how to 'Game' the crap out of the system. Then, of course, the Beyond Overlord Demo. It didn't take long to get the hang of that thing and see the course for my gaming future. Military games for the Mac back in the day were few & far between and BO was a revelation.
  4. Apparently so; I just finished a Quick Battle where my Shermie commander was chopping up a squad with MaDeuce while the main gun was hammering on someone else (approx. 30ยบ diff.)
  5. As I understand it, the heavy barrel was to counterbalance the breachblock assembly. Different breechblocks, different barrels??
  6. MeThinks it would be nice to be able to edit foxholes in the editor as to their layout (grouped vs. inline). Lining them up snuggled next to a low bocage or low wall would increase their effectiveness. I'm assuming that they come in groups of four in order to accommodate an entire squad. Also, better looking emplacements for a dug in AT gun.
  7. I see the Germans get to play with their IG-18, 75mm Mountain Gun, a snub-nosed (falling block?, break action??) towed piece. Will the Americans get to play with the 75mm M1 Pack Howitzer? It appears to be an Off-Map asset only. I've never been able to find it in any TO&E to strip it out of a formation during the purchase phase. I would like to see this gun on-map in future modules. (P.S. Lets get that M21 fully funtional)
  8. Thanks Guys; I don't recall what that CO's leadership rating was, he was Vet/Fit/Typical. Guess I'll just chalk this one up to FOW. Earlier in the same scenario I has two M8's stumble upon a IV sneaking along in a gully. One was under 50ft at exact right angle & his overwatch was less than 100ft to the right rear of the IV. Result?: four penetrations as fast as they could load those popguns. The IV blew in a big way & nobody got out. (Karma's fickle)
  9. So I have this M8 Greyhound (Vet/Fit) in the hunt mode topping a slight rise to recon the rear of a German position. Bingo!; the M8 & a PzIV simultaneously spot each other (under 500m), the PzIV slews its' turret to engage. My trusty Greyhound immediately 'buttons up' but does nothing else but to await its' certain fate (which is delivered 25sec later). Is there anything I can set in the game parameters to activate a units sense of self preservation? In CMx1 you could count on your units to pop smoke & reverse away from harm (or certain death). Am I going to have to manually add a smoke/reverse move to the end of every hunt? I would think a veteran commander would recognize a no-win situation & act accordingly (and immediately).
  10. I know the 250/9 seems to be very aggressive when conducting overwatch on a Panther platoon. I flanked these Panthers down in a valley with a 76/Shermie on a manual 'Shoot & Scoot' type move. Three of those 250/9's unleashed a firestorm on me, pretty much blasting all the 'frosting' off my Shermie. I took heavy damage to the coax, tracks & optics, they also shot away my radio antenna leaving me pretty much deaf, dumb & blind. My Shermie got away only one round, before he slowly pulled back (couldn't pop smoke either). His target acquisition & ROF were significantly reduced for the rest of the game. I wonder if the Tac AI assigned those little buggers to be Elite/Fanatics? Would that have a bearing on your A/C's carefully plotted ambush?
  11. Okay; dumb luck prevails once more & the GrogGodzz smileth upon me. The TacAI sends the 250/9 galloping off to guard the Stug Platoons left flank before the gunner could get a sight picture on me. I then ran my FO's back a couple of yards to hide in a wooded gully, this time they stayed hidden. The TacAI never bothered to send anybody into the woods to flush them out either, even though there were a couple of Marders following up the hill on overwatch. Now I had eyeballs on the entire assault from the rear. Looks like I'll have to use the short cover arc technique from here on out as a safety measure.
  12. A 20mm Hornets Nest, let's poke it with a stick! My F.O.team(veteran) crawling though the woods on a Sneak/Hide order, lays eyes on a 250/9 (lead element of a Stug platoon) as planned. The idiots open fire(!) instead of going into the hide mode! The 'Trak' stats slewing its turret(as the clock runs out); Gosh, whaddya think's gonna' happen next turn? This suicidal behavior has to be a bug.
  13. Negative on that Bodkin, this was one CMBN's quick battle maps (Meet Small Village (water) QB-082.btt). The setup was Axis computer purchase (mix). The scenario was really all about honing my skills as to deploying jeep mounted mortar teams (I.E. dismount/deploy/face & establishing C2 as quick as possible). That being said, it dawns on me how simple it would be to make that a neutral tile in the Axis setup zone via the editor. There, it's done!
  14. Hhmmm; interesting, wonder why the TacAI hasn't thrown this thing into the fray. I'm mauling their lead elements badly with my three Greyhounds, four 251/1's KO'd & another forced to retreat. Needless to say the PixelTruppen bailing out of the wreckage are also getting hammered. This Scenario Test Mode is a great training tool.
  15. Testing a scenario in the 'Test Mode' as the Allied force. Didn't notice this (see attached) until several turns in. I was under the impression that the TacAI wouldn't ever 'trap' a unit in impassable terrain during setup (or can a halftrack knock down a stone wall?).
  16. First off; thanks to MikeyD for the Highway Construction Tutorial!! Now; it seems that there is no bridge wide enough to take both lanes of that fancy doublewide road. Am I stuck with having to split lanes one tile apart to bridge a river? I can't seem to place an UrbanWide or a StoneWide right next to each other on the map (which would be sweet & also solve the double track railroad bug also).
  17. That reminds me, when did the Allies start issuing 37mm canister to those M8 Greyhounds? It makes for great tool on overwatch in an infantry action.
  18. I know the request for the ability to toggle cover arcs On/Off has been submitted, but I'd like to see 'Outline Only' added to the list (I.E. On-Solid,On-Outline,Off). The solid color sometimes obscures the action when you're locked on & traveling with the unit.
  19. I do hope this feature gets re-enabled in full release.
  20. (since Baneman beat me to the first) In the demo, can I carry infantry on my tanks? I directed a squad to the nearest Shermie & hit the go button. All they did was run over & bid him a hearty farewell (it was then I noticed the waypoint icon/cursor turning red when I placed it over a tank).
  21. Seriously; an M-10 vs a Stug at 52M and he misses his first shot (the Stug didn't, of course)! This from a veteran crew in a hull down position. I could understand this occurring at 400meters or more due to mediocre optics (compared to German equipment). Most encounters in this battle were under 200meters with much the same results (no first round hits save one). Were the M-10's actually that lousy?? Just blowing off steam, but I'd still like to know why they were modeled this way.
  22. Thanks FK, Having been at it since CMBO, it'll be nice to see vehicles working their way around trees instead of like the bad old days where they magically faded through them. I wonder if operator experience will have a bearing on how fast they can move through 'scattered trees'? I haven't got CMSF yet as I am on a Mac (Intel/SnowLeopard), still puttering happily away with CMAK/CMBB (that's on my old beige G3 mini-tower, however).
  23. How do trees affect vehicle movement in CMx2 Normandy? Are they discrete objects that vehicles have to steer around, or still abstracted densities that slow or block movement altogether?
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